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Posted

Hey guys,

 

I hope we are witnessing two different styles of module design. The Hornet has already been textured and now is working on radar and other refinements. The Tomcat (from what we have seen) is not textured yet. Did the companies do things in the opposite order? I hope so because it's going to be a long road to release for the Tomcat if they still have to go through what the Eagle Dynamics Hornet is going through.

 

Just some thoughts!

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Posted

I would assume companies have flexibility to define their own WBS and do a things in different order.

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Posted

Also, remember that there are different teams doing different work and many of the DVS are working on multiple modules.. So your texture artists will work on textures according to their schedules.. Maybe the Hornet texture folks started on the Hornet immediately at the onset of the project and the Heatblur folks were already working on another module when F-14 work began.. The nice thing about the textures is that aspect can be done pretty much anytime..

 

I wouldn't think at this point that texturing being in progress has any bearing on whether the module is to be delayed or not..

 

They are probably on time according to their timeline whether that timeline is different from the Hornet (or any other module for that matter)

 

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Posted

I did not know any of that as I am not a software developer. Thank you for your response. Completely relaxed and just find it interesting.

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Posted

I think they did exactly the same with the Viggen. The textures were one of the last things to be applied.

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Posted
Hey guys,

 

I hope we are witnessing two different styles of module design. The Hornet has already been textured and now is working on radar and other refinements. The Tomcat (from what we have seen) is not textured yet. Did the companies do things in the opposite order? I hope so because it's going to be a long road to release for the Tomcat if they still have to go through what the Eagle Dynamics Hornet is going through.

 

Just some thoughts!

 

Maybe, maybe not...

 

Little story, I had the pleasure to work with some of the guys at RAZBAM on one of their projects that was canceled, the AT-27.

 

And when we started working on it (we as a team), we started off with a basic external model and a cockpit with textures and stuff.

 

The cockpit was there, but it had so many errors, texts were wrong, some of the instruments weren't even compatible with the version we were developing, but it doesn't really have to be. At the beginning of the development you need a few things as far as I can see, a 3D model and an SFM, mainly for the AI, and then you can start coding the EFM along with the systems.

 

But as you work on the modules, as you get more images, more documents etc, changes are necessary. Improvements and tweaks are happening all the time.

 

ED is a perfect example with their Hornet, they began with an earlier lot of the Hornet, tho the cockpit layout was the same, it had huge differences, such as the black walls which were compatible with NVG Goggles, the screens changed too, to a more modern one etc. They changed the lot to the Lot 20 as we know now, and they had to change some of that stuff.

 

But they use a lot of placeholders indeed, and it doesn't really represent the final product at all. It's there just to have an idea and help them with the testings.

 

ED had to update the cockpit many times I think, because of the newer Lot, things that were incorrect, and also new technologies. Last year ED released the Normandy map which brought a few new technologies, PBR and deferred shading.

 

And making a PBR/DS cockpit ready is a (totally) different process. A lot of work is needed, and sometimes they have to re-do the cockpit at the end of the development.

 

So at the end of the end you may see posts talking about the cockpit, but then you say, wait, didn't they have a cockpit already?

 

In this case, I think Heatblur was, in fact, using a placeholder cockpit, but the order/sequence they post their updates might not represent the way it's being done. They have different teams working on different things at the same time as said above. So whenever they post an update regarding the cockpit, it may give you an impression that they are working on the cockpit first, but in reality, they are working on so many things at the same time, but they chose the cockpit as a topic for the update, while ED was doing the same thing, they chose the engines as a topic for their next update. See where I'm getting at?

 

Obviously, this is what I see. Each company has its own way to work. And it doesn't necessarily means it's better or worse than others.

 

I hope that helps. :)

Posted

Great info man. Thank you!

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Posted

So the HeatBlur F-14 project actually started with the artwork, which were the first images released in early 2015. Those models were meant to be the definitive art work and were undergoing multiple revisions to fix errors and short comings.

 

The problem was that the shape of the F-14 is really complicated with lots of hidden curves and angles. Schematics often don't agree on many of the fine details and photos have perspective-based distortions that can limit their usefulness.

 

Something similar happened with the interior also. Cobra decided to use photogrammetry to help capture very accurate textures. But this also revealed dimensional errors in the interior.

 

Both the interior and exterior were made the "old fashion way" using simple schematics and photos. Because this wasn't giving the quality that Cobra demanded for this project, he decided to travel to the US and laser scan as many Tomcats as he could find. This meant starting over with new models for both the interior and exterior starting in late April 2017. This was a massive undertaking since the detail level afforded by scanning and photogrammetry was much higher, but all the prior shape issues were abolished by taking millimetrically perfect measurements of the real aircraft (many, many separate measurements actually).

