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Posted

i wonder why DCS has so much aliaising issues.... im content at 4k with msaax2... but man it should be way better...with no AA on it just looks like a stretched out low res jaggy festival... wondering if we are trying to optimize performance or trying really hard to polish a turd... i dont want that to be taken offensively... just wondering why at 4k.. without AA.. it looks like i am stretching a 1080p signal across my screen... the pixelation of the jaggies are seemingly massive.. the edges of everything look like they take their rendering queues from "ExciteBike".. why is this so prevalent in DCS and not in other games?

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Posted
i wonder why DCS has so much aliaising issues.... im content at 4k with msaax2... but man it should be way better...with no AA on it just looks like a stretched out low res jaggy festival... wondering if we are trying to optimize performance or trying really hard to polish a turd... i dont want that to be taken offensively... just wondering why at 4k.. without AA.. it looks like i am stretching a 1080p signal across my screen... the pixelation of the jaggies are seemingly massive.. the edges of everything look like they take their rendering queues from "ExciteBike".. why is this so prevalent in DCS and not in other games?

 

 

 

1st world problems. I run rift without AA which is approximately like 800x600 monitor. DCS has aliasing issues because it tries to draw small things from far away. there's literally nothing you can do to fix it right now.

 

 

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Posted
1st world problems. I run rift without AA which is approximately like 800x600 monitor. DCS has aliasing issues because it tries to draw small things from far away. there's literally nothing you can do to fix it right now.

 

 

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well,.. i just ran my 4k screen at 1440p with MXAAx4, Nvidia FXAA, and Reshade LumaSharpen... while not quite as sharp as 4k.. it looked damn nice as I minced 3 MIG 29S in the Hornet over Kobuleti with low clouds just after sunrise... God i love this game... and the GPU was hangin around 48-64% load with a few 75% spikes.. so far it was the least jaggies with the least load.. just a little bit soft...

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Posted (edited)

When I look to front 75-85 fps, no fps problem (left, right the same), but when I look to back 32-36 (static planes on carrier?).

 

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Edited by YoYo

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Posted

In the Hornet, I'm generally between 40-50 fps in the quick missions which is great considering my processor is about 8 years old now. It is dummy overclocked to 3.7 GHz. The sim is running very smooth: no stuttering. Some shimmer still. Looks great overall!

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Posted
I added to a minimum of shots +9 fps mod here: https://forums.eagle.ru/showthread.php?p=3513995#post3513995

 

?

 

How? I have FXAA=on in ReShade, so how it affects + 9 FPS more?

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Posted

Turn off MSAA to activate FXAA nothing more.

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Posted

from 30 to 80 FPS depending on what's on the ground xD

 

But as soon as I leave airfield everything averages 60+

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Posted
Turn off MSAA to activate FXAA nothing more.

 

No, thx. I use FXAA and MSAA=2. Both complement each other, only FXAA looks poor for me.

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Posted

I've noticed that having shadows set (non-flat) even the Tarawa as well as the Nimitz class suffer from frame drops by around half, that go once airborne - most likely because LoD decreases and there's far less facet count to build shadows for.

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  • 1 year later...
Posted (edited)

if datalink in ddi on: 8 sec: 75-80 fps after 8 sec: 15-20 fps after 8 sec 75-80 fps after .... 15-20 fps....(rondo(music terminology)) (((

 

please help me i need stable 75 fps((((

 

if datalink in ddi not: stable 75 fps

Edited by ArteSSmart

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