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Through The Inferno (Georgian Coast) - Highly dynamic and endless task-based mission


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Update December 03, 2022 - 1: TTI SP v2.3.0b (Caucasus HOTFIX)

- Fixed an issue where the Modern Era Ground Unit spawning pools were loading the WW2 Ground Unit spawning pools instead.

"Through The Inferno"

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  • 2 weeks later...
20 hours ago, Kril_FC said:

Guys, how to turn off red smoke?

You have to set

jtac_smoke_targets = true

to false:

jtac_smoke_targets = false

Look here for tutorials on how to change settings:

https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5


Edited by deadlyfishes
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"Through The Inferno"

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On 12/14/2022 at 10:31 AM, Lukas2438 said:

Is it intended that changing the trigger setting carrier_groups_hold_fire doesn't do anything unless you also switch the ROE of that carrier group to WEAPON FREE?

Ah I might need to add that.

 

Thanks 🙂

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  • 3 weeks later...

Another thing, it seems that you cannot access Super Carrier Deck Layout via F10 Menu when selecting cold_war in the era settings trigger.
I also noticed that there will be no RAT auto spawning on carrier (except the carrier rescue heli and tanker) with the cold_war activated. On modern era everything works fine.


Edited by Lukas2438
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On 1/4/2023 at 5:11 PM, Lukas2438 said:

Another thing, it seems that you cannot access Super Carrier Deck Layout via F10 Menu when selecting cold_war in the era settings trigger.
I also noticed that there will be no RAT auto spawning on carrier (except the carrier rescue heli and tanker) with the cold_war activated. On modern era everything works fine.

 

In my latest version I'm working on hopefully, releasing soon, this seems to be all fixed

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Update January 12, 2023 - 1: TTI SP v2.4.0a

  • Added Black Shark 3 module
     
  • Added new optional expansion script for popular flyable DCS Aircraft Mods (F-22A, F-35, Su-30, and more!)
     
  • Restored "A2A Hard" to just be a regular A2A spawn using the A2A HARD template
     
  • Previously, A2A Hard was setup as the A2A Enemy Elite Squadron spawn, but now this has it's own new spawn type as "A2A Enemy Elite Sqn" in the menu. This utilizes the A2A HARD template list as a spawning pool for now.
     
  • Added "SINGLE MISSION MODE" which is a great way to save on performance or simply let the mission decide which mission you need to tackle, by spawning in ONE SINGLE MISSION at a time, randomly choosing which mission type is spawned.
     
  • a new mission type will spawn (never the same one twice), and which mission types are in rotation are editable in the mission settings.
  • Added Anti-Ship Convoy missions, they are the same as Ground Convoy Missions, but at sea! Corresponding configurable options are available, along with editable templates in the mission editor, again same as the ground convoys. Obviously, this mission type is not available on maps where ships cannot be placed normally. (NTTR)
  • Disabled Anti-Ship (Static) missions by default, and lieu of that, enabled Anti-Ship Convoy missions by default.
     
  • Added 7 more potential ground convoy routes to add much more variety to convoy missions.
     
  • Fixed an issue where -destroy and -smoke Zeus commands did not work unless done on low altitude ground. These commands should now work on any altitude of ground as expected.
     
  • Added a new RAT menu option to spawn all CVN assets that have not already been initialized.
     
  • Added option to have "A2A Constant" enemy air spawns respawn after a kill. Currently by default and previously, A2A Constant spawns happens on a timer, and you can optionally switch to this new option for constant spawns to happen after the constant A2A enemy aircraft group is destroyed.
     
  • Added a F10 Other menu option to disable A2A auto-spawns while mid-mission.
     
  • Optional Expansion scripts now allow for custom airfield spawn locations
     
  • Added options in mission settings to change unit threshold amounts, which determines how many units remain before the mission clears itself out to avoid issues where it may be impossible to find/destroy the last remaining unit.
     
  • Made EWRS update interval and display time more reasonable by default. You can still change these settings in-game and/or within the mission settings that you edit in the Mission Editor.
     
  • Added an option to make EWRS AWACS auto-reports on or off by default.
     
  • Added an option to change EWRS display time.
     
  • Fixed an issue where A2A Helo missions were not spawning from the correct spawning pool list.
     
  • Further polish and cleaning up of the organization of the F10 Other Menu for ease of use.
     
  • Allowed Carrier Deck layout menu in the Cold War era.
     
