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Posted

looks sweet, a neat trick when bending is to first mill out a thin line where you what to bend the metal, naturally you only remove a very small amount of metal when you do this and only on what will be the inside of the sheet metal structure.

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Posted

I can't believe it! I have been googling the internet for a good Su-27 pit for almost 2 years without any success, only to find the most marvelous one right here in this forum! To not see the forest for the trees...

 

Both the panel and the stick are really beautiful. Looking forward to buying the kits when you're finished with them (if I can afford it that is ;)). Rep inbound for all three of you. :D

  • 2 weeks later...
Posted (edited)

As promised some new pictures of the Hud

 

Hud parts with a coat of primer

 

15759764655_25528ae7aa_b.jpg

 

 

Next picture shows the hud sprayed with mattblack and assembled, the lens is from a magnifier

i left the option open to make it work in the future when the data is supported.

 

15574337828_fd5088ece9_b.jpg

 

Thanks,

Edited by wasserfall
  • Like 1

Intel Core i5-9600K, Gigabyte Z390 AORUS PRO, 16GB Corsair Vengeance RGB Pro, Gigabyte GeForce RTX 2080 WINDFORCE 8G

Posted

That is awesome! Do you have dimensions and plans which could be released to the community? and Do you know how to focus the HUD correctly and make it really work? I'd love to know how that's done.

 

Really impressive. How's the pit as a whole coming along?

 

Aero

DCS Wishlist: 1) FIX THE DAMN RIVERS!!! 2) Spherical or cylindrical panorama view projection. 3) Enhanced input options (action upon button release, etc). 4) Aircraft flight parameter dump upon exit (stick posn, attitude, rates, accel, control volume, control-surface positions, SAS bias, etc). 5) ADS-33 maneuver courses as static objects. 6) Exposed API or exports of trim position and stick force for custom controllers. 7) Select auto multiple audio devices

Posted

Thought that data wasn't available for the Hud system, but now i saw a video of a working

Simmeters hud in Lofc!

Does anyone know how it is been done?

 

The video:

 

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Posted (edited)

It is my understanding that it should be possible to use LEAVU to collect HUD data and feed it to a projector. I don't know how much work that would require since the people developing LEAVU are mainly working on datalinks and MFDs at the moment, but Yoda said (when I asked) that it should definitely be capable of drawing a HUD. So then all you'd really need to fix would be a display device to fit into your HUD rig.

 

No clue if that's actually how they did here, but the information should be available through the LUA ownship export even if there might be a non-trivial amount of coding left to make it draw a HUD for you. Positive thing with it though is that it can work on a secondary machine and thereby not "steal" a screen from you.

 

http://forums.eagle.ru/showthread.php?p=797780

 

Be warned that that is a mammoth thread, but it's a potential place to ask for guidelines and confirmation that my understanding of it's HUD-display capability was correct. :)

 

EDIT: I'm told the required work would be a couple days, no more than that, given good knowledge of Java and a good understanding of how LEAVU works. So that might indeed be something to look at.

Edited by EtherealN

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  • 9 months later...
Posted
Thought that data wasn't available for the Hud system, but now i saw a video of a working

Simmeters hud in Lofc!

Does anyone know how it is been done?

 

The video:

 

 

Hello,

 

With LOFC2, it is possible to have the HUd information with fct Lua : LoGetSightingSystemInfo()

see here :

 

http://www.3rd-wing.net/index.php?showtopic=8416&st=0

 

PS : what about the posibility to buy the stick for cougar?

Posted

Sounds interesting, I'll see if I can come up with something to re-create the hud with the information passed by those objects.

 

The stick is on hold at the moment, mainly because of a very busy work schedule for the guy working on it.

Dutch Flanker Display Team | LLTM 2010 Tiger Spirit Award
  • 9 months later...
Posted

I so wish damn TM would move their lazy butts and make more handles for warthog hotas.

HaF 922, Asus rampage extreme 3 gene, I7 950 with Noctua D14, MSI gtx 460 hawk, G skill 1600 8gb, 1.5 giga samsung HD.

Track IR 5, Hall sensed Cougar, Hall sensed TM RCS TM Warthog(2283), TM MFD, Saitek pro combat rudder, Cougar MFD.

  • 3 months later...
Posted (edited)

Upgrade!!

 

Yes it has been ages, but there still is some progress!!!

As it can take ages for DCS Su27 to come out (if ever) i decided to build my cockpit

with limited functionality (as not al the buttons and switches are available from within FC2).

 

Well let's start to disable my panel as it was.

 

15573689799_f376110198_b.jpg

 

The wooden frame will be replaced with a 3mm thick aluminium one because i will use a lcd monitor

at the back of the panel (i use LOVP for the instruments).

 

i made some more pictures, but unfortunately i formatted my card!!!

so i have limited pictures of how i made the cockpit.

 

For the frame of the cockpit i used Mdf painted in Yellow (aircraftprimer)

as you can see on this cosy picture.

 

15757660531_4fb7aaae1b_b.jpg

 

i did need a seat, so i tryed to make something that looks like a K36D ejectionseat.

It is still in it's basic form and functional ( i mean i can sit on it:)) but

in the future i will build it up as much as a K36 as i can.

 

15757661151_46b15b70c7_b.jpg

 

Next in grey primer.

 

15140123813_6921240658_b.jpg

In the next days i post some more progress

 

See ya

Edited by wasserfall

Intel Core i5-9600K, Gigabyte Z390 AORUS PRO, 16GB Corsair Vengeance RGB Pro, Gigabyte GeForce RTX 2080 WINDFORCE 8G

Posted

Hi there,

 

That looks fantastic.

