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Posted

It should work... But the AI can't take off still.. Even for the Queen Liz so I guess they freak out when they use the ramp.

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The only way to make sense out of change is to plunge into it, move with it, and join the dance.

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https://ko-fi.com/joey45

 

Posted
It should work... But the AI can't take off still.. Even for the Queen Liz so I guess they freak out when they use the ramp.

 

Lighting is nice but the landing spots are all off especially on the 1981 variant .. Helicopters spawn at the left of the carrier and fall into sea , Harrier spawn points - only parking ramp and hot work , runway position 2 spawns around 20 meters in the air

Posted

 

Lighting is nice but the landing spots are all off especially on the 1981 variant .. Helicopters spawn at the left of the carrier and fall into sea , Harrier spawn points - only parking ramp and hot work , runway position 2 spawns around 20 meters in the air

 

Okey will double check the lua files again.

 

 

 

 

 

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted
I can't see the LCU.

What can I do?

Version 2.5.6

Make sure it's installed in the Saved games folder.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted

updated link on post #379

 

note-

updated the lua files for the spawning bug and version number in the home screen.

-----

 

I'll be seeing if I can do a decal sheet for the numbers and naming to keep the size down.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

  • joey45 changed the title to HMS Hermes R12 1981 Released V2
Posted

Ive been having some game crashes so am working through the dcs log and checking all errors. I don't think its this mod making the game crash but the log does show error entries for the Hermes. I checked my cousins dcs log and his shows the same errors but his is not crashing. I would just like to know if anyone knows what these log entries relate to.

 

 

2020-12-15 01:11:49.961 ERROR   Scripting: plugin: HMS Hermes R12 by Joey45 unit replace HERMES73 not allowed
2020-12-15 01:11:49.961 ERROR   Scripting: plugin: HMS Hermes R12 by Joey45 unit replace HERMES81 not allowed

 

Thanks

Posted

Did you install both parts?

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted (edited)

Part 1 >HMS Hermes V2.1.2.43.256 mod Part 1 (digitalcombatsimulator.com)

 

Part 2 >HMS Hermes V2.1.2.43.256 mod Part 2 (digitalcombatsimulator.com)

 

Uploaded a new version to user files.

Edited by joey45

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted (edited)

Thanks @joey45  Ill reinstall. 

 

Cheers

 

Edit

 

Just reinstalled and those lines are still in the log. Maybe something or nothing. just letting you know. Thanks again

 

2020-12-15 01:11:49.961 ERROR   Scripting: plugin: HMS Hermes R12 by Joey45 unit replace HERMES73 not allowed
2020-12-15 01:11:49.961 ERROR   Scripting: plugin: HMS Hermes R12 by Joey45 unit replace HERMES81 not allowed

Edited by Iceviper
Posted

Dose the game still crash?

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted

Yeah the game is crashing but I don't think it's to do with the hermes mod. The crash files point to other issues. My cousin has the hermes installed and is not getting any crashes but his logs show the same. So I don't think it's important I was just trying to work through the log file to fix as many errors as I could.

Cheers

Sent from my POT-LX1 using Tapatalk

Posted

A.I. still can't take off on the ramp version. I'm still looking into it.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted

Looks like the Seacats are messed up.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted

Bit of an odd one to report.

No issues in single player.

However, run the same mission on a dedicated server, and on spawning in on a Harrier in multiplayer, and the aircraft is airborne and moving, though low to the sea. 

My guess is that the aircraft setting has change from Ramp Start to Fly Over point.

7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat 

Posted (edited)

Okey thanks, Will have a looksie...

I was told that the code will change over time.

 

Also the next update the Seacats will work plus CA compatible... Can't get them to rearm though....

 

Plus a few other fixes as well.

Edited by joey45

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted

I could only put on 7 helos as the 4th Hip was doing a balancing act on the port side deck edge between the last 2 Hueys


Screen_201229_150013.png

Also, is the limit for the Ski-Jump Hermes 12 harriers? I had 14 (1x2 and 3x4) and the other 2 Harriers were hovering off behind the stern. Cut the last flight to 2 jets and it was fine. 

Posted

12 harriers 

 

7/8 choppas

 

 

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

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