  • Allowed more RAT Carrier aircraft in Cold War Era
     
  • Carrier aircraft slots initialize Carrier RAT AI planes, Carrier deck statics. Modded aircraft that can spawn on carriers will now also trigger these spawns.
  • When ground missions with available WPT initializes, the message of the new mission will display with the WPT number.
     
  • Optionally installed modded player aircraft spawns trigger their respective tankers and logistics.
     
  • Further improvements to mission detection logic that should alleviate some script processing performance.
     
  • Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation:
    https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5

Edited by deadlyfishes
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"Through The Inferno"

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  • 2 weeks later...

Hi folks - many thanks for your work on the Through the Inferno series. Just looking to ask if you could add the new Mirage F1 EE please to all maps please?

Many thanks indeed and keep up the great work 🙂


Edited by dokken1212

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9 hours ago, dokken1212 said:

Hi folks - many thanks for your work on the Through the Inferno series. Just looking to ask if you could add the new Mirage F1 EE please to all maps please?

Many thanks indeed and keep up the great work 🙂

 

For now in the editor you can add your own F1EE slot, I'll be updating soon with this new module, check the documentation on how to add new slots.

 

Thanks!

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10 hours ago, deadlyfishes said:

For now in the editor you can add your own F1EE slot, I'll be updating soon with this new module, check the documentation on how to add new slots.

 

Thanks!

Thanks for the response and will do. Take care and all the very best

Computer Specs:

AMD Ryzen 9 3900x

Thermaltake 360 AIO Water Cooler

32GB Corsair Vengeance 3600Mhz RGB RAM

GeForce RTX 2080 Super [ NVIDIA]

512GB Adata M2 NVME (boot drive)

1TB Adata M2 NVME

1TB WD Blue SSD

Corsair RM850x Power Supply

Phanteks Enthoo Evolve Case

 

 

Samsung 43" 4K Smart TV (used as monitor)

TRACK IR 5 + Wireless DelanClip Head Tracker

Thrustmaster Warthog HOTAS

:pilotfly::pilotfly::pilotfly::pilotfly::pilotfly::pilotfly::pilotfly:

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Update February 3, 2023 - 1: TTI SP v2.4.2a

  • Added Mirage F1-EE module. Mission will spawn the proper tanker for this module as well.
     
  • Mission now recognizes several mod aircraft as tanker-compatible aircraft (F-22A will spawn the boom tanker for example)
     
  • Fixed an issue on Caucasus where a helo mission marker was slightly offset.
     
  • Ground convoys both red and blue are now randomized at EACH spawn, utilizing the standard 'spawning pool list' method. This means convoy templates are no longer edited within the mission editor.
  • ease check documentation on how to edit convoy spawning pools
     
  • Fixed an issue where the tankers were spawning too low below low cloud layers.
     
  • Fixed an issue in Random Air Traffic script where too many AV-8B's were spawning on the LHA-1, along with too many helos. This number has been reduced and options were added.
     
  • Added an option to remove debug options such as "End Mission" from the F-10 debug menu.
     
  • Added red/blue_ship_supplytilde to spawning pools and the Zeus spawning list. Check documentation for details.
     
  • Added red/blue_ship_ls_ropucha to spawning pools and the Zeus spawning list. Check documentation for details.
     
  • "I'm hit ejecting"/"Eject" friendly voice lines will not play if the aircraft that gets destroyed is an un-manned aircraft (drone).
     
  • Helicopter related scripts (CTLD, CSAR) will now only load if and when a player occupies a helicopter slot. FARPs are still usable for other aircraft even without CTLD or CSAR scripts.
     
  • Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation:
    https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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"Through The Inferno"

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Thank you for adding Mirage F1EE to the maps - greatly appreciated. 🙂

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Computer Specs:

AMD Ryzen 9 3900x

Thermaltake 360 AIO Water Cooler

32GB Corsair Vengeance 3600Mhz RGB RAM

GeForce RTX 2080 Super [ NVIDIA]

512GB Adata M2 NVME (boot drive)

1TB Adata M2 NVME

1TB WD Blue SSD

Corsair RM850x Power Supply

Phanteks Enthoo Evolve Case

 

 

Samsung 43" 4K Smart TV (used as monitor)

TRACK IR 5 + Wireless DelanClip Head Tracker

Thrustmaster Warthog HOTAS

:pilotfly::pilotfly::pilotfly::pilotfly::pilotfly::pilotfly::pilotfly:

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  • 4 weeks later...

