Shadow_1stVFW Posted November 7, 2018 Posted November 7, 2018 I just went up and tested some of the sidearm fixes: -Sidearm keeps lock when the aircraft is not pointing at the target. -Sidearm keeps lock after firing when another missile remains in the aircraft -Sidearm does not have volume control (Sidewinder volume control also fixed Here is what I found, -The Sidearm does drop it's lock after firing. The tone will change from lock, to acquiring. -The next missile will not lock onto anything, and the tone will not change, dispite turing away and back in -Caging and uncaging does not affect this -The A/G target undesig button does not unlock the sidearm per the manual -Still only able to fire the second missile by deselecting and reelecting the SA. This is on version 2.5.3.23788 Open Beta Track File In this track I attempt to engage multiple SA-6 radars. You can see I fire one, attempt to gain another lock, cage/uncage, A/G undesig, turn. It isn't until I reelect the missile I am able to fire again. The third missile I show just a release to show the missile isn't still locked as it goes ballistic off the rail. And the last missile is a hit after reelecting the missile. Hope this helps Aurora R7 || i7K 8700K || 2TB 7200RPM SATA 6Gb/s || 2TB M.2 PCIe x4 SSD || GTX 1080 Ti with 11GB GDDR5X || Windows 10 Pro || 32GB Dual Channel DDR4 at 2667MHz || Virpil Warbird Base || Virpil T-50 Stick || Virpil MT-50 Throttle || Thrustmaster TPR Pedals || Oculus Rift
ricktoberfest Posted November 7, 2018 Posted November 7, 2018 What about that age old bug of the gun firing when sidearms are selected sometimes? Have you tried that? Sent from my iPhone using Tapatalk
Ramsay Posted November 7, 2018 Posted November 7, 2018 (edited) Thanks for testing. I wasn't sure if anything had been patched for the AV-8B - only the "dcs_manifest.x86_64" was updated in the "DCS World\Mods\aircraft\AV8BNA" folder today, in Open Beta 2.5.3.23788. Note: The new AGM-65E's that came with the Hornet update have a new 'loft' profile that also works for the Harrier. At slow speeds (i.e. 300 KTAS), they'll climb +4000 ft to reach their target, while launched at 540 KTAS, the profile is much flatter. Impact finishes as a 30° 'top down' attack, rather than the past 'side armour' hit. Edited November 7, 2018 by Ramsay i9 9900K @4.8GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 11 Pro x64, Odyssey G93SC 5120X1440
JackHammer89 Posted November 7, 2018 Posted November 7, 2018 Not just me then. Been trying to figure out if I was doing something wrong.
Muybonito523 Posted November 8, 2018 Posted November 8, 2018 I tested today, still had to recycle the sidearm selection in the stores menu in order to get a lock, still locked after I turned away from target 180 degrees and was still able to fire a sidearm and it turned towards the target. Sidearms seem to be just as finicky as before to me. Cannot find this volume knob described am I blind, I feel embarrassed because I've been flying this AV-8B since day one and I cant find it for the life of me LoL. i7 7800x @ 4.2Ghz I MSI M7ACK X299 I 32GB G Skill Ripjaws DDR4 2400 I ASUS STRIX GTX 1080Ti I Samsung EVO 960 500GB M.2 PCIe SSD I TM 16000M STICK / HOTAS / TM Pedals I Oculus Rift VR CV1 VF-111 Sun Downers [sIGPIC][/sIGPIC] Virtual Carrier Strike Group 1 | Discord
FoxDelta Posted November 8, 2018 Posted November 8, 2018 i guess the change log was ahead of its time my projects: https://www.sim-addons.com/ https://www.shapeways.com/shops/sim-addons-1 AV8B nozzle lever https://forums.eagle.ru/showthread.php?t=233670 F18C fingerlifts https://forums.eagle.ru/showthread.php?t=234747 F18C radar elevation https://forums.eagle.ru/showthread.php?t=248080
Ghostdragons445 Posted November 8, 2018 Posted November 8, 2018 Indeed still had to cycle the sidearms
Shrike88 Posted November 8, 2018 Posted November 8, 2018 So bug fixed, not 100% but 50% fixed. Sad was looking forward to rapid deployment of AGM122 on separate targets.