I have seen the pit live @ the FSweekend, and i can assure that is looking great.

I have some picures , but i will give Wasserfall the honor to post them himself.

 

Well done mate!!

 

Beerhunter

[sIGPIC][/sIGPIC]:drink:: A barrel roll is unloading the beer for a hangar party! :beer::

Posted

Very impressive work! I'm really keen of it.

Anuway, the good new is that we may expect to have more datas exported by LUA with the FC3 announced by ED.

I was like you waiting for informations about ED, and then I think that I'll start building my second version of my SU-27 pit, as I planned to have much more functionnalities than my firts one (I also use Gauge composer and SIOC).

I would also be interested in the dimmensions of you front panel as my previous estimated ones were too narrow...

System Configuration: Windows 10 64bits, Intel I5-3570K, 8Go DDR3-1333Mhz, GeForce GTX 560Ti LE

DCS-FC3 Version 1.5.3

Posted
Very impressive work! I'm really keen of it.

Anuway, the good new is that we may expect to have more datas exported by LUA with the FC3 announced by ED.

I was like you waiting for informations about ED, and then I think that I'll start building my second version of my SU-27 pit, as I planned to have much more functionnalities than my firts one (I also use Gauge composer and SIOC).

I would also be interested in the dimmensions of you front panel as my previous estimated ones were too narrow...

 

Hi Maraudeur,

 

You use Gauge composer and Sioc for Russian style instruments, do you have a picture or something

so i can see how it looks?

For dimensions, i have a Illustrator file of my Su27 panel if you want it

 

Cheers!

Intel Core i5-9600K, Gigabyte Z390 AORUS PRO, 16GB Corsair Vengeance RGB Pro, Gigabyte GeForce RTX 2080 WINDFORCE 8G

Posted (edited)

Almost finished

 

The next pictures show the cockpit in it's current state.Unfortunately i don't have pictures of how

it was build (always check before deleting a memory card).

For the instrumentation i build a Samsung 21,5 Inch lcd screen on the back of the panel (witch just fits in)

Using LOVP (Lockon virtual panel) so the most instruments are working. (when in outside view i can actually

fly the plane with the panel:)).

 

15574207308_5ed3e5b4cf_b.jpg

 

And front panel.

 

15574207878_e0df8f2e76_b.jpg

 

More to come.

 

Cheers!

Edited by wasserfall
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Posted

Wow factor

 

Awesome job - absolutley amazing!!!! :D

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Posted (edited)

Wow! Really impressive!

My previous one was designed to be dismanteled easily, in the intention to use it during the 3rd Wing's Lans, but quite every swith was operative in the game. A that time it din't used a lcd screen for the instruments.

 

I also made a extension for theX45 stick that I twisted 25° to the left to make it look as the real one.

 

While preparing my cockpit #2 it prepared some gauges for the Gauge composer, they were operative but I stopped the production as there was a doubt on the LockOn survability (I must admit that I started to change my plans for a F18, shame on me!) The only gauge that was still stopping me was the anemomachmeter, but i ha some clues to solve that...

Edited by Maraudeur

System Configuration: Windows 10 64bits, Intel I5-3570K, 8Go DDR3-1333Mhz, GeForce GTX 560Ti LE

DCS-FC3 Version 1.5.3

Posted (edited)

IO board

 

For knobs and switches i used a IO board from Arcaze witch has up to 40 inputs and/or 20 incremental

encoders and up to 6 analogue inputs (potentiometrrs etc).

 

See als this link: http://wiki.simple-solutions.de/en/products/Arcaze/Arcaze-USB

 

Switches on this panel are all functional and have given an keyboard command (although not as in the

real Su27 because FC2 doesn't have al outputs.)

 

15735763006_95a05fd0b9_b.jpg

 

Gear lever is functional, as are most of the switches seen on this picture (trim/reset etc.).

 

15761024432_6e31c4566a_b.jpg

 

Engine on/off pushbuttons are functional as in real life, the switch is for electrical power.

 

15574304927_050eb306e8_b.jpg

 

Switches on this side panel can be given a function to my desire (again FC3 has no output for it).

 

15140055413_a930b59557_b.jpg

 

Maybe FC3 has more lua output so i can assign more real knobs and switches.

 

Any comment would be welcome..

 

Thanks for watching!

Edited by wasserfall

Intel Core i5-9600K, Gigabyte Z390 AORUS PRO, 16GB Corsair Vengeance RGB Pro, Gigabyte GeForce RTX 2080 WINDFORCE 8G

Posted
For knobs and switches i used a IO board from Arcaze witch has up to 40 inputs and/or 20 incremental

encoders and up to 6 analogue inputs (potentiometrrs etc).

 

Any comment would be welcome..!

I'm not a specialiste but ther is my idea on

 

For me, the most inportant on the type of project, is the communication between game and the hardware. these comunication have to be on the two direction : game <-> hardware.

1) one action on hardware -> one action on the game

2) a state of damage on the game -> one alarme (led) on your hardware

 

for lofc, these concerne the TCP capability to send (socket host, socket port) with lua

for the hardware, thes capability to conect with the soft/servor coming with it.

 

 

for example, with sioc(opencockpit iocard), it is posible : the function lua send some data from the game to the sioc server with is conected to several hardware (input and output)

I don't know for your IO board from Arcaze. have it a server tcp capability?

if not, it's a shame to have only input on your hardware/cockpit

 

ps : i don't have part on opencockpit, thi is only my experience :)

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