TwojaStara Posted July 17, 2017 Posted July 17, 2017 Hi Cobra/RagnarDa, are there any plans to fix BK90J2 in future? For me there are 3 nearly game breaking features for breaching very heavy SAM protected sites (DEAD-like missions) where going above 10m = death due to variety of SAMs and going above 40-50m for drop is possible but only for 2-3 seconds: a) in multiplayer BK90J2 behaves like big guided missile and not cluster munition, and as it is gliding rather than flying like real BK90 it causes it to collide with some other objects on the way. This happens especially in very low alt mode (30-40m set via TAKT 9xxxx, single/both doesn't matter and in default compact mode) b) in multiplayer when you die (e.g. one is killed by SAM) BK90 suddenly disappears c) in single player BK90J2 (even with 100% ideal coordinates) 99% of the time (always?) does not destroy unit directly beneath it, if i recall properly this applies even when dropping two at once in any mode (wide/tail/compact). This prevents pin-point attacks on tracking radars while BK90 should be precision weapon. Thanks in advance for reply, loyal fan :)
AbortedMan Posted July 18, 2017 Posted July 18, 2017 I can't stress enough how critical it is that the BK90 implementation needs to be revised in both SP and MP. 1
mattebubben Posted July 18, 2017 Posted July 18, 2017 Sadly fixing the BK 90 is something that is not just up to Heatblur. They would need ED assistance to model it properly. What we have ATM is just what Heatblur can do without significant ED assistance. But i really hope ED will assist them in properly implementing the BK 90 to where it works as it should in both SP and MP. Since the BK 90 which should be the most capable air-ground weapon of the Viggen (and one of the most Capable weapons in the game) is currently not all that useful (In MP especially, the BK 90 with mixed submunitions works well enough in SP and is very effective though it does not work in a completely realistic manner but the way it works in MP is not very effective especially when it comes to targeting vehicles)
jeffdude Posted July 18, 2017 Posted July 18, 2017 Sadly fixing the BK 90 is something that is not just up to Heatblur. They would need ED assistance to model it properly. What we have ATM is just what Heatblur can do without significant ED assistance. But i really hope ED will assist them in properly implementing the BK 90 to where it works as it should in both SP and MP. Since the BK 90 which should be the most capable air-ground weapon of the Viggen (and one of the most Capable weapons in the game) is currently not all that useful (In MP especially, the BK 90 with mixed submunitions works well enough in SP and is very effective though it does not work in a completely realistic manner but the way it works in MP is not very effective especially when it comes to targeting vehicles) I know that all parties are busy, but this is the weapon that had me very excited about this jet. [sIGPIC][/sIGPIC]
AbortedMan Posted July 19, 2017 Posted July 19, 2017 I know that all parties are busy, but this is the weapon that had me very excited about this jet. Same reason I bought the Viggen as well. Was very saddened to see the state of it's main attraction.
microvax Posted July 19, 2017 Posted July 19, 2017 Well it works too well against tanks and bunkers etc. but works not well enough against light armor, but still works okay against SAM sites etc. I would say for the moment its a good stopgap. With the JSOW stuff is probably going to change. I mean even ED will not release JSOW with initial Hornet... I think that says enough about DCS currents capability to support that weapon type. :) Looking forward to whats to come. :) [sIGPIC][/sIGPIC] *unexpected flight behaviour* Oh shiii*** ! What ? Why ? What is happening ?
Cobra847 Posted July 20, 2017 Author Posted July 20, 2017 Don't worry folks; we're not going to neglect the BK-90 :) Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
Hog_No32 Posted July 20, 2017 Posted July 20, 2017 Thanks, Nicholas! I am not worried at all. For the time being I am still practicing anti-ship warfare with the Viggen - a first for me in DCS. There actually is so much to learn, also apart from how to operate the Viggen and its weapons. Since - due to very limited time - I am solely doing SP, I am learning how to create demanding and complex missions with more or less realistic ship convoys and battle groups - which is also a great preparation for the Hornet :smilewink: Again, Nicholas, thank you for this Swedish beauty and your endless support here! Christian
Cobra847 Posted August 12, 2017 Author Posted August 12, 2017 (edited) Updated first post. Some of these were released in 2.0.X, some are pending for both versions: Fixed NAV/RR mode releasing re-armed bombs Added white AGM-65 Maverick (RB75) (Swedish style!) Fixed radar elevation in AA mode Viggen now works from Saved Games path Corrections to input/output validation Updated RU/CN locale Added R for RUTA waypoints First wave of directory cleanup Fixed kneeboard text issues Re-added PBR corrected cockpit model (Cockpit lights will now be properly visible) Reduced HUD glow pending full HUD texture overhaul for PBR BRDF Implemented various Radio functionality Fixes to the Automatic Fuel Regulator Fixes to afterburner at altitude RB-04 no longer launching (exploding) when re-armed Correction to TILS-stations numbering past 20 Multiple potential CTDs fixed Corrected TILS layer switch not switching back Fixed distance time line getting stuck relative to horizon when in sidewinder fast select mode Fixed backup sights Fixed starter sound Re-added playsound for Walkman Wave 1 of input overhaul Radio is now pre-configured to nearest airfield Fixed issue with FR22 radio becoming unusable after moving radio function selector Fixed broken easter egg (was triggering during normal gameplay) Tuned pylon x,y,z coordinates Added custom data cartridge functionality Added interface for custom data cartridge selection Fixed several normal map issues in cockpit due to incorrect vertex tangents in exporter. Thanks Evgeny @ ED for the Plugin fix! Edited August 12, 2017 by Cobra847 1 Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
QuiGon Posted August 12, 2017 Posted August 12, 2017 Great stuff! Thanks! Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
Coxy_99 Posted August 13, 2017 Posted August 13, 2017 Any idea for on road re-arming in MP @Cobra847?
