philstyle Posted May 23, 2017 Posted May 23, 2017 (edited) Just a general note really... I've noticed a perculiar absence of spinning aircraft in DCS. This includes aircraft which are damaged, or undamaged. I've tried myself to flick and stall the spitfire into a spin, but I find it hard to get the aircraft to start auto-rotating, no matter what I do. It always seems to want to adopt a generally stable attitude. I've also noted that I don't see other aircraft going into spins very often, if at all. In fact the only time I see aicraft auto-rotating seems to be when they are badly shot up and, essentially, no longer flight-capable machines. The Spitfire 9 Manual says that, should the pilot get into an accidental spin, the recovery process is full opposite rudder, with a little forward stick. However, I've never seen the need for this procedure in DCS. EDIT: For clarity, In patricular I am not talking about simply "stalls" nor "insipid spins", but rather a fully developed spin (the self-sustaining maneuver). Has any one else noticed this? Is there a fundamental aerodynamic problem with the DCS physics engine, or are these aicraft really that hard to mishandle? Edited May 24, 2017 by philstyle On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/
imacken Posted May 23, 2017 Posted May 23, 2017 Funnily enough, Phil, I have been thinking the opposite! Certainly I can't remember any other aircraft spinning, but this happens regularly to me when practising dogfighting. I'll try later to see how I bring it on and report back. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
OnlyforDCS Posted May 23, 2017 Posted May 23, 2017 I've tried myself to flick and stall the spitfire into a spin, but I find it hard to get the aircraft to start auto-rotating, no matter what I do. So, how are you going about doing that? I find it's pretty easy to put any aircraft in DCS into a spin. Pull the throttle to idle, and try and keep the nose level with the horizon by slowly pulling the stick back as the speed drops. Start slowly applying left or right rudder, all the while keeping the nose on the horizon with liberal aielron use. That should pretty much do it. Im thinking that maybe you're not having enough surface control authority with all of that saturation you are using with your config. Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.
philstyle Posted May 23, 2017 Author Posted May 23, 2017 So, how are you going about doing that? . I've tried multiple methods: Nose-up stalls & level stalls with rudder Nose up and level stalls with aileron Nose up and level stalls with rudder+aileron (opposite) combination Max-rate turn with de-satbilizing rudder thrown in Max-rate turn with opposite rudder+aileron combination thrown in I've tried the same at high speeds too (well above stall speed) to try and unduce a flight. All I can manage is abrupt wing drops. But the aircraft recovers before it will go into a sustained auto-rotation. Im thinking that maybe you're not having enough surface control authority with all of that saturation you are using with your config. I've only had the low saturation for 2 to 3 weeks. I've been flying the spit since Decermbar last year. The two cannot be correlated. On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/
OnlyforDCS Posted May 23, 2017 Posted May 23, 2017 You tried stalling that bird before you changed your settings? Maybe they changed something in the flight model. I will try and stall her today and report back. Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.
philstyle Posted May 23, 2017 Author Posted May 23, 2017 You tried stalling that bird before you changed your settings? Maybe they changed something in the flight model. I will try and stall her today and report back. I tried is waaay back in dEcember when I first had the sim. I think I even showed some attempts in my very first ever DCS spitfire video.. can't quite recall. Either way, I hardly ever see anyone else spinning either. Stalling, sure, but not spinning On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/
OnlyforDCS Posted May 23, 2017 Posted May 23, 2017 Yeah thats what I meant, the classic spin stall. The Spitfire might be naturally resistant to entering the spin. But Im sure I've done it a few times. Ill try and reproduce today after work and report back. Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.
=Pedro= Posted May 23, 2017 Posted May 23, 2017 Try to reset your trim first, than try it again at high angels ;) Gigabyte Z390 Gaming X | i7 9700K@5.0GHz | Asus TUF OC RTX 4090 | 32GB DDR4@3200MHz | HP Reverb G2 | TrackIR 5 | TM Warthog HOTAS | MFG Croswinds
imacken Posted May 23, 2017 Posted May 23, 2017 Funnily enough, Phil, I have been thinking the opposite! Certainly I can't remember any other aircraft spinning, but this happens regularly to me when practising dogfighting. I'll try later to see how I bring it on and report back. Actually, having tried it for a while today, I'm beginning to see what you mean, Phil. Whenever I get into a spin, letting go of the joystick for a few seconds seems to get the plane stable again! I'm sure it didn't used to behave like that. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
Holbeach Posted May 23, 2017 Posted May 23, 2017 Today I tried at 10,000', several, power off, power on and gear and flaps down spins. All were perfectly normal, including standard recovery Regards. .. ASUS 2600K 3.8. P8Z68-V. ASUS ROG Strix RTX 2080Ti, RAM 16gb Corsair. M2 NVME 2gb. 2 SSD. 3 HDD. 1 kW ps. X-52. Saitek pedals. ..
