4eyes Posted December 31, 2018 Share Posted December 31, 2018 Can the interior cockpit color be changed? Visually, I have problems with very dark or total black cockpits. A dark blue, green, or a shade of grey would help. If, not, no big deal. I'll try to learn as is. Link to comment Share on other sites More sharing options...
DmitriKozlowsky Posted December 31, 2018 Share Posted December 31, 2018 (edited) You may be onto something here. I just tried it. But, aerodynamically, that only works from 80 knots and faster. Below 80, and definitely at 70, there is no lift that sufficiently increases weight on wheels, and A-4E lands with spoilers out. Spoilers add drag without contributing to lift, flaps increase drag but increase lift. A-4E spoilers create slight down vector lift, increasing weight on wheels after touchdown for improved traction. Stick forward at 70-80 knots IAS and faster would push the nose down increasing weight on front gear only. But slower then that, there is insufficient air flow over wings and elevators to make a difference one way or another. I am experiencing poor brake performance at 60, 50 knots. Below 40 and slower at taxi speeds, wheel brake performance is acceptable. But I find myself, at that speed, running out of runway. I aerobrake (at 10 AOA) untill a/c rotates itself and fnt gear touches, then apply wheel brakes and drag chute (in aircraft that have one). Common wisdom is that pilot should not force fnt gear down , let the aircraft aerobrake and rotate down on its own. Perhaps that rule is relaxed in A-4E-C. So it just seems that in A-4E-C , stick fwd while engaging wheel brakes is a quirk of this module. I think we can live with that, given that rest of the mod is really good. I have DCS: AV-8B/NA and Harrier is my favorite module, followed by A-10C, then F-5E is behind Hog, as it is simple to fly and fight, and very fun mod. A-4E-C , fills similar notch as F-5E. Straightforward, high performance, small, nible type. Plus we have training opportunity to practice carrier approaches with actual trap. Edited December 31, 2018 by DmitriKozlowsky Link to comment Share on other sites More sharing options...
heinzknocke Posted December 31, 2018 Share Posted December 31, 2018 Morning fellow dcs'ers One small problem i'm having everything works fine start up, taxi, take off and flight but every time I try to land boom explosion. Now either i'm doing something wrong or there's a problem i'm not sure which. I admit im using 1.5.8 as my computers getting on a bit and cannot use 2.5 is that the problem ? any suggestions ? Heinz Link to comment Share on other sites More sharing options...
DmitriKozlowsky Posted December 31, 2018 Share Posted December 31, 2018 Post mission track. Off hand, check your aircraft configuration and watch your vertical velocity (VV), sometimes called sink rate. Touchdown with -5 m/s (or feet per second) or less. Check aircraft pre-landing config. Speed Brake out Flaps DOWN SPOILER ARM ON Gear Down & Locked AOA around 10-12 deg and use Glideslope Indicator. 130 knots air speed at runway threshhold VV less then -5 meters/second Link to comment Share on other sites More sharing options...
norbot Posted December 31, 2018 Share Posted December 31, 2018 Can the interior cockpit color be changed? Visually, I have problems with very dark or total black cockpits. A dark blue, green, or a shade of grey would help. If, not, no big deal. I'll try to learn as is. I don't think you can easily change the cockpit color, but most fighter, attack and civilian aircraft have a black and white cockpit design. Try turning the floodlights on and increase the instrument illumination, that makes the cockpit brighter. A-10A, A-10C, A-10C II, AV-8B, F-5E, F-16C, F/A-18C, F-86F, Yak-52, Nevada, Persian Gulf, Syria, Supercarrier, Combined Arms, FW 190 A-8, FW 190 D-9, Spitfire LF Mk. IX, Normandy + WWII Assets Pack Link to comment Share on other sites More sharing options...
heinzknocke Posted December 31, 2018 Share Posted December 31, 2018 Post mission track. Off hand, check your aircraft configuration and watch your vertical velocity (VV), sometimes called sink rate. Touchdown with -5 m/s (or feet per second) or less. Check aircraft pre-landing config. Speed Brake out Flaps DOWN SPOILER ARM ON Gear Down & Locked AOA around 10-12 deg and use Glideslope Indicator. 130 knots air speed at runway threshhold VV less then -5 meters/second Thanks for the reply i'll give it a go Heinz Link to comment Share on other sites More sharing options...
