Satarosa Posted August 4, 2018 Posted August 4, 2018 Why in the control key setup we can not bind a button to use the smoke cover ? The IA Tank can use. . Real War, Youtube Channel: https://www.youtube.com/channel/UCCs1uki5QsyuHUdvtmWJTOg?view_as=subscriber Real War, Voice Chat: https://discord.gg/UGa3KMe [sIGPIC][/sIGPIC]
pepin1234 Posted August 5, 2018 Posted August 5, 2018 I didn’t know this is implemented, nice to hear that. If it is working for AI they will bring it for player some day. [sIGPIC][/sIGPIC]
pepin1234 Posted August 6, 2018 Posted August 6, 2018 tested and work for AI when damage hit. This seem to be WIP. anyway the time of the smoke is very short. I like it. thanks ED [sIGPIC][/sIGPIC]
Grodlund Posted September 11, 2018 Posted September 11, 2018 The AI can not use smoke launchers for cover. What you are seeing is Active Reactive Armor plates detonating when vehicles get hit. Try firing a .50 cal at enemy tanks or place enemies with high caliber MG's or cannons near your own tank, and position yousrself to show them your rear end. They will shoot their cannons/MG's at you, and you will see your reactive armor detonate and create a smoke cloud. "Your pumping days are over, Megatron!" -Optimus Prime "This calls for a very special blend of psychology and extreme violence" -Vyvian
SUNTSAG Posted September 12, 2018 Posted September 12, 2018 (edited) The AI can not use smoke launchers for cover. Your statement is incorrect and yes they can. I have coded enough ground vehicle mods to use smoke launchers to know that they have that ability. To evidence this simply: 1. Open up the challenger tank edm in the model viewer. 2. Select show connectors. You will the see the connectors attributed to the launching of smoke canisters. :thumbup: Edited September 12, 2018 by SUNTSAG Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC]
Satarosa Posted September 12, 2018 Author Posted September 12, 2018 Smoke launcher Request smoke launcher key setup in control options! :joystick: Real War, Youtube Channel: https://www.youtube.com/channel/UCCs1uki5QsyuHUdvtmWJTOg?view_as=subscriber Real War, Voice Chat: https://discord.gg/UGa3KMe [sIGPIC][/sIGPIC]
NeMoGas Posted September 13, 2018 Posted September 13, 2018 Yup, it even sounds like a smoke launcher.
Grodlund Posted September 16, 2018 Posted September 16, 2018 Allright. Connectors in the model viewer doesn't really mean anything. Unless it is a coded action in the actual simulator, it might as well just be a "preparation" for future content. But let me re-phrase my previous statement. I have never ever seen any unit in DCS World, use smoke launchers. Neither AI vehicles of any type, or player controlled. But I have seen reactive armour getting triggered alot, and it is a common misunderstanding that this is smoke launchers. "Your pumping days are over, Megatron!" -Optimus Prime "This calls for a very special blend of psychology and extreme violence" -Vyvian
NeMoGas Posted September 16, 2018 Posted September 16, 2018 Thats funny because even units without explosive reactive armor do this. It clearly looks and sounds like defensive smoke because that is what it is.
SUNTSAG Posted September 16, 2018 Posted September 16, 2018 Allright. Connectors in the model viewer doesn't really mean anything. Unless it is a coded action in the actual simulator, it might as well just be a "preparation" for future content. But let me re-phrase my previous statement. I have never ever seen any unit in DCS World, use smoke launchers. Neither AI vehicles of any type, or player controlled. But I have seen reactive armour getting triggered alot, and it is a common misunderstanding that this is smoke launchers. Let me be very succinct and forthright in my response: 1. Which part of my experience in coding ground vehicles did you fail to recognise? 2. Smoke is coded for armoured vehicles as I have used it! Have you? 3. Too many people here try and spread misinformation and fake news..... smoke does exist full stop. 4. Know your subject matter is key when responding. Anecdotal comments do not cut the mustard. 5. Check the lua files and prove me wrong. This may come across as a tad brutal but I do tire of people thinking they know something when they don't....... especially when they don't have firsthand experience. This is happening all too often in the forums recently. Sometimes it amuses me but in this particular instance, I can bite my tongue no longer. It is you that has the misunderstanding not other posting here. Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC]
Darkwolf Posted September 16, 2018 Posted September 16, 2018 Instead of bragging like a 12 yo over your experience maybe you could explain us how to use it ? [sIGPIC][/sIGPIC] PC simulator news site. Also....Join the largest DCS community on Facebook :pilotfly:
SUNTSAG Posted September 16, 2018 Posted September 16, 2018 Instead of bragging like a 12 yo over your experience maybe you could explain us how to use it ? There is no bragging taking place I am reserved about the things I do. All I have done is highlight an inaccuracy based on experience nothing more nothing less. I deal in fact not fiction so your comment is unwarranted. Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC]
razo+r Posted September 16, 2018 Posted September 16, 2018 Smoke works for AI tanks/vehicles only as far as I know.