OnlyforDCS Posted May 23, 2017 Posted May 23, 2017 Actually, having tried it for a while today, I'm beginning to see what you mean, Phil. Whenever I get into a spin, letting go of the joystick for a few seconds seems to get the plane stable again! I'm sure it didn't used to behave like that. But you did manage to get it into a spin first? Centering controls usually does the trick (depending on the type of spin). Remember most joysticks have a centering spring, something that the real airplane controls don't have. Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.
Pocket Sized Posted May 23, 2017 Posted May 23, 2017 Most WWII birds, to my knowledge, have good enough stability margins that a self sustaining spin is very difficult to enter. As for DCS in general, the only aircraft I can really spin are the F-15 and F-5E (with a bit of practice, that is). Edit: good point, OnlyForDCS. To fully center the controls In a spin, you need to apply a considerable amount of pressure IRL. DCS modules are built up to a spec, not down to a schedule. In order to utilize a system to your advantage, you must know how it works.
OnlyforDCS Posted May 23, 2017 Posted May 23, 2017 (edited) Ok just tried it at home. Free flight mission, Nevada. (for kicks) Altitude somewhere above 10k feet. Managed to get into a corckscrew spin on the first try from level flight. Though the Spit seems very, very resistant to it. I needed full right stick deflection and full left rudder, then switched to full right rudder to get it to spin. As soon as I centered the controls and applied opposite rudder and added power I managed to get out of the spin, though it was pretty close to the ground by then. It's actually amazing how much lift those big wings provide, and how high the critical AoA of the Spit is. No wonder it is one of the best turnfighters of the war. It really needs very, very little airflow over the wing to provide lift. Edited May 23, 2017 by OnlyforDCS Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.
philstyle Posted May 23, 2017 Author Posted May 23, 2017 Today I tried at 10,000', several, power off, power on and gear and flaps down spins. All were perfectly normal, including standard recovery Regards. .. any chance of a video of it? On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/
Holbeach Posted May 23, 2017 Posted May 23, 2017 any chance of a video of it? Are you looking for the flat spin, which is self sustaining? I doubt that it's possible with a Spit, except with the loss of a wing, or maybe a full aft fuel tank. The type I'm doing is pilot sustained, such as you would get on the approach, or in cloud. .. ASUS 2600K 3.8. P8Z68-V. ASUS ROG Strix RTX 2080Ti, RAM 16gb Corsair. M2 NVME 2gb. 2 SSD. 3 HDD. 1 kW ps. X-52. Saitek pedals. ..
Perfesser Posted May 23, 2017 Posted May 23, 2017 Agreed. The only thing more resistant to a spin seems to be the 109.
bongodriver Posted May 23, 2017 Posted May 23, 2017 Agreed. The only thing more resistant to a spin seems to be the 109. Which makes some sense, the leading edge slats give a margin of stability that make it more resistant to spinning, not impossible to spin but certainly more forgiving. On the wider issue, there were very few aircraft that would not recover from a spin if the controls were put at least to neutral (effectively just letting go) one of my old flying instructors told me the only aircraft he could think of that wouldn't self recover that way was the EE lightning, and he spent his entire RAF career on the machine apart from a brief stint in the Red Arrows on the Gnat. When doing intentional spins it is required to hold pro-spin input in order to maintain and I have rarely seen a case where recovery didn't start to happed as soon as the controls were moved to neutral and fully recovered before full anti-spin inputs reached. on occasion some spins wind up nicely and it takes a few turns to recover mainly because the aircraft has built up some inertia in the spin. I find DCS has all this modelled very well, spinning is a doddle and the Spits pre stall buffet is absolutely magic using FFB, just ride the buffet and watch everyone else flop around trying to turn with you.
Bounder Posted May 23, 2017 Posted May 23, 2017 (edited) Just a question to those testing, are you using modified joystick settings i.e. curves & decreased saturation? Bringing it up as there were threads very recently describing reducing saturation and using curves to improve the sensitive Spitfire controls and I thought it might have an effect on these results if still being used? [edit] reading back through the thread again I'm not sure I'm understanding fully "Spinning the Spit" - are we talking about the ability to get the aircraft to enter a stall (e.g. accelerated stall), enter a flat spin, about behavior once in a stall, or all three? If we are talking about pulling enough AoA to get the aircraft to enter a stall your controls (or lack of them with limited joystick saturation) will most likely have an effect for obvious reasons. I posted a video before on this subject and can post it again, the Spit will enter an accelerated stall. I don't use any saturation or curves and it will do it: Having said that... I tried the same test tonight on current 1.5 patch and had more trouble. I did enter a stall but not as easily. Further I had a lot more trouble entering a stall in a right turn than left. It is almost a struggle to get the Spit to stall in a right turn now. Furthermore, once in the stall and with hands off the stick and pedals, the Spitfire seems to settle out very quickly, stop spinning and then gradually nose up. Seems a bit wrong to me (but whatdoiknow)? I can post a new video for comparison with the above (filmed back in December) compared with now where it does seem far more difficult to enter a stall and far quicker hands off recovery. If I've got the wrong end of the stick please ignore but very interesting thread. Edited May 23, 2017 by Bounder testing My PC specs: Win10 64 Pro, CPU i7-3820 4.4GHz, 16GB RAM, GPU Nvidia 1070 (8gb vram). Controls: Microsoft FFB2, Thrustmaster Warthog Throttle, MFG Crosswind Pedals, TrackIR5. My DCS Youtube Videos https://www.youtube.com/user/No64Bounder
philstyle Posted May 24, 2017 Author Posted May 24, 2017 Just a question to those testing... Having said that... I tried the same test tonight on current 1.5 patch and had more trouble. I did enter a stall but not as easily. . Hi Bounder, a couple of things; 1. I've ony very recently lowered my saturation in control inputs. I had the same observations prior to doing this as I have now. In addition I can still stall the aircraft with saturation as low as 20%. I am confident I can rule out the saturation curves as haviong anything to do with it on those two grounds. 2. "Stalling" is not the issue being raised in this thread by the OP. The issue here is Spinning. No all stalls result in a spin, I am aware of that. In patricular I am not talking about insipid spins, but rather a fully dveloped spin ( self-sustaining maneuver). I have also updated the OP for clarity, seems the "definition" of spins/stalls has created some confusion in the thread. On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/
OnlyforDCS Posted May 24, 2017 Posted May 24, 2017 (edited) What is an insipid spin? Doesn't the example in the video Bounder posted qualify as a self sustaining spin stall? Edited May 24, 2017 by OnlyforDCS Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.