Cobra847 Posted August 13, 2017 Author Posted August 13, 2017 Any idea for on road re-arming in MP @Cobra847? Big new features coming to this - but it will take some time. Sorry! Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
mattebubben Posted August 13, 2017 Posted August 13, 2017 nice =) looking foward to finally having White RB 75s. Im guessing proper RB24J models are also in the works?.
Pikey Posted August 13, 2017 Posted August 13, 2017 I'm wondering why the cockpit clock is so hard to fix? It seems less work that the changelog, maybe there's something i'm not appreciating there. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
-IRRE-Rolluptito Posted August 14, 2017 Posted August 14, 2017 Thanks for that Cobra! Owned modules: P-47 | P-51D | Spitfire MkIX | I-16 | Bf 109 K-4 | Fw190 D-9 | Fw190 A-8 | Yak-52 | MiG-15 | F-86F | C-101 | A-10C | AJS-37 | L-39 | F-5E | Mirage F1 | M-2000C | MiG-21bis | F-4E | F-14 | AV-8B | F/A-18C | F-16C | Ka-50 | SA342 | UH-1H | Mi-8MTV2. Maps: Afghanistan, Syria, Kola, Nevada, Persian Gulf, Normandy 1944, & The Channel. Hardware: I7-12700K / 64Go RAM / GeForce RTX 3090 X Trio / Samsung 870Evo SSD https://www.lesirreductibles.com
Agremont Posted August 15, 2017 Posted August 15, 2017 I'm wondering why the cockpit clock is so hard to fix? It seems less work that the changelog, maybe there's something i'm not appreciating there. I'm wondering about this as well. Priorities I guess. Also it would be good to know if there's any plans to correct the shape of the vertical stabilizer.
Lenux Posted August 17, 2017 Posted August 17, 2017 What about the rearming bug? I9 12900k@ 5 GHz | 32 GB DDR4 | Asus ROG Strix Z690-A Gaming Wifi d4| RTX 3090 | 6 TB SSD + 8 TB HDD | 4K Samsung Q90R 55" | VKB MK III PRO L | Virpil Throttle MONGOOST-50 | MFG Crosswind | TrackIR5
RagnarDa Posted August 18, 2017 Posted August 18, 2017 If you mean rearming Rb04 or Rb15 means the aircraft explodes then yes it has been fixed. DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
Lenux Posted August 18, 2017 Posted August 18, 2017 I mean the canons, AKAN... Thank you I9 12900k@ 5 GHz | 32 GB DDR4 | Asus ROG Strix Z690-A Gaming Wifi d4| RTX 3090 | 6 TB SSD + 8 TB HDD | 4K Samsung Q90R 55" | VKB MK III PRO L | Virpil Throttle MONGOOST-50 | MFG Crosswind | TrackIR5
Rudel_chw Posted August 18, 2017 Posted August 18, 2017 I mean the canons, AKAN... In my case the gunpods work fine ... if there is a bug you should give a bit more information about it in order to encourage a fix. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Lenux Posted August 18, 2017 Posted August 18, 2017 When i fire the gunpods, they won't reload again I hope they will fix it soon I9 12900k@ 5 GHz | 32 GB DDR4 | Asus ROG Strix Z690-A Gaming Wifi d4| RTX 3090 | 6 TB SSD + 8 TB HDD | 4K Samsung Q90R 55" | VKB MK III PRO L | Virpil Throttle MONGOOST-50 | MFG Crosswind | TrackIR5
Flagrum Posted August 18, 2017 Posted August 18, 2017 When i fire the gunpods, they won't reload again I hope they will fix it soon For reference: https://forums.eagle.ru/showthread.php?t=182138
Lenux Posted August 18, 2017 Posted August 18, 2017 That's a bug, and I hope they will fix it soon I9 12900k@ 5 GHz | 32 GB DDR4 | Asus ROG Strix Z690-A Gaming Wifi d4| RTX 3090 | 6 TB SSD + 8 TB HDD | 4K Samsung Q90R 55" | VKB MK III PRO L | Virpil Throttle MONGOOST-50 | MFG Crosswind | TrackIR5
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