Seth0351 Posted November 8, 2018 Posted November 8, 2018 What about that age old bug of the gun firing when sidearms are selected sometimes? Have you tried that? I gotchyu fam Still a bug, but not as bad. I was able to fire off a sidearm after flipping through the master modes a few times. Steps to repeat: 1. Be in Harrier, switch to AA Guns 2. Switch back to A/G, select and fire sidearm 3. BrrrrrtHarrier_Sidearm_Bug.trk
Rex854Warrior Posted November 8, 2018 Posted November 8, 2018 (edited) You guys do realize the reason why no bug was fixed is because no changes made it to the latest OB right ? Happens all the time with ED, changes are made a couple of days before a patch and they sometimes don't go in. ... only the "dcs_manifest.x86_64" was updated in the "DCS World\Mods\aircraft\AV8BNA" folder today... The manifest is not a part of the aircraft systems. I still encounter the same problems as I did before with sidearms. Edited November 8, 2018 by Rex854Warrior [sIGPIC][/sIGPIC]
Seth0351 Posted November 8, 2018 Posted November 8, 2018 https://forums.eagle.ru/showpost.php?p=3680294&postcount=33 DCS AV-8B NA by RAZBAM Sidearms issues fixed: - Sidearm keeps lock when the aircraft is not pointing at the target. - Sidearm keeps lock after firing when another missile remains in the aircraft - Sidearm does not have volume control (Sidewinder volume control also fixed Fixed Magnetic compass not moving when aircraft INS is not aligned is also fixed
Rex854Warrior Posted November 8, 2018 Posted November 8, 2018 (edited) https://forums.eagle.ru/showpost.php?p=3680294&postcount=33 In a world where ED would look at when a changelog was posted and make it correspond with when changes were made yes quoting the changelog would work but take the OB release from two weeks ago, patches for the viggen, few items added since but you'll notice that almost the same is back in this week's OB changelog because two weeks ago nothing was fixed or added for the viggen. They didn't make it through. Edited November 8, 2018 by Rex854Warrior [sIGPIC][/sIGPIC]
Ramsay Posted November 9, 2018 Posted November 9, 2018 (edited) - only the "dcs_manifest.x86_64" was updated in the "DCS World\Mods\aircraft\AV8BNA" folder today, in Open Beta 2.5.3.23788. In a world where ED would look at when a changelog was posted and make it correspond with when changes were made yes quoting the changelog would work but take the OB release from two weeks ago, patches for the viggen, few items added since but you'll notice that almost the same is back in this week's OB changelog because two weeks ago nothing was fixed or added for the viggen. They didn't make it through. Note: The Open Beta 'Hot Fix' includes additional updated files ("AV8B_FM.dll.crypt" and "AV8B_CPT.dll.crypt") So it's worth retesting the Sidearm's, etc. in DCS Open Beta 2.5.3.23954 Edited November 9, 2018 by Ramsay i9 9900K @4.8GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 11 Pro x64, Odyssey G93SC 5120X1440
=DECOY= Posted November 9, 2018 Posted November 9, 2018 Guys Apologies it appears this didn't make into the update for some reason, we will provide this in the next update with other fixes awell. Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2
Rex854Warrior Posted November 9, 2018 Posted November 9, 2018 (edited) Guys Apologies it appears this didn't make into the update for some reason, we will provide this in the next update with other fixes awell. Really ? looks like the changes are in with the hot fix ^^, at least I can fire all my sidearms on target without having to reselect them. EDIT : it's pretty inconsistent but it's better then before, you also can't unlock the sidearm by pressing the unlock button as per the manual but that wasn't in the changelog. Volume works. Edited November 9, 2018 by Rex854Warrior [sIGPIC][/sIGPIC]
=DECOY= Posted November 9, 2018 Posted November 9, 2018 Really ? looks like the changes are in with the hot fix ^^, at least I can fire all my sidearms on target without having to reselect them. EDIT : it's pretty inconsistent but it's better then before, you can also not unlock the sidearm by pressing the unlock button as per the manual but that wasn't in the changelog. Volume works.It looks like some have gone through Will do a check Thank you Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2
Rex854Warrior Posted November 9, 2018 Posted November 9, 2018 (edited) How do you change the volume? Right side console, radio panel bottom left there should be two stacked rotatives one for AUX and one for GROUND (intercom I guess). The one for the sidearm and sidewinder volume is the top rotative (AUX). I'm wondering if it also controls alert volume ? Edited November 9, 2018 by Rex854Warrior [sIGPIC][/sIGPIC]
tea_cypher Posted November 9, 2018 Posted November 9, 2018 Decoy, at least on hotstart, the volume dosent seem to default correctly and the SA is silent until you twiddle the aux nob, even though it appeara to be max. Great to see progress being made on the bird!
Muybonito523 Posted November 9, 2018 Posted November 9, 2018 Right side console, radio panel bottom left there should be two stacked rotatives one for AUX and one for GROUND (intercom I guess). The one for the sidearm and sidewinder volume is the top rotative (AUX). I'm wondering if it also controls alert volume ? Thank you for this, for the life of me couldnt figure this pit last night. i7 7800x @ 4.2Ghz I MSI M7ACK X299 I 32GB G Skill Ripjaws DDR4 2400 I ASUS STRIX GTX 1080Ti I Samsung EVO 960 500GB M.2 PCIe SSD I TM 16000M STICK / HOTAS / TM Pedals I Oculus Rift VR CV1 VF-111 Sun Downers [sIGPIC][/sIGPIC] Virtual Carrier Strike Group 1 | Discord
corvinus Posted November 9, 2018 Posted November 9, 2018 Right side console, radio panel bottom left there should be two stacked rotatives one for AUX and one for GROUND (intercom I guess). The one for the sidearm and sidewinder volume is the top rotative (AUX). I'm wondering if it also controls alert volume ? Thanks! I found the rotary the other day, but did not relate it to the sidearm. Will try it out!
TheKardinal Posted November 10, 2018 Posted November 10, 2018 So bug fixed, not 100% but 50% fixed. Sad was looking forward to rapid deployment of AGM122 on separate targets. Agreed. I have been shot down more than once in BlueFlag because of sidearm issues causing distraction and tempting me to linger too long near enemy defences.
fargo007 Posted November 10, 2018 Posted November 10, 2018 With the sidearm selected, and a target locked up, the gun still fires instead of launching the sidearm. Selecting it via the stores menu and/or the buttons on the top row. When will this be fixed once and for all? Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/
jeffyd123 Posted November 10, 2018 Posted November 10, 2018 I assigned button 7 of the armament control panel to one of my hats so i can turn sidearms on and off easily and it works flawlessly. my gun has never fired using this method i7 8700K @ 4.4Ghz, 16G 3200 RAM, Nvidia 1080Ti, T16000 HOTAS, TIR5, 75" DLP Monitor
fargo007 Posted November 10, 2018 Posted November 10, 2018 Thanks, I'll give that a try. Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/
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