idenwen Posted June 3, 2018 Posted June 3, 2018 (edited) Made a small training mission witch 2 F18 and 6 Bombers. F18s are loaded with Sparrows and Wingtips. He calls out bandits but even if ordered via radio (my target or bandits) does not engage anything. Did I forget something? The second I let me shoot down from the defenses he calls out RTB. :mad: Flight role is CAP, bombers are "other side" and not friendly. Another quickly made mission he attacked choppers. Both where on NTTR. Edited June 4, 2018 by idenwen
DrKamikaze Posted June 7, 2018 Posted June 7, 2018 I have an issue in one of my missions as well (which is broken in a different way as well right now: https://forums.eagle.ru/showthread.php?t=211888). The .miz attached there shows a ground strike mission with a flight of 2 F/A-18Cs, each armed with Rockets and 2x Mk-83. When in visual range of the target location (WP 6), I tell my flight to engage ground targets, and usually get a reply of "UNABLE". It's a little frustrating at the moment not having AI able to attack enemies that I call out; for now they are just along for a ride.
Capn kamikaze Posted June 8, 2018 Posted June 8, 2018 I've found that they seem to be more reliable if you order them to first engage bandits, then engage your enemy, F3 and F2 options, F1 is totally useless at the moment.
pimp Posted June 8, 2018 Posted June 8, 2018 In my opinion, I think ED is working on something, because some of the commands are not even available. Maybe it's wishful thinking, because right now, AI is useless. i9 14900k @5.6GHz NZXT Kraken |Asus ROG Strix Z790 A-Gaming | Samsung NVMe m.2 990 Pro 2TB | 64GB DDR5 6400MHz EVGA RTX 3090 FTW3 Ultra | PiMAX CRYSTAL LIGHT | HOTAS Warthog | Saitek Flight Pedals
KoN Posted June 25, 2018 Posted June 25, 2018 Flying viggen missions and The flight AND wingman do nothing easy comms ticked off . Gigabyte - X570UD ~ Ryzen - 5600X @ 4.7 - RTX-4070 SUPER - XPG 32:GB @ 3200 - VKB - Gunfighter 4 - STECs - Throttle - Crosswinds Rudders - Trackir 5 . I'm a dot . Pico Nero 3 link VR . @ 4k Win 11 Pro 64Bit . No longer Supporting DCS .
mytai01 Posted July 24, 2018 Posted July 24, 2018 None of my AI wingmen respond to my commands... MS Win7 Pro x64, Intel i7-6700K 4.0Ghz, Corsair RAM 16Gb,EVGA GeForce GTX 1080 FTW GAMING ACX 3.0, w/ Adjustable RGB LED Graphics Card 08G-P4-6286-KR, Creative Labs SB X-FI Titanium Fatal1ty Champ PCIe Sound Card, Corsair Neutron XTI 1TB SSD, TM Warthog Throttle & Stick, TM TPR Pedels, Oculus Rift VR Headset CV1, Klipsch Promedia 4.1 Speakers...
Raven (Elysian Angel) Posted July 24, 2018 Posted July 24, 2018 None of my AI wingmen respond to my commands... I take it you double-checked you broadcast on the right frequency? Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
mytai01 Posted July 24, 2018 Posted July 24, 2018 I take it you double-checked you broadcast on the right frequency? We're on the same frequencies... MS Win7 Pro x64, Intel i7-6700K 4.0Ghz, Corsair RAM 16Gb,EVGA GeForce GTX 1080 FTW GAMING ACX 3.0, w/ Adjustable RGB LED Graphics Card 08G-P4-6286-KR, Creative Labs SB X-FI Titanium Fatal1ty Champ PCIe Sound Card, Corsair Neutron XTI 1TB SSD, TM Warthog Throttle & Stick, TM TPR Pedels, Oculus Rift VR Headset CV1, Klipsch Promedia 4.1 Speakers...
Eagle7907 Posted August 4, 2018 Posted August 4, 2018 I’ve noticed this behavior too. Kinda pointless except to have a decoy for engagements. Both for bandits and ground targets. It’s hit or miss to get them to engage. Sent from my iPhone using Tapatalk Pro Win 10, AMD FX9590/water cooled, 32GB RAM, 250GB SSD system, 1TB SSD (DCS installed), 2TB HD, Warthog HOTAS, MFG rudders, Track IR 5, LG Ultrawide, Logitech Speakers w/sub, Fans, Case, cell phone, wallet, keys.....printer
derodo Posted August 26, 2018 Posted August 26, 2018 Same here. Most of the times I order my flight to engage bandits they just say “unable”. The bandits have already shown on the RWR and on my radar, and the wingman has AA weapons. Maybe the wingmen cant see the contacts? Maybe they dont’t have their radar enabled...but the “radar on” command is missing from the comms list... Once we get in the thick of it, and merged, the “engage bandits” seems to work (not every time though). There’s definitely something wrong, or we are missing a key step at some point...(I’ve made countless silly mistakes before, so this might just be one of those times)
Emmy Posted August 26, 2018 Posted August 26, 2018 AI Lot 20 Hornets won't bomb either. Tried both plain "Bomb" task and "Map Object" task (both level and dive / individual and group) and a two ship just follows the waypoints without dropping any A2G ordinance. [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com
Greyman Posted August 26, 2018 Posted August 26, 2018 (edited) Did you put any weapons on the AI planes? Edit: alternatively, as it seems that wingmen will not engage targets until they have reported them, could it be that for some reason they are simply not seeing them? Edited August 26, 2018 by Greyman
enigma6584 Posted August 26, 2018 Posted August 26, 2018 If you are flying the Harrier with AI wingman and you are doing a conventional take-off from a regular airport, the AI wingman will not take-off. They start a roll then stop because they are attempting to do a vertical take-off with too much weight in terms of fuel and weapon load-outs.
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