Cdodders Posted November 21, 2020 Share Posted November 21, 2020 Update 2.1.2.42.256 Main folder - https://drive.google.com/file/d/15Dh...ew?usp=sharing Livery Folder - https://drive.google.com/file/d/1nfl...ew?usp=sharing It's too big for the user files even in 2 files. Lights should be animated for nav, launch and recovery about 12 harrier spawn locations Any problems post them here. Is it working with the latest OB update? Link to comment Share on other sites More sharing options...
joey45 Posted November 21, 2020 Author Share Posted November 21, 2020 It should work... But the AI can't take off still.. Even for the Queen Liz so I guess they freak out when they use the ramp. 1 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
T-Pap Posted November 23, 2020 Share Posted November 23, 2020 It should work... But the AI can't take off still.. Even for the Queen Liz so I guess they freak out when they use the ramp. Lighting is nice but the landing spots are all off especially on the 1981 variant .. Helicopters spawn at the left of the carrier and fall into sea , Harrier spawn points - only parking ramp and hot work , runway position 2 spawns around 20 meters in the air Link to comment Share on other sites More sharing options...
limoncino Posted November 23, 2020 Share Posted November 23, 2020 I can't see the LCU. What can I do? Version 2.5.6 Link to comment Share on other sites More sharing options...
joey45 Posted November 23, 2020 Author Share Posted November 23, 2020 Lighting is nice but the landing spots are all off especially on the 1981 variant .. Helicopters spawn at the left of the carrier and fall into sea , Harrier spawn points - only parking ramp and hot work , runway position 2 spawns around 20 meters in the air Okey will double check the lua files again. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
joey45 Posted November 23, 2020 Author Share Posted November 23, 2020 I can't see the LCU. What can I do? Version 2.5.6 Make sure it's installed in the Saved games folder. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
joey45 Posted November 23, 2020 Author Share Posted November 23, 2020 Okey these should work https://drive.google.com/drive/folders/1kDOqy0DNQ755fW9E36lXyNhI5AuhRiOy?usp=sharing The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
T-Pap Posted November 25, 2020 Share Posted November 25, 2020 Okey these should work https://drive.google.com/drive/folders/1kDOqy0DNQ755fW9E36lXyNhI5AuhRiOy?usp=sharing Yeap , perfect thank you ! :) Link to comment Share on other sites More sharing options...
joey45 Posted November 28, 2020 Author Share Posted November 28, 2020 updated link on post #379 note- updated the lua files for the spawning bug and version number in the home screen. ----- I'll be seeing if I can do a decal sheet for the numbers and naming to keep the size down. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
Iceviper Posted December 15, 2020 Share Posted December 15, 2020 Ive been having some game crashes so am working through the dcs log and checking all errors. I don't think its this mod making the game crash but the log does show error entries for the Hermes. I checked my cousins dcs log and his shows the same errors but his is not crashing. I would just like to know if anyone knows what these log entries relate to. 2020-12-15 01:11:49.961 ERROR Scripting: plugin: HMS Hermes R12 by Joey45 unit replace HERMES73 not allowed 2020-12-15 01:11:49.961 ERROR Scripting: plugin: HMS Hermes R12 by Joey45 unit replace HERMES81 not allowed Thanks Link to comment Share on other sites More sharing options...
joey45 Posted December 15, 2020 Author Share Posted December 15, 2020 Did you install both parts? The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
Iceviper Posted December 15, 2020 Share Posted December 15, 2020 I'm not sure what parts you refer to. I just downloaded the latest version from the 1st post and installed everything that was in that archive? Link to comment Share on other sites More sharing options...
joey45 Posted December 16, 2020 Author Share Posted December 16, 2020 (edited) Part 1 >HMS Hermes V2.1.2.43.256 mod Part 1 (digitalcombatsimulator.com) Part 2 >HMS Hermes V2.1.2.43.256 mod Part 2 (digitalcombatsimulator.com) Uploaded a new version to user files. Edited December 16, 2020 by joey45 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
Iceviper Posted December 16, 2020 Share Posted December 16, 2020 (edited) Thanks @joey45 Ill reinstall. Cheers Edit Just reinstalled and those lines are still in the log. Maybe something or nothing. just letting you know. Thanks again 2020-12-15 01:11:49.961 ERROR Scripting: plugin: HMS Hermes R12 by Joey45 unit replace HERMES73 not allowed 2020-12-15 01:11:49.961 ERROR Scripting: plugin: HMS Hermes R12 by Joey45 unit replace HERMES81 not allowed Edited December 16, 2020 by Iceviper Link to comment Share on other sites More sharing options...
joey45 Posted December 16, 2020 Author Share Posted December 16, 2020 Dose the game still crash? The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
Iceviper Posted December 16, 2020 Share Posted December 16, 2020 Yeah the game is crashing but I don't think it's to do with the hermes mod. The crash files point to other issues. My cousin has the hermes installed and is not getting any crashes but his logs show the same. So I don't think it's important I was just trying to work through the log file to fix as many errors as I could. Cheers Sent from my POT-LX1 using Tapatalk Link to comment Share on other sites More sharing options...
Cdodders Posted December 17, 2020 Share Posted December 17, 2020 Do you think today's update will break anything? Link to comment Share on other sites More sharing options...
joey45 Posted December 17, 2020 Author Share Posted December 17, 2020 Probably The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
Cdodders Posted December 18, 2020 Share Posted December 18, 2020 Did anything break, as far as you know? Link to comment Share on other sites More sharing options...
joey45 Posted December 18, 2020 Author Share Posted December 18, 2020 A.I. still can't take off on the ramp version. I'm still looking into it. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
joey45 Posted December 19, 2020 Author Share Posted December 19, 2020 Looks like the Seacats are messed up. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
Mr_sukebe Posted December 21, 2020 Share Posted December 21, 2020 Bit of an odd one to report. No issues in single player. However, run the same mission on a dedicated server, and on spawning in on a Harrier in multiplayer, and the aircraft is airborne and moving, though low to the sea. My guess is that the aircraft setting has change from Ramp Start to Fly Over point. System: 9700, 64GB DDR4, 2070S, NVME2, Rift S, Jetseat, Thrustmaster F18 grip, VPC T50 stick base and throttle, CH Throttle, MFG crosswinds, custom button box, Logitech G502 and Marble mouse. Server: i5 2500@3.9Ghz, 1080, 24GB DDR3, SSD. Link to comment Share on other sites More sharing options...
joey45 Posted December 21, 2020 Author Share Posted December 21, 2020 (edited) Okey thanks, Will have a looksie... I was told that the code will change over time. Also the next update the Seacats will work plus CA compatible... Can't get them to rearm though.... Plus a few other fixes as well. Edited December 21, 2020 by joey45 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
Cdodders Posted December 29, 2020 Share Posted December 29, 2020 I could only put on 7 helos as the 4th Hip was doing a balancing act on the port side deck edge between the last 2 Hueys Also, is the limit for the Ski-Jump Hermes 12 harriers? I had 14 (1x2 and 3x4) and the other 2 Harriers were hovering off behind the stern. Cut the last flight to 2 jets and it was fine. Link to comment Share on other sites More sharing options...
joey45 Posted December 29, 2020 Author Share Posted December 29, 2020 12 harriers 7/8 choppas The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
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