silentbob11 Posted October 27, 2018 Posted October 27, 2018 Hi has anyone experienced bombs always falling short of target when using CCRP AUTO mode? CCIP works fine for me but trying to bomb stuff with AUTO mode CCRP always results in bombs falling short and missing the targets. SB11 CPU: intel Core i7 9700K ~ 3.6 GHZ , nVidia RTX2060 SUPER, 32GB 3300 Mhz RAM, DELL 24" LED. Windows 10
npole Posted October 27, 2018 Posted October 27, 2018 There's no guided or self-adjusted bombs, CCRP (Auto) is much less precise than CCIP. Also be sure to not use the snake eye (retarded) bombs in CCRP without activating the RET ...in theory they can be used without it, but in practice they go all over the place.
silentbob11 Posted October 29, 2018 Author Posted October 29, 2018 There's no guided or self-adjusted bombs, CCRP (Auto) is much less precise than CCIP. Also be sure to not use the snake eye (retarded) bombs in CCRP without activating the RET ...in theory they can be used without it, but in practice they go all over the place. Hi npole I know that dropping CCRP doesn't mean the bombs are self adjusted or guided, and I don't use RET bombs with CCRP... just plain ol' MK-83's or MK-84's - and they ALWAYS miss..:( I just wanted to know if I'm doing something wrong...or CCRP is just not a good method for accurate bombing :doh: SB11 CPU: intel Core i7 9700K ~ 3.6 GHZ , nVidia RTX2060 SUPER, 32GB 3300 Mhz RAM, DELL 24" LED. Windows 10
VFA41_Lion Posted October 30, 2018 Posted October 30, 2018 CCRP is excellent when given actual good target coordinates as provided by an A/G radar or targeting pod. Designating waypoints or slewing around in the HUD is never going to be as good as those two
silentbob11 Posted October 30, 2018 Author Posted October 30, 2018 any ETA on the F-18 TGP? :bounce::bounce::bounce: CPU: intel Core i7 9700K ~ 3.6 GHZ , nVidia RTX2060 SUPER, 32GB 3300 Mhz RAM, DELL 24" LED. Windows 10
npole Posted October 30, 2018 Posted October 30, 2018 Hi npole I know that dropping CCRP doesn't mean the bombs are self adjusted or guided, and I don't use RET bombs with CCRP... just plain ol' MK-83's or MK-84's - and they ALWAYS miss..:( I just wanted to know if I'm doing something wrong...or CCRP is just not a good method for accurate bombing :doh: SB11 You're not doing anything wrong and you're not alone. CCRP with unguided bombs are already a pain to use on an aircraft with the full set of sensors in order (A10C) and a working INS and wind correction, with the F18 that is far to be completed and without a TGP they are much less precise than using them with CCIP at a correct angle. In other words: it's "normal".
Robin_Hood Posted October 31, 2018 Posted October 31, 2018 Interestingly, Jay Stout in his Hornets Over Kuwait seems to differ, saying visual HUD designation were the best (this is 1991): Visual deliveries in the daytime are the most accurate. The pilot is able to see the target directly rather than through another sensor such as the FLIR or the radar. Generally, all squadron pilots will have a circular error of probability (CEP) of less than fifty feet when bombing visually. (...) FLIR bombing is the next most accurate.Admittedly, this was with the other FLIR pod. And in case you're wondering if he's talking about CCIP, he talks several times about designating visually, and at lease sometimes makes it clear he's using the AUTO mode: My plan was to roll in, break my radar designation (which I didn’t really need, and was less accurate than a visual designation), designate my target visually through the HUD, and make my attack. I might add that in the book he often talks about bombing tanks and such one bomb at a time. 2nd French Fighter Squadron
VFA41_Lion Posted October 31, 2018 Posted October 31, 2018 in the real jet, designation via HUD might be way more precise than what we currently have, which would be nice
sirrah Posted October 31, 2018 Posted October 31, 2018 CCRP is excellent when given actual good target coordinates as provided by an A/G radar or targeting pod. Designating waypoints or slewing around in the HUD is never going to be as good as those two When I first started trying auto (ccrp) mode, I actually had several perfect hits with using the HUD slew method. Even some multiple ground target kills (setting bombs to multiple release and with the correct target spacing), which felt fantastic! :thumbup: Unfortunately they seem to have been lucky hits, as during the weeks after that, I noticed that 90% of my "auto" bomb runs were absolute rubbish and I ended up with empty stores and all enemy targets still very much intact... :doh: in the real jet, designation via HUD might be way more precise than what we currently have, which would be nice If what NPOSuperhornet says, is true I really hope this inaccuracy will be fixed soon. System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
Zyll Posted October 31, 2018 Posted October 31, 2018 Perhaps the upcoming JHMCS update will address this. Designating by looking at the target I mean.
sirrah Posted October 31, 2018 Posted October 31, 2018 Perhaps the upcoming JHMCS update will address this. Designating by looking at the target I mean. Will JHMCS also allow for ground target designation? Always thought is was only available for A/A targeting (excuse my ignorance) System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
Zyll Posted October 31, 2018 Posted October 31, 2018 i'm not an authoritative source, but I read in an earlier non-ED post that the helmet system can be used for this purpose. Would love to hear more on this if its indeed true
Dangerman Posted November 2, 2018 Posted November 2, 2018 It’s not just about marking the target correctly, it’s also about height channel. Best height sensor is forward firing to ascertain absolute slant range so targeting computer can resolve correct target parameters to release the weapon. Less accurate is a vertical channel for height and positional difference for lateral plane distance. No idea what height the f18 system is using in various delivery modes. Doesn’t appear to be selectable or displayed. My previous types would tell you what is giving your height solution and it was selectable depending on delivery method. A good but extreme example is watching the target diamond march across the ground because the HUD is drawing at the correct angle and correcting for the stored target altitude .....try it coming off a mountain range into low ground whilst at low level. In summary, for any weapon delivery, you need a height parameter for weapon computer calculations. It’s about trigonometry
Eldur Posted November 2, 2018 Posted November 2, 2018 The problem in a nutshell, as it's being shared across all modules in some way (pic by Frederf, p. 3, click image):
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