Kroll Posted March 6, 2018 Posted March 6, 2018 Ed can you please make a single aircraft roadside rearm/ refuel pad? Not the current Farps which have these huge hills around them. A flat piece of road that can be bumped up to a section of road. I understand there is community mods ( these work... don't work). With the Viggen and Harrier it really would be awesome to have this ability. Also, the ability to rearm / refuel on grass strips. I'm aware there are many things that are more important than this. Will you please consider this for one of your updates? Thanks
Zayets Posted March 6, 2018 Posted March 6, 2018 Viggen I can understand but isn't the Harrier able to land anywhere there is a small patch levelled out, like a FARP? Don't get me wrong, this is something I want for a long time in the game but there is something that you should take into consideration if you want 100% realism : civilian traffic. You can turn this one off to make sure you are not hindered in any way when you land your Viggen (or any aircraft) on a stretch of road. I believe any civ traffic passes through your aircraft like nothing happens (maybe that's changed since). The best approach for the moment, IMHO, is to continue and develop the grass airfields as you can place these anywhere there's some flat terrain. Tried some FARP at the side of the road (you only have to be near it for rearm, no necessarily ON it) and could not refuel my Mustang unfortunately. Also, on inbound call they tell me to seek alternate landing point :) [sIGPIC]OK[/sIGPIC]
flo57100 Posted March 8, 2018 Posted March 8, 2018 With helcopters as well, this could be an AWESOME update, come on ED, is programming a trigger zone as a rearm/refuel area so hard to code ?
159_Archer Posted March 8, 2018 Posted March 8, 2018 Also, there are videos showing Warsaw-pact aircraft such as MiG-29 and Su-25 landing on roads. It would indeed be great if we had the option to set-up a FOB. Which leads me to ask about the 'grass-airfields' available in the static list; they appear to have airfield attributes but are not working so far as we in our squad can tell during tests. Seeing as they have been made (we assume for WW2 logically) will they get finished -or do they work already with WW2 planes only or in future? It would be great if they worked with AC that in the more modern era did/do use FOBs on roads. It would open up some interesting mission possibilities. [sIGPIC][/sIGPIC] 159th Guards Aviation Regiment; recruiting now! http://www.159thgar.com/ We now fly all modern Jets and Helos
ST0RM Posted March 9, 2018 Posted March 9, 2018 Pardon my question... But since roadside FOBs are dynamic in real world, wouldnt it be as simple as placing a supply and fuel truck at a location of your choice and then land there? Or am I missing that there is code required as well?
JumpinK Posted April 15, 2020 Posted April 15, 2020 Pardon my question... But since roadside FOBs are dynamic in real world, wouldnt it be as simple as placing a supply and fuel truck at a location of your choice and then land there? Or am I missing that there is code required as well? This should be a standard feature. What else are these fuel trucks for if not for refueling? Just eye candy? "Landing on the ship during the daytime is like sex, it's either good or it's great. Landing on the ship at night is like a trip to the dentist, you may get away with no pain, but you just don't feel comfortable" — LCDR Thomas Quinn, USN.
Harlikwin Posted April 16, 2020 Posted April 16, 2020 Yeah, this is a feature DCS desperately needs. Not only for the harrier and viggen. The A10 and various Russian aircraft (su-25/mig29/others)were designed to work from these sorts of strips. It would also be nice if they could be dynamically generated for MP use. I.e. fly a bunch of crates/fuel truck/ammo truck in and set it up with helos. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
t1mb0b Posted April 16, 2020 Posted April 16, 2020 Yeah I know it's a wish list but come on don't be ridiculous, ED have enough to do. When you create a mission involving airfields you add your airfield 'furniture' etc. In the real world a fob or farp needs prior planning - you don't just 'turn up' somewhere, so plan it in your missions and add the fuel bowser or whatever you need to refuel. Lazy.
Harlikwin Posted April 16, 2020 Posted April 16, 2020 Yeah I know it's a wish list but come on don't be ridiculous, ED have enough to do. When you create a mission involving airfields you add your airfield 'furniture' etc. In the real world a fob or farp needs prior planning - you don't just 'turn up' somewhere, so plan it in your missions and add the fuel bowser or whatever you need to refuel. Lazy. Well, many online servers run for days if not weeks, so in reality most farps can be set up in "hours" or a "a day". Currently they do use pre-defined farps, but I think it would add a lot to the game to be able to also build a FARP for online use dynamically. A scenario balance tool could be that you could only have 1 or 2 or whatever. Also the current farps are joke from a realism standpoint anyway, it literally is the FARP square, and fuel truck and ammo truck parked on it. Usually with a few ADA units placed nearby. Its so bad that the harrier guys have developed the gamey AF diagonal FARP takeoff :doh:, so that they can load a bit more ordnance than they would for vertical TO, even though the "run length is like a few hundred feet. We really need a better FARP system overall, for helos, harriers, and fixed wings. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
Spiceman Posted May 15, 2020 Posted May 15, 2020 +1 ... combat aircraft, including many of the ones in DCS were made to operate from forward bases and third party mods show just how easy, and awesome, better FARP capabilities make the sim. At least fix the bug with the A-10 that makes its gear collapse when placed on Suntsags FARP mats. Every other DCS airplane works except the A-10... the one DCS airplane most likely to be used from a FARP. Former USN Avionics Tech VF-41 86-90, 93-95 VF-101 90-93 Heatblur Tomcat SME I9-9900K | Gigabyte Z390 Aorus Ultra | 32GB DDR4 3200 | Samsung 970 EVO Plus NVMe | RTX 2070 Super | TM Throttle | VPC Warbird Base TM F-18 Stick
ngreenaway Posted May 15, 2020 Posted May 15, 2020 (edited) the one DCS airplane most likely to be used from a FARP. :: Laughs Frogfootedly:: Edited May 15, 2020 by ngreenaway [sIGPIC][/sIGPIC] DCS: The most expensive free game you'll ever play Modules: All of them System: I9-9900k, ROG Maximus , 32gb ram, RTX2070 Founder's Edition, t16000,hotas, pedals & cougar MFD, HP Reverb 1.2, HTC VIVE
Harlikwin Posted May 15, 2020 Posted May 15, 2020 :: Laughs Frogfootedly:: Awesome pics. We REALLY need a full Fi Su-25... I Don't care which one. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
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