Reflected Posted February 2, 2018 Posted February 2, 2018 Is there a way to spawn smoke effects with a trigger? The problem is that "late activation" is not an option, because it's a static object. I want some smoke effects to appear as soon as a bomber formation flies over the city. What would be the best way to achieve this? Thanks! Facebook Instagram YouTube Discord
baltic_dragon Posted February 2, 2018 Posted February 2, 2018 Yeah, had the same question... There is a trigger called "static activate", but it doesn't do anything. Any ideas? For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel. Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.
Reflected Posted February 2, 2018 Author Posted February 2, 2018 Yeah, I tried that too, but the smoke columns were there from the start, before the trigger condition was met. Facebook Instagram YouTube Discord
Blech Posted February 2, 2018 Posted February 2, 2018 Hi, I hope this is WIP - there are some other options missing, e.g. Visible at start, late activation (?) Would be more realistic to have the combination of Scenery Destruction Zone + some Fire/Smoke after an air raid Imagine the pics with some fire/smoke https://forums.eagle.ru/showthread.php?t=200872
Habu_69 Posted February 4, 2018 Posted February 4, 2018 My ME trigger events include SMOKE ON UNIT as well as GROUP ACTIVATE. Group LATE ACTIVATION is a group placement option.
Reflected Posted February 4, 2018 Author Posted February 4, 2018 Yes, but late activation is not an option for static objects. And I don't want a smoke marker, I would like to spawn some of those big smoke effects they released recently. Facebook Instagram YouTube Discord
evilnate Posted February 4, 2018 Posted February 4, 2018 I hope ED is listening! Ability to late-activate smoke effects would be excellent. Ideally this effect would naturally occur when a building is on fire, and then extinguish after some time.
VZ_342 Posted February 5, 2018 Posted February 5, 2018 I hope ED is listening! Ability to late-activate smoke effects would be excellent. Ideally this effect would naturally occur when a building is on fire, and then extinguish after some time. ...or spread quickly, depending on wind speed and direction...
A10Yoda Posted February 6, 2018 Posted February 6, 2018 Is there a way to spawn smoke effects with a trigger? The problem is that "late activation" is not an option, because it's a static object. I want some smoke effects to appear as soon as a bomber formation flies over the city. What would be the best way to achieve this? Thanks!I have found that you can do this by the following.. Example: Create a Trigger Zone that smoke will come from (minimum allowed 16 feet radius). Create a zone where you want unit to enter to trigger smoke. Trigger 1: Condition - Flag = 10 Action - Smoke Marker Zone - (name of small 16ft radius zone) Trigger 2: Condition - Unit in Zone (trigger zone and condition can be set to part of group in zone, all of group, etc) Action - Flag On (10) ----------- My only issue with this is I can only get this to work once. If I try to make it continuous to mark zone on and off It will continuously and endlessly spawn the smoke over and over causing FPS drop near the smoke and huge smoke clouds. Sent from my SM-N950U using Tapatalk
Reflected Posted February 6, 2018 Author Posted February 6, 2018 Thanks but it just pops colored smoke markers, not the new "big smoke" static object effects. I would like to spawn one of these: Facebook Instagram YouTube Discord
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