Update March 1, 2023 - 1: TTI SP v2.4.3a

  • Added A2G SEAD mission type with proper options to enable/disable autostart, AFAC/JTACs at mission etc...
     
  • Fixed the AI F-15E loadouts to be a bit more realistic.
     
  • AWACS will reset after a few hours.
     
  • Added debug option in F10 - Other menu to reset AWACS manually.
     
  • Fixed some sounds from the Enhancer Script not playing properly.
     
  • Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation:
    https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
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"Through The Inferno"

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  • 2 weeks later...
4 hours ago, DeathRaptor5 said:

Does not work with multithreading version of dcs crashes when loading trigger on loading screen.

 

3 hours ago, RedeyeStorm said:

+1 can confirm with Nevada mission.

Thanks all, I've been tracking the issue and I am working on a temp fix, hopefully I'll figure out what's happening here, but it seems to be something that changed on DCS/ED side rather than the mission itself.

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TTI SP is crashing in MT. - I found a fix for this, and will likely update in a few hours. Just letting folks know it's being fixed soon! MT is awesome for TTI, and I can't wait for everyone to enjoy better performance.

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Update March 11, 2023 - 1: TTI SP v2.4.4a

  • Fixed a major crash/CTD, and loading issue with DCS 2.8.3.37556 Open Beta Multi-Threading (MT). - This version now works and is fully compatible with Multi-Threading (MT).
     
  • Fixed an issue where CTLD and CSAR menus were not loading.
     
  • Fixed an issue where enabling the WW2 Asset Pack units were breaking the scripting environment.
     
  • Added new customizable settings to adjust tanker speed.
     
  • Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5
On 3/10/2023 at 1:04 PM, RedeyeStorm said:

+1 can confirm with Nevada mission.

 

On 3/10/2023 at 12:14 PM, DeathRaptor5 said:

Does not work with multithreading version of dcs crashes when loading trigger on loading screen.

Check above post, mission is now updated via ED USER files page as normal, use v2.4.4a with DCS MT.

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"Through The Inferno"

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Hey DF thanks for all of your hard work. 

My buddy and I have been flying your newest files (2.4.4.a) using multi threading and we are getting insane frame rates.  I used to get 45 FPS in the pit (in VR) and on exterior views.  Now I'm getting 90 FPS in the cockpit in VR. 

In 2D the average for inside and outside the pit is a 180 FPS for my rig.

 

Screen_230315_200530.jpg

Screen_230315_224423.jpg

 

Image36.jpg

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  • 1 month later...
En 11/3/2023 a las 20:00, deadlyfishes dijo:

Update March 11, 2023 - 1: TTI SP v2.4.4a

  • Fixed a major crash/CTD, and loading issue with DCS 2.8.3.37556 Open Beta Multi-Threading (MT). - This version now works and is fully compatible with Multi-Threading (MT).
     
  • Fixed an issue where CTLD and CSAR menus were not loading.
     
  • Fixed an issue where enabling the WW2 Asset Pack units were breaking the scripting environment.
     
  • Added new customizable settings to adjust tanker speed.
     
  • Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5

 

Check above post, mission is now updated via ED USER files page as normal, use v2.4.4a with DCS MT.

Hello, with the a4 mod in the Caucasus and Siria campaign, the tacan does not work with a tanker, nor with ships. I


Edited by pastranario3
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Just a minor bug I've noticed recently:

Rescue Helo and Tanker plane from carrier (airboss) doesn't show on F10 map. Don't know if it's something airboss-related.

The earlier reported issue with carrier groups won't open fire when setting "carrier_groups_hold_fire" to false is still there on caucasus mission

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Been getting crashes with TTI on a dedicated server with the latest version. Seems to run fine locally. I updated the server to the modular version the other day. I've never had these kind of issues before with TTI missions. This is from the crash log. Any idea what's going on?