NeMoGas Posted September 16, 2018 Posted September 16, 2018 The way the smoke works is that any weapon that actually damages the vehicle with the ability to pop smoke will cause it to do so. If you hit the vehicle with a weapon that kills it outright it will not pop smoke. Also if you hit the vehicle with weapons that do no damage it will also not pop smoke. It is completely controlled by the AI and works even if you take direct control of the vehicle. As far as I can tell it has no real defensive value, and is more of a special effect.
pepin1234 Posted September 17, 2018 Posted September 17, 2018 Your statement is incorrect and yes they can. I have coded enough ground vehicle mods to use smoke launchers to know that they have that ability. To evidence this simply: 1. Open up the challenger tank edm in the model viewer. 2. Select show connectors. You will the see the connectors attributed to the launching of smoke canisters. :thumbup: thanks Sr. for the info if you don't mind will be nice to see some pictures (or video) of your coded smoke. :thumbup: [sIGPIC][/sIGPIC]
SUNTSAG Posted September 18, 2018 Posted September 18, 2018 Hi pepin1234, No problem......here you go:thumbup: Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC]
pepin1234 Posted September 18, 2018 Posted September 18, 2018 (edited) Good video. Seem they have a circular 360 dispenser. With a 180 linked to the turret direction and a higher and timing longer smoke will rock as IRL. Edited September 18, 2018 by pepin1234 [sIGPIC][/sIGPIC]
DTS_Maton Posted October 30, 2018 Posted October 30, 2018 (edited) i would call that in need of an upgrade then Edited October 30, 2018 by DTS_Maton
Rescue Posted November 25, 2018 Posted November 25, 2018 i would call that in need of an upgrade then We need this!
Silver_Dragon Posted November 25, 2018 Posted November 25, 2018 i would call that in need of an upgrade then For make that "realistic", can require build new 3D effects similarly to the new 3D explosions and implement grenade launch animations and 3D objects (Has a "grenade" 3D object on DCS). For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Fri13 Posted November 25, 2018 Posted November 25, 2018 That is what I would like to see in DCS. A actually working smoke screen, its usefulness depending lots of the wind. Now it is just silly to see the quick smoke just as an placeholder "it is there" and not proactive but result of getting hit. And that all should be affecting to every IR maverick or even laser guided maverick if the vehicle can launch a IR smoke screen. AI to have logic to launch smoke screen and then move a little or to secondary position would be great feature too, as it would make every strafe less effective when you can't see the target in last seconds of attack. It would as well make huge difference to example Vikhr deployment as it doesn't get affected at all like IR or laser guided mavericks would get because the guidance comes from the launching platform that doesn't rely seeing the target, but you would be guiding manually the missile so if the target moves when you lose contrast lock, you will miss target. BUT, all this should be time era dependent for the mission. So 1978 mission would not have same capabilities as 2005 mission. That is huge challenge for the ED to make the ground units "modifications" for so. Of course the smoke screen is mainly visual effect with tactical element and usefulness, but it requires couple things first to be correctly implemented. 1) Weather system that is affecting to it and all sensors (targeting pods, cameras etc) 2) AI logic to use them correctly (launch before getting hit, spotting enemies, missiles etc as threat and reacting to them with smoke screens, preparing attacks and defensive positions with smokes etc). And AI logic to actually able spot the target/threat correctly (vision cones, communication, reaction delays etc). And both of those requirements are huge! i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Satarosa Posted March 8, 2019 Author Posted March 8, 2019 For make that "realistic", can require build new 3D effects similarly to the new 3D explosions and implement grenade launch animations and 3D objects (Has a "grenade" 3D object on DCS). +1 Real War, Youtube Channel: https://www.youtube.com/channel/UCCs1uki5QsyuHUdvtmWJTOg?view_as=subscriber Real War, Voice Chat: https://discord.gg/UGa3KMe [sIGPIC][/sIGPIC]
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