tomeye Posted September 22, 2021 Posted September 22, 2021 After repairing latest OB DCS, do I need to install only hotfix or the complete @Kegetys shaders and then hotfix?
speed-of-heat Posted September 22, 2021 Posted September 22, 2021 just the hotfix... if you install kegetys base mode it will break the install at present... as the fix is to not copy two files from the 5.1 directory ... so just copy the hotfix after a repair i will make that clear SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
speed-of-heat Posted September 22, 2021 Posted September 22, 2021 ??? in what way ? SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
tomeye Posted September 24, 2021 Posted September 24, 2021 Anyone seen the below error in dcs.log? I have repaired latest version and installed the hotfix version. During the errors I get very low fps. ERROR DX11BACKEND: Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1183
thasundancekid Posted September 30, 2021 Posted September 30, 2021 I might be wrong, but after some testing with the latest files (hotfix) i belive these shaders is not compatible with openvr_fsr... If this is the case, why is that... Like these shaders to bits!
speed-of-heat Posted September 30, 2021 Posted September 30, 2021 Works just fine with open fsr… why do you think otherwise? SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
thasundancekid Posted October 1, 2021 Posted October 1, 2021 (edited) 1 hour ago, speed-of-heat said: Works just fine with open fsr… why do you think otherwise? Hi, thanks for quick reply! Yes they dont break the game, but the openvr_fsr loosing its upscaling of the game somehow... It still upscales the image, but you loose the supersampeling... Just tried this and openvr_fsr again and the result is the same, upscaled image but a really jagged game (poor AA) What i understand you both upscale the textures Albedo texture supersampling. 0=off, 1=2x, 2=4x, 3=6x, 4=8x And vrf: // if enabled, applies a negative LOD bias to texture MIP levels // should theoretically improve texture detail in the upscaled image // IMPORTANT: if you experience issues with rendering like disappearing // textures or strange patterns in the rendering, try turning this off // by setting the value to false. "applyMIPBias": true, But im not sure if thats it? My settings in openvr_fsr: "enabled": true, "renderScale": 1.30, "sharpness": 0.6, "radius": 1.5, "applyMIPBias": true, "debugMode": false *Edit* If there is a way to only install the NVG untill i get things sorted out? Please let me know! Edited October 1, 2021 by thasundancekid
speed-of-heat Posted October 1, 2021 Posted October 1, 2021 Yep You look like you are using a very old version of fsr. these are my settings for fsr, { "fsr": { // enable AMD FidelityFX Super Resolution "enabled": true, // Per-dimension render scale. If <1, will lower the game's render resolution // accordingly and afterwards upscale to the "native" resolution set in SteamVR. // If >1, the game will render at its "native" resolution, and afterwards the // image is upscaled to a higher resolution as per the given value. // If =1, effectively disables upsampling, but you'll still get the sharpening stage. // AMD presets: // Ultra Quality => 0.77 // Quality => 0.67 // Balanced => 0.59 // Performance => 0.50 "renderScale": 0.8, // tune sharpness, values range from 0 to 1 //"sharpness": 1.0, "sharpness": 0, // Only apply FSR to the given radius around the center of the image. // Anything outside this radius is upscaled by simple bilinear filtering, // which is cheaper and thus saves a bit of performance. Due to the design // of current HMD lenses, you can experiment with fairly small radii and may // still not see a noticeable difference. // Sensible values probably lie somewhere between [0.2, 1.0]. However, note // that, since the image is not spheric, even a value of 1.0 technically still // skips some pixels in the corner of the image, so if you want to completely // disable this optimization, you can choose a value of 2. // IMPORTANT: if you face issues like the view appearing offset or mismatched // between the eyes, turn this optimization off by setting the value to 2.0 "radius": 0.75, // if enabled, applies a negative LOD bias to texture MIP levels // should theoretically improve texture detail in the upscaled image // IMPORTANT: if you experience issues with rendering like disappearing // textures or strange patterns in the rendering, try turning this off // by setting the value to false. "applyMIPBias": true, // If enabled, will visualize the radius to which FSR is applied. // Will also periodically log the GPU cost for applying FSR in the // current configuration. "debugMode": false } } SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
speed-of-heat Posted October 1, 2021 Posted October 1, 2021 Either way if the issue remains it sound s more like a problem with the fsr mod, than shaders, so please post a bug to the fsr page on GitHub. SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
thasundancekid Posted October 1, 2021 Posted October 1, 2021 8 hours ago, speed-of-heat said: Either way if the issue remains it sound s more like a problem with the fsr mod, than shaders, so please post a bug to the fsr page on GitHub. No i run the latest version, i just removed the massive comments. Well if two mods trying to do the same thing, they cant blame each other. And with VR ppl will try every mod that can give them some boost in fps, so i think its good for everyone to get it sorted? Perhaps its the AA optimization from VR shader that gets upscaled in openvr_fsr? And more noticeable that way? Can you try my settings where you scale the value over 1.00? I cant see any difference tho when i downscale mine... And no possible way to only use the nvg?
