AG-51_Razor Posted July 24, 2017 Posted July 24, 2017 (edited) Is there any movement towards allowing us to place objects into missions as a 3D object into a 3D world? This is a wish!! Edited July 24, 2017 by AG-51_Razor Clarification 1 [sIGPIC][/sIGPIC]
Vitormouraa Posted July 24, 2017 Posted July 24, 2017 IIRC Chizh said it's planned, but that's for the future. SplashOneGaming Discord https://splashonegaming.com
Northstar98 Posted July 24, 2017 Posted July 24, 2017 (edited) To be honest, another zoom level and seeing an accurate top-down silhouette of the object at that zoom level would be a godsend. Though with the current 2D editor and a 3D editing mode for precise placement, something like Arma 3's EDEN editor, that would be revolutionary. Also I don't want the 3D Editor to replace the current 2D editor. I'd like a similar set-up to Arma 3's EDEN which while a 3D editor, also retains Arma's previous 2D editor that you can seamlessly switch back and forth to as you please, because adding aircraft groups, adding waypoints etc is all perfect in the 2D view, in fact the 2D view makes adding waypoints easier than with a 3D one IMO, but for positioning ground units and static objects precisely without spontaneously combusting a full 3D editor is essential. Like I've said I've got hundreds of complex missions planned with detailed fully done FOBs but I simply don't want to because forging these missions would take the rest of my life before I got to play it, and even then it still wouldn't be right, whereas with a 3D editor the same elements would take mere minutes to make, and mission creation could be done within an hour absolute start to absolute finish. Edited August 1, 2017 by Northstar98 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Kippy Posted July 25, 2017 Posted July 25, 2017 A 3D editor would be an absolute godsend and allow for some really great stuff. Here's an example of what it would look like. 163rd vFS Discord Soaring With the Snakes, Fangs Out!
RedBat07 Posted July 26, 2017 Posted July 26, 2017 I am sure that last year I saw mod for this. There was even a video on YT how it works.. try looking up in user files.. if I find it I'll put link here.. Sent from my iPhone using Tapatalk
Northstar98 Posted July 26, 2017 Posted July 26, 2017 (edited) A 3D editor would be an absolute godsend and allow for some really great stuff. Here's an example of what it would look like. ARMA 3's EDEN, yes that would be heaven for DCS mission editors and quite frankly that is a giant understatement. Edited August 1, 2017 by Northstar98 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
galevsky06 Posted July 26, 2017 Posted July 26, 2017 I am sure that last year I saw mod for this. There was even a video on YT how it works.. try looking up in user files.. if I find it I'll put link here.. +1, interested in the link too, AFAIR it is a nodejs running server that updates the objects that you put int the ME directly into an in-game instance... VERY useful. :thumbup:
Pikey Posted July 26, 2017 Posted July 26, 2017 AFAIK Witchraft stopped working several releases ago, it wasn't so much of a mod, it was technical and would put most DCS players off. You can eyeball most units with experience and the ruler. If you want to build something complex like a FOB you can hear horror stories of hours and days of work. There's tricks like using trigger range circles for FARPS etc. It's an investment of time, always when you sit inside the ME. +1, interested in the link too, AFAIR it is a nodejs running server that updates the objects that you put int the ME directly into an in-game instance... VERY useful. :thumbup: ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
flyco Posted July 26, 2017 Posted July 26, 2017 I generally find it easiest to put a Huey in the scenario and fly that to a suitable position, then note its location and use that. When you want to place a radar/missile battery, you can also look around and confirm that there is a good field of view/ fire in the relevant threat direction. I also find that most hill tops in DCS are razor-edges, and actually finding a few square metres for a stable placement can be trying.
galevsky06 Posted July 26, 2017 Posted July 26, 2017 You are right. But it remains heavily painful. Many of us spent tons of hours placing objects in the editor then testing.... as a productive mission maker, from the ages of Flanker 2, I lost a full part of my life in this ME then testing IA with accelerated time :D My preferred hobby remains positioning trains in station with dozens of coaches to be aligned to the rails and keeping the right distance in-between :wallbash:
AG-51_Razor Posted July 26, 2017 Author Posted July 26, 2017 There are all kinds of tricks that each of us have come up with to accomplish some of the simplest tasks, like placing a road outpost so that it properly straddles the road. The point being, it shouldn't be necessary and wouldn't be if ED fulfills their commitment to providing this as they said they were going to with 2.0. I realize that they are busy and have a very full plate. I just want to keep this in front of them so they don't forget how very important it is to those of us that enjoy building missions. :thumbup: [sIGPIC][/sIGPIC]
crazyeddie Posted July 26, 2017 Posted July 26, 2017 It was a feature of the first editions of the game, a godsend when creating any kind of scenario, but dropped as the game was taken forward. From what I remember the newer versions could not do it because there was 2 levels in creating a mission with 2 different programmes involved, I forget the exact explanation they gave at the time. It was a long time ago, pre Flaming Cliffs I think. One of the best features of the game at one time, that and being able to see your model skin and loadouts before you added it to the ME, that at least is back, albeit smaller. So you just have to take a long time creating anything for now, trail and error, and each plane reacts differently to each and every object you place, tree lines are a nightmare to get right ... but I love doing it and the end results can be really good, much better than the game map.
aceviper Posted July 26, 2017 Posted July 26, 2017 As a feature request I would like an option to press system time into the open mission editor instead of having to do it manually every time.
Baco Posted August 1, 2017 Posted August 1, 2017 Im In, after building missions in IL-2 (best editor yet, excep for the "logic triggers") I definately vouch for 3d positioning in ME. you can build "life" into a mission by placing a few objects with precision...
Northstar98 Posted August 1, 2017 Posted August 1, 2017 As a feature request I would like an option to press system time into the open mission editor instead of having to do it manually every time. +1 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
RedBat07 Posted August 4, 2017 Posted August 4, 2017 (edited) Placement Of Objects In The ME Sry for late reply.. I don't know if this still works, I'm at work so I can't test it and I just remembered that I said I'll put a link here.. So this is what I've found: https://github.com/jboecker/dcs-me-3d-view Sent from my iPhone using Tapatalk Edited August 4, 2017 by RedBat07
AG-51_Razor Posted December 30, 2017 Author Posted December 30, 2017 Just a little bump for this request seeing as how 2.5 is just around the corner. :music_whistling: [sIGPIC][/sIGPIC]
Johnny_Rico Posted January 1, 2018 Posted January 1, 2018 A Generic 3D editor (unlike any other software in any way shape form or fashion) would be great Guys be careful about comparing DCS to other software ....... it can get you warning points 1.15 Discussions of other game companies products are forbidden. While we allow news and updates to be posted in our Chit Chat section, we do not allow the discussion, reviewing of, or comparison of other software here. Abuse of other companies and/or anyone related to those companies will not be tolerated. ED also reserves the right to remove any thread or post about another game or company it deems doesn't comply with this rule. METAR weather for DCS World missions Guide to help out new DCS MOOSE Users -> HERE Havoc Company Dedicated server info Connect IP: 94.23.215.203 SRS enabled - freqs - Main = 243, A2A = 244, A2G = 245 Please contact me HERE if you have any server feedback or METAR issues/requests
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