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Default DDI views?


Oban

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Is there any way you can start off in quick start with the DDI's set up to the way you want them? As opposed to the default views?

 

Current setting is Left DDI A/A weapons display and Left is A/A Radar..

 

 

can this be changed to different pages?

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Would be nice, I agree. It’s pretty annoying to have to chance it every time you load in to (for example) the Case I Recovery Quick Start Mission.

 

+1

 

 

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Would be nice, I agree. It’s pretty annoying to have to chance it every time you load in to (for example) the Case I Recovery Quick Start Mission.

 

+1

 

 

Sent from my iPhone using Tapatalk

 

Yes!! This mission in particular, by the time I sort out my DDI's and drop my flaps, hook and gear I'm either in the drink or in the groove and in panic mode !! :megalol:

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It takes 4-6 clicks and a maximum of 10 seconds to set them both up...

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DCS Panavia Tornado (IDS) really needs to be a thing!

 

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It takes 4-6 clicks and a maximum of 10 seconds to set them both up...

 

 

and taking your hand off the stick and then using your mouse ;)

 

 

 

10 seconds when it could be set as default is 10 seconds less looking where your mouse is ! :D

 

I'ts the same clicking around the cockpit, I don't have a fancy HOTAS set up, where you can have a trackball like the Warthog, all I was asking was can the default DDI set up for IA's be changed somewhere ;)

AMD Ryzen 9 7845HX with Radeon Graphics           3.00 GHz

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It would be nice to have customize-able MFD pages/switch positions for air starts and ramp starts for all modules, not just the hornet. I tire of having to double-check every switch, set up DDI/MFD pages, turn on the RWR, turn off/on external lights, etc. when air starting or runway starting.

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It would be nice to have customize-able MFD pages/switch positions for air starts and ramp starts for all modules, not just the hornet. I tire of having to double-check every switch, set up DDI/MFD pages, turn on the RWR, turn off/on external lights, etc. when air starting or runway starting.

 

 

It stands to reason that if you're practicing landings, the DDI's would be set up as such, with HSI. HUD and TACAN etc views, and not configured for Air to Air engagements ;)

AMD Ryzen 9 7845HX with Radeon Graphics           3.00 GHz

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Yes!! This mission in particular, by the time I sort out my DDI's and drop my flaps, hook and gear I'm either in the drink or in the groove and in panic mode !! :megalol:

 

You can use ‘active pause’ while setting up the ddi’s. Saves you the wet feet.

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and a maximum of 10 seconds to set them both up...

 

It would take much less if the cross cursor actually was visible. It is in 640x480 or maybe even 800x600, but not in modern resolutions.

 

Desparately need an actual GUI scale feature. Button's there already, but it does nil.

dcsdashie-hb-ed.jpg

 

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the hornet is already extremely stable, i dont understand how you can't just set your vvi to a safe spot and take your hand off the stick

 

you shouldnt be fiddling with the gear and flaps with your hand off the stick though. get your stuff set up and work those once you're ready to fly the plane again.


Edited by probad
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the hornet is already extremely stable, i dont understand how you can't just set your vvi to a safe spot and take your hand off the stick

 

you shouldnt be fiddling with the gear and flaps with your hand off the stick though. get your stuff set up and work those once you're ready to fly the plane again.

 

 

Once again, not everyone has fancy HOTAS set ups, so there's a need to switch to mouse interaction/keyboard interactions, it's like why are all the instant action missions set up for air to air combat??

 

All I'm asking and nobody yet has said if it was possible or not, can the DDI's be set up differently for user preference on mission startups, for instant action missions.

AMD Ryzen 9 7845HX with Radeon Graphics           3.00 GHz

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I remember a option in the Mission Editor to prepare the plane, maybe that is a way to do it?

Open mission in Editor, Prepare, save to my missions to prevent getting overwritten by next dcs update. worth a try, i think.

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Once again, not everyone has fancy HOTAS set ups, so there's a need to switch to mouse interaction/keyboard interactions, it's like why are all the instant action missions set up for air to air combat??

 

All I'm asking and nobody yet has said if it was possible or not, can the DDI's be set up differently for user preference on mission startups, for instant action missions.

 

 

Active Pause

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I'm aware of the active pause, it's a cheat, not really a solution, do real F18 pilots enter the pattern in A/A mode, or are they set up well in advance to their landing configuration?

 

So far nobody has said it's possible, through .lua editing to have different displays as preference to when entering free flight, or instant action mode.

 

I'd like to have my HUD displayed on the Left DDI, TACAN on centre and HSI on the right, when I start in the air.. I'm guessing right now it's not possible then. Perhaps in the future, or save my pennies and get a new HOTAS :D

AMD Ryzen 9 7845HX with Radeon Graphics           3.00 GHz

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Eating lunch at work and I can't remember whether triggers only track cockpit arguments or can set them too.

 

If they can set them, it would be a non-trivial task, but if you were to keep track of what you do to set it up, you could look up the commands in the clickable data .lua, and set a trigger to push all the buttons the correct number of times in turn as the mission launched.

Cheers.

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Eating lunch at work and I can't remember whether triggers only track cockpit arguments or can set them too.

 

If they can set them, it would be a non-trivial task, but if you were to keep track of what you do to set it up, you could look up the commands in the clickable data .lua, and set a trigger to push all the buttons the correct number of times in turn as the mission launched.

 

 

Now that sounds like something of interest!

AMD Ryzen 9 7845HX with Radeon Graphics           3.00 GHz

32 GB RAM

2 TB SSD

RTX 4070 8GB

Windows 11 64 bit

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