 

2023-04-24 15:47:27.233 INFO    SCRIPTING (Main): TTI: EventDataForPlayerBirth: {[id]=15,[time]=93,[initiator]={[id_]=17083649,},}
2023-04-24 15:47:27.234 INFO    SCRIPTING (Main):  19944(    -1)/I:                      DATABASE00003.function(Adding airbase A2G_SHIPCONVOY#001-05)
2023-04-24 15:47:27.234 INFO    SCRIPTING (Main): TTI: Debug - Spawned object is not a UNIT, skipping BIRTH EVENT handling
2023-04-24 15:47:27.239 WARNING LOG (6644): 3 duplicate message(s) skipped.
2023-04-24 15:47:27.239 INFO    SCRIPTING (Main): TTI: Debug - Detecting active Mission: [Ship Convoy Mission], [5] units remain, threshold is set to [0]
2023-04-24 15:47:27.239 INFO    SCRIPTING (Main): TTI: Debug - Spawned object is not a UNIT, skipping BIRTH EVENT handling
2023-04-24 15:47:27.243 WARNING LOG (6644): 3 duplicate message(s) skipped.
2023-04-24 15:47:27.243 INFO    UIBASERENDERER (Main): Cannot create font [] size 9!
2023-04-24 15:47:27.243 INFO    EDCORE (Main): try to write dump information
2023-04-24 15:47:27.514 INFO    EDCORE (Main): # -------------- 20230424-154727 --------------
2023-04-24 15:47:27.517 INFO    EDCORE (Main): DCS/2.8.4.39313 (x86_64; Windows NT 10.0.19045)
2023-04-24 15:47:27.520 INFO    EDCORE (Main): C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\uiBaseRenderer.dll
2023-04-24 15:47:27.522 INFO    EDCORE (Main): # C0000005 ACCESS_VIOLATION at 00007ff869502e26 00:00000000
2023-04-24 15:47:27.525 INFO    EDCORE (Main): SymInit: Symbol-SearchPath: 'C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin;', symOptions: 532, UserName: 'xxxxx'
2023-04-24 15:47:27.528 INFO    EDCORE (Main): OS-Version: 10.0.19045 () 0x100-0x1
2023-04-24 15:47:27.530 INFO    EDCORE (Main): 0x0000000000002e26 (uiBaseRenderer): uiBaseFont::getLineHeight + 0x16

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2 hours ago, Habu-z said:

Been getting crashes with TTI on a dedicated server with the latest version. Seems to run fine locally. I updated the server to the modular version the other day. I've never had these kind of issues before with TTI missions. This is from the crash log. Any idea what's going on?

 

2023-04-24 15:47:27.233 INFO    SCRIPTING (Main): TTI: EventDataForPlayerBirth: {[id]=15,[time]=93,[initiator]={[id_]=17083649,},}
2023-04-24 15:47:27.234 INFO    SCRIPTING (Main):  19944(    -1)/I:                      DATABASE00003.function(Adding airbase A2G_SHIPCONVOY#001-05)
2023-04-24 15:47:27.234 INFO    SCRIPTING (Main): TTI: Debug - Spawned object is not a UNIT, skipping BIRTH EVENT handling
2023-04-24 15:47:27.239 WARNING LOG (6644): 3 duplicate message(s) skipped.
2023-04-24 15:47:27.239 INFO    SCRIPTING (Main): TTI: Debug - Detecting active Mission: [Ship Convoy Mission], [5] units remain, threshold is set to [0]
2023-04-24 15:47:27.239 INFO    SCRIPTING (Main): TTI: Debug - Spawned object is not a UNIT, skipping BIRTH EVENT handling
2023-04-24 15:47:27.243 WARNING LOG (6644): 3 duplicate message(s) skipped.
2023-04-24 15:47:27.243 INFO    UIBASERENDERER (Main): Cannot create font [] size 9!
2023-04-24 15:47:27.243 INFO    EDCORE (Main): try to write dump information
2023-04-24 15:47:27.514 INFO    EDCORE (Main): # -------------- 20230424-154727 --------------
2023-04-24 15:47:27.517 INFO    EDCORE (Main): DCS/2.8.4.39313 (x86_64; Windows NT 10.0.19045)
2023-04-24 15:47:27.520 INFO    EDCORE (Main): C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\uiBaseRenderer.dll
2023-04-24 15:47:27.522 INFO    EDCORE (Main): # C0000005 ACCESS_VIOLATION at 00007ff869502e26 00:00000000
2023-04-24 15:47:27.525 INFO    EDCORE (Main): SymInit: Symbol-SearchPath: 'C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin;', symOptions: 532, UserName: 'xxxxx'
2023-04-24 15:47:27.528 INFO    EDCORE (Main): OS-Version: 10.0.19045 () 0x100-0x1
2023-04-24 15:47:27.530 INFO    EDCORE (Main): 0x0000000000002e26 (uiBaseRenderer): uiBaseFont::getLineHeight + 0x16

Probably something from the latest DCS update - Looking into it! Thanks 😄

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"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World
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