DeathAngel1 Posted December 31, 2018 Share Posted December 31, 2018 My DCS crashes every time, when im trying to start from carrier`s ramp with A-4E. Is this bug? ..:NAVY PILOTS ARE THE THE BEST PILOTS:.. Link to comment Share on other sites More sharing options...
Mud Posted December 31, 2018 Share Posted December 31, 2018 My DCS crashes every time, when im trying to start from carrier`s ramp with A-4E. Is this bug? From the original post of this thread - bugs section: Aircraft cannot cold start from a carrier deck due to carrier movement and use of the huffer for startup. Known solution: Start all carrier missions hot Spoiler W10-x64 | Z390 Gigabyte Aorus Ultra | Core i7 9700K @ 4.8Ghz | Noctua NH-D15 Corsair 32Gb 3200 | MSI RTX 3080ti Gaming X Asus Xonar AE | TM Hotas Warthog MFG Crosswind pedals | Valve Index Link to comment Share on other sites More sharing options...
DeathAngel1 Posted December 31, 2018 Share Posted December 31, 2018 From the original post of this thread - bugs section: Aircraft cannot cold start from a carrier deck due to carrier movement and use of the huffer for startup. Known solution: Start all carrier missions hot Ok, thanks, so its a bug. I hope they will fix it. BTW mod is awesome. Thanks a lot guys! :thumbup: ..:NAVY PILOTS ARE THE THE BEST PILOTS:.. Link to comment Share on other sites More sharing options...
Mud Posted December 31, 2018 Share Posted December 31, 2018 Ok, thanks, so its a bug. I hope they will fix it. BTW mod is awesome. Thanks a lot guys! :thumbup: I think it's more a limitation due to their limited access to the DCS code actually. So not really a bug. Spoiler W10-x64 | Z390 Gigabyte Aorus Ultra | Core i7 9700K @ 4.8Ghz | Noctua NH-D15 Corsair 32Gb 3200 | MSI RTX 3080ti Gaming X Asus Xonar AE | TM Hotas Warthog MFG Crosswind pedals | Valve Index Link to comment Share on other sites More sharing options...
DeathAngel1 Posted December 31, 2018 Share Posted December 31, 2018 Can this mod use AGM-45B? Or only "A" version? ..:NAVY PILOTS ARE THE THE BEST PILOTS:.. Link to comment Share on other sites More sharing options...
DeathAngel1 Posted January 1, 2019 Share Posted January 1, 2019 And there are 3 versions of mod also - A-4E 100, A-4E 101 and A-4E 102. I ve installed A-4 E 102. Is this the last version of the mod? Thanks! ..:NAVY PILOTS ARE THE THE BEST PILOTS:.. Link to comment Share on other sites More sharing options...
norbot Posted January 1, 2019 Share Posted January 1, 2019 And there are 3 versions of mod also - A-4E 100, A-4E 101 and A-4E 102. I ve installed A-4 E 102. Is this the last version of the mod? Thanks! Yes, version 1.02 is the latest (link in first post of this thread). A-10A, A-10C, A-10C II, AV-8B, F-5E, F-16C, F/A-18C, F-86F, Yak-52, Nevada, Persian Gulf, Syria, Supercarrier, Combined Arms, FW 190 A-8, FW 190 D-9, Spitfire LF Mk. IX, Normandy + WWII Assets Pack Link to comment Share on other sites More sharing options...
norbot Posted January 1, 2019 Share Posted January 1, 2019 Can this mod use AGM-45B? Or only "A" version? In the current state you can only use the AGM-45A. I don't know if another version of the Shrike is planned. But there are loads of other weapons. ;) A-10A, A-10C, A-10C II, AV-8B, F-5E, F-16C, F/A-18C, F-86F, Yak