speed-of-heat Posted October 1, 2021 Posted October 1, 2021 They actually do very different things… and are implemented in very different ways. as far as I know, not in the ways you mean. SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
thasundancekid Posted October 1, 2021 Posted October 1, 2021 (edited) 14 minutes ago, speed-of-heat said: They actually do very different things… and are implemented in very different ways. as far as I know, not in the ways you mean. Well yes, it explains it clearly here: >1, the game will render at its "native" resolution, and afterwards the image is upscaled to a higher resolution as per the given value. If <1, will lower the game's render resolution accordingly and afterwards upscale to the "native" resolution set in SteamVR. So lets say you go for >1, then would it be possible that the "_helper.hlsl"´s MSAA gets upscaled? Or trying to apply MSAA in the wrong resolution? Edited October 1, 2021 by thasundancekid
speed-of-heat Posted October 1, 2021 Posted October 1, 2021 I have no idea what you mean. sorry. SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
thasundancekid Posted October 1, 2021 Posted October 1, 2021 (edited) 8 hours ago, speed-of-heat said: I have no idea what you mean. sorry. Well, this shadermod makes some calculations on what resolution to apply the effects, MSAA for example. At the same time openvr_fsr comes and upscale it so the calculations this mod made is not the same anymore... I will stop bothering you now! Will be back if i find a solution! *Edit* For anyone out there with the same prob that i have, but in need of the nightvision: Create a folder called "NV" in your org DCS: 1] ...\DCSWorld\Bazar\shaders\NV 2] Extract all the content from [VR Shaders mod] into your created folder "NV" 3] Place the files NVD_common.hlsl and NVD_HDR.fx in: ...\DCSWorld\Bazar\shaders\PostEffects\ 4] Edit the file NVD_common.hlsl FROM: #ifndef _NVD_COMMON_ #define _NVD_COMMON_ #include "common/context.hlsl" #include "../deferred/DecoderCommon.hlsl" #include "../deferred/_HMD.hlsl" #include "../deferred/_helper.hlsl" TO #ifndef _NVD_COMMON_ #define _NVD_COMMON_ #include "common/context.hlsl" #include "../deferred/DecoderCommon.hlsl" #include "../NV/deferred/_HMD.hlsl" #include "../NV/deferred/_helper.hlsl" 5] should be at top, but dont forget to backup your org files with renaming them like: _NVD_HDR.fx _NVD_common.hlsl Edited October 2, 2021 by thasundancekid
MVS-Viper Posted October 2, 2021 Posted October 2, 2021 Have you guys noticed a significant frame rate increase in VR with this file?
speed-of-heat Posted October 3, 2021 Posted October 3, 2021 yes, i document it in here SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
VelvetDiamond Posted October 3, 2021 Posted October 3, 2021 VR shaders mod doesnt seem to work with the latest live version of the game. Any plans to update?.
rubbra Posted October 3, 2021 Posted October 3, 2021 4 hours ago, VelvetDiamond said: VR shaders mod doesnt seem to work with the latest live version of the game. Any plans to update?. How so? If you mean, it throws errors - check one and two pages back, there's a hotfix version which works just fine.
boyington2 Posted October 3, 2021 Posted October 3, 2021 (edited) 35 minutes ago, rubbra said: How so? If you mean, it throws errors - check one and two pages back, there's a hotfix version which works just fine. Apparently not with the last Beta Update; same problem here only on Syria map even with the Hotfix Edited October 3, 2021 by boyington2
speed-of-heat Posted October 3, 2021 Posted October 3, 2021 works fine with my clear water variant what error are you seeing ? SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
rubbra Posted October 3, 2021 Posted October 3, 2021 Apparently not with the last Beta Update; same problem here only on Syria map even with the HotfixWell, I’m on Syria and the latest beta. Hotfix applied (and I’ve just reapplied it to test). No problems at all. Sent from my iPhone using Tapatalk 1
Hammer1-1 Posted October 4, 2021 Posted October 4, 2021 (edited) wheres this hotfix at? had a few errors loading in on Syria earlier, havent flown in about a month. Edited October 4, 2021 by Hammer1-1 Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE | Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VPForce Rhino/VKB MCE Ultimate + STECS Mk2 MAX / Virpil MongoosT50+ MongoosT50CM | Virpil TCS+/ AH64D grip/custom AH64D TEDAC | Samsung Odyssey G9 + Odyssey Ark | Next Level Racing Flight Seat Pro | WinWing F-18 MIPS | No more VR for this pilot. My wallpaper and skins On today's episode of "Did You Know", Cessna Skyhawk crashes into cemetery; over 800 found dead as workers keep digging.
VelvetDiamond Posted October 4, 2021 Posted October 4, 2021 (edited) This has been happening every time since the live update to me. Edited October 4, 2021 by VelvetDiamond
speed-of-heat Posted October 4, 2021 Posted October 4, 2021 You aren’t running the hot fix version. Or you have applied the full version and the hot fix… just apply the hot fix, you will need to run repair The hot fix can be found here 1 SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Recommended Posts