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Posted

I think a way to expand the MP possibilities with a minimum investment and also create a small well of money is to have the Logbook online in a persistent database.

 

Users should have the possibility to keep an offline one if they wish but medals/ unique online medals, achievements, "bragging rights" should bring some legit extra cash.

 

Think about it.

 

People will see all the medals and achievements and progress and stats others have or they could have with a module they don't have. Some will resist the urge... some don't. The ones that don't... bring the extra cash.

 

It doesn't need to have micro transactions and other cheap schemes. Just the modules. A lot of people don't have all of them.

 

The benefit for community will be a possibility that such logs could be integrated with online battles/servers/wars/tournaments expanding the experience.

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Posted

Honestly just a piece of code that goes into the tracks and adds up their durations would be greatly appreciated.

 

I imagine it could also log key events like deaths, A-G/A-A kills, etc.

 

It could even be an external program assuming the community knows how to read tracks. Then you could do some really fancy stuff like have it generate a pretty badge you put in your signature :D

DCS modules are built up to a spec, not down to a schedule.

 

In order to utilize a system to your advantage, you must know how it works.

Posted

And I wish I would be asked before flight if I want that flight o be "off the record"... who's not messing around digging holes in the ground? :)

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Posted

i am against this modern stat-mongering

your flights should be evaluated on qualities, not quantities.

 

is old fashioned storytelling not good enough?

Posted

is old fashioned storytelling not good enough?

 

I don't know... you tell us. Do you find it is in DCS? In multiplayer?

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Posted
I don't know... you tell us. Do you find it is in DCS? In multiplayer?

 

Absolutly...

 

I find it with the people I fly with and chat with on Sinple Radio and Teamspeak. I've been playing Online games since the Mid 90's and I honestly give Zero attention to my "Stats".

 

That being said, your second comment is exactly why. You want some of the flights to be "off the record" so you can just play. Your stats are meaningless if the only stats you record are the "Good Stats" and immediately lends itself to fraud.

 

If I could pay for an online stat service...my stats would be stored exactly as the are now.

 

Sierra

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Posted

That being said, your second comment is exactly why. You want some of the flights to be "off the record" so you can just play. Your stats are meaningless if the only stats you record are the "Good Stats" and immediately lends itself to fraud.

couldnt have said it better myself.

Posted
Absolutly...

 

I find it with the people I fly with and chat with on Sinple Radio and Teamspeak. I've been playing Online games since the Mid 90's and I honestly give Zero attention to my "Stats".

 

You should note that I said "Users should have the possibility to keep an offline one if they wish" because yes, many people don't give a damn about these things.

 

However, you must be keeping some "tabs" of your own in your own mind so maybe in online wars like Operation Blue Flag they are at least helpful a bit.

 

Also please take note that people that were not existing (literally) when Lock On/FC arrived on the market are starting to play DCS and they might have bit of different preference on this. (not me... i'm 41 :) )

 

That being said, your second comment is exactly why. You want some of the flights to be "off the record" so you can just play. Your stats are meaningless if the only stats you record are the "Good Stats" and immediately lends itself to fraud.

 

I think you missed my point here.

In real life every flight is logged (almost) but every flight is serious. DCS is still a game and has situations where simply logging/mixing all the "performance" renders the logging meaningless or counterproductive. One might want to test some weapons without having to dodge or chase enemies so "friendly targets" are used... in this case his logs would be full of fratricides. Some might betatest or push to extremes a plane with great chance of crashing just to prove to a dev that maybe something doesn't work as it should (it happens a lot now), having all flights logged will reduce the incentive to test and contribute for some that might want their records "clean".

 

And I'm sure a lot of other serious situations can appear before the so called "fraud" might be the case.

 

Speaking of the fraud, any game could start in 3 modes, logged online, offline or unlogged. The choice is clear from beginning and one can know from start why he is chosing "unlogged" and can't ask for logging a flight at the end because he got good performance. So there is a great difference in where the option is offered.

 

Also, any mission designer or server should have the ability to enforce the online logging OFF or ON or FREE so when a server wants everything to be serious could set it ON so bad or reckless behavior might "stain" the records.

 

This could also help in fighting game disruptors .

 

 

If I could pay for an online stat service...my stats would be stored exactly as the are now.

 

Sierra

 

Not sure I understand you correctly but what I am saying/proposing (is just a proposition not a plan of action or an imminent decision from ED) is something Optional and Free for everyone (aka no extra-costs for having the stats stored online on the account).

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  • 2 months later...
Posted

Im actually in favor of making the MP logbook easier to draw upon and manipulate. For the very reasons historical pilots (and the very books I enjoy) necessitate.... It is precisely the storytelling that I want. to be able to look back into my logbook and remember some of the great co-op missions i flew with DoW wingmen and even developing some filters to allow me to run a "Fantasy life" in an online campaign.

 

I'd argue online "Stats" (i prefer the term logbook as opposed to "stats") can offer both a positive and negative effect upon realistic flying... sure some will whore out and camp to jack their online stats - others... like myself ... will use them as an online fantasy life to see how long I can survive and succeed in my MP missions.

 

I applaud the efforts of Burning Skies and really do wish that things were a bit easier to parse and access for all server admins. Likewise - clients should be able to track all of their online activity with ease and not just on servers like =BS=

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Posted

 

Also, any mission designer or server should have the ability to enforce the online logging OFF or ON .

 

^^ THIS is actually a fantastic idea! It would allow clients to connect to servers that are traking logbook and also allow clients to choose servers that are more "loose" with their gameplay (i.e. training servers... dogfight servers etc)

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Posted

My vFG has a section on our website/forum that we use to log all our DS flights. Complete with aircraft status (i.e. crash, damaged, eject, KIA, etc). The only thing I wish was time keeping for the flight as we have in single player. It'd be nice to see when I takeoff and land for my logbook.

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