Art-J Posted May 24, 2017 Posted May 24, 2017 Wait, maybe let's narrow something down first - Phil, what do you mean as self-sustaining spin? Do you ask whether the warbirds in DCS can go into fully-developed spin, in which they continue to rotate even with controls centered and stop rotating only after counter-spin controls are applied? That's indeed how planes behave in Il-2:CloD for example, but not in DCS - here, centering controls is enough for the planes to recover relatively easily, though it takes a bit longer compared to applying dedicated recovery input. How realistic it is, I do not know. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
OnlyforDCS Posted May 24, 2017 Posted May 24, 2017 Has anyone tried to do an inverted flat spin? Im pretty sure that it happened to me in the Spit on at least one ocassion. If entered in specific conditions it is very hard to recover from that one. Will try and do one today. Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.
skliff13 Posted May 24, 2017 Posted May 24, 2017 Having said that... I tried the same test tonight on current 1.5 patch and had more trouble. So it's different for DCS 1.5 and 2.0? Interesting... What I tried to do with Spitfire in DCS 1.5. I also have some reduced pitch control saturation (~75% of max) and I tried to roll 90 degrees left and fully pull the stick, just like in the video above. I resulted in just a flat maneuver without any spins with Angle of Attack = 30 degrees! How realistic is it? I'm not sure but from what i read, usually stall AoA is about 15-20 degrees for many aircraft. During tests I managed to aquire even greater angles of attack for Spitfire, up to +35 degress for short time. Also today i tried the same with Bf.109 without the reduced saturation: same story, stable flat maneuver with AoA ~20+ dergees. :joystick: [sIGPIC][/sIGPIC]
philstyle Posted May 24, 2017 Author Posted May 24, 2017 (edited) Wait, maybe let's narrow something down first - Phil, what do you mean as self-sustaining spin? Do you ask whether the warbirds in DCS can go into fully-developed spin, in which they continue to rotate even with controls centered and stop rotating only after counter-spin controls are applied? That's indeed how planes behave in Il-2:CloD for example, but not in DCS - here, centering controls is enough for the planes to recover relatively easily, though it takes a bit longer compared to applying dedicated recovery input. How realistic it is, I do not know. Exactly... This description is almost a match to the definition of the "fully dveloped spin" ( self-sustaining maneuver) that is repeated in a lot of literature (I've clarified this two or thgree times in this thread already now.. am surprised people keep asking TBH), and it matches the description of the Spin in the Spitfire IX Manual, which requires the pilot to input conuter-spin controls. http://i.imgur.com/J80I0wb.png Full disclosure: I am comparing, in-part- to IL2:CloD, where seeing an aircraft spinning out of control was a regular occurrence. Manhanding the aircraft too aggressively could often result in a spin, which would not be nearly as easy to recover from as we see in DCS. Recovery from a fully developed spin in CloD required the opposite rudder, idle throttle and a small amount of forward pitch, exactly as described in the Manual for the spitfires right the way through the war. That's not so say that CloD was MORE historical than DCS. Also the CloD aicraft are early war, despite having largely the same aerodynamics. However, CloD seems to match the manual more closely. Edited May 24, 2017 by philstyle On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/
OnlyforDCS Posted May 24, 2017 Posted May 24, 2017 (edited) How realistic is it? The WWII warbirds are inherently all very stable aircraft, with straight very high lifting wings. The Spitfire in particular has a very high critical angle of attack. I personally don't think the modelling is wrong. *edit* Phil, what type of spin is talked about in the excerpt you provided there? It seems to start halfway through? The corkscrew spin I did yesterday required centering the stick, adding power, and applying reverse pedal. Edited May 24, 2017 by OnlyforDCS spelling Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.
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