 

The end results will be the most accurate interior and exterior of the Tomcat that is technologically possible. But it is a lot of extra work while the other parts are nearing completion. I've seen parts of the new art and it is simply spectacular. Leagues better than the current models, both of which suffer from lots of errors.

 

The Tomcat project will be much better for it, but means less to show while the models are being finished. Things are close though. :)

 

-Nick

Posted
Leagues better than the current models, both of which suffer from lots of errors.

 

I'm presuming you mean the placeholder F-14 models? Or would you say it's quite possibly going to be the most accurate model in DCS as a whole?

Posted
I'm presuming you mean the placeholder F-14 models? Or would you say it's quite possibly going to be the most accurate model in DCS as a whole?

 

I am referring to the placeholder external and cockpit. :)

 

-Nick

Posted
Have you ever seen these two images? They blow up my mind every time I see them. And these are screenshots taken from the game, not renders. I don't know how Heatblur's work is better if they haven't really posted a picture of the in-game cockpit as yet.

 

You are right. People compare renders of the Tomcat and actual ingame cockpit photos of the Hornet.

 

We need to have them both in hands to be able to judge. In my case I even need to see how they look in VR, that's what matters to me.

Posted

As a sidenote I'd like to add that Heatblur's lead Cobra is also a graphics guy, could be that he's just too busy leading the dev team through the project and managing the company to keep having to update the visuals, and just rather uses placeholders until the final product can be featurelocked.

 

I'm not saying Cobra's Heatblur's only graphics guy, I can just imagine that ED has the larger team between the two.

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Posted
As a sidenote I'd like to add that Heatblur's lead Cobra is also a graphics guy, could be that he's just too busy leading the dev team through the project and managing the company to keep having to update the visuals, and just rather uses placeholders until the final product can be featurelocked.

 

I'm not saying Cobra's Heatblur's only graphics guy, I can just imagine that ED has the larger team between the two.

 

Well consider that ED has *two* full developers studios working on the Hornet.

 

ED is likely going the 3D models and graphics, Belsimtek is doing the systems coding and FM stuff.

 

Heatblur is one design studio that has much less manpower and such.

Posted
Well consider that ED has *two* full developers studios working on the Hornet.

 

ED is likely going the 3D models and graphics, Belsimtek is doing the systems coding and FM stuff.

 

Heatblur is one design studio that has much less manpower and such.

 

correction....

ED has working on ED bug fixed and improvements, EDGE improvements, Hormuz, F/A-18C, Yak-52, "others" develops and professional civil and military modules.

Belsimtek has working on F/A-18C, F-4E, Mi-26, and professional modules.

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Posted
correction....

ED has working on ED bug fixed and improvements, EDGE improvements, Hormuz, F/A-18C, Yak-52, "others" develops and professional civil and military modules.

Belsimtek has working on F/A-18C, F-4E, Mi-26, and professional modules.

 

Yes , thank you.

Posted
correction....

ED has working on ED bug fixed and improvements, EDGE improvements, Hormuz, F/A-18C, Yak-52, "others" develops and professional civil and military modules.

Belsimtek has working on F/A-18C, F-4E, Mi-26, and professional modules.

Is this a typo or do you know more than we do? :D :smilewink:

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Posted
Is this a typo or do you know more than we do? :D :smilewink:

Mi-24P, sorry :lol:

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Posted
Have you ever seen these two images? They blow up my mind every time I see them. And these are screenshots taken from the game, not renders. I don't know how Heatblur's work is better if they haven't really posted a picture of the in-game cockpit as yet.

 

attachment.php?attachmentid=180482&d=1520440852

attachment.php?attachmentid=180483&d=1520440852

 

We have posted screenshots of the in-game cockpit.

 

E.g.:

 

Pit_01.jpg

 

Pit_03.jpg

 

Pit_05.jpg

Nicholas Dackard

 

Founder & Lead Artist

Heatblur Simulations

 

https://www.facebook.com/heatblur/

Posted
You are right. People compare renders of the Tomcat and actual ingame cockpit photos of the Hornet.

 

We need to have them both in hands to be able to judge. In my case I even need to see how they look in VR, that's what matters to me.

 

The images posted are not renders. They're in-engine screenshots.

Nicholas Dackard

 

Founder & Lead Artist

Heatblur Simulations

 

https://www.facebook.com/heatblur/

Posted

Heck yeah! And your in game stuff is just beautiful! Thanks Cobra!

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Posted

The F14 cockpit by Heatblur is amazing!

 

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