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Posted

What do you mean? Like, one client connected to a server will see clouds in one area, but another client will see them in a completely different location?

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Posted (edited)

No, so that all clients on ONE and the SAME server see the same clouds and weather.

 

..edit* real useful in formation flying, so everyone knows when "they" enter the clouds and when someone is expected to "exit" the cloud. If you have different clouds in 1 formation things get nasty.

Edited by BitMaster

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Posted

Not to mention, that right now, if you want to hide (i.e. evade) in a cloud it depends on a luck that you will be in the cloud for the other client as well...

Posted

Clouds desync when clients are using F2 often.

 

Try no external views on servers and no more desync.

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Posted
Clouds desync when clients are using F2 often.

 

Try no external views on servers and no more desync.

 

that also happens in singleplayer. sometimes the cloud coverage changes completely from one moment to the other. i think it has to do not with the external view per se, but with the switching of location (switching through units, that are far apart) assosciated with the external views...

 

that said, it is really annoying and i hope this can be fixed with the new weather/cloud system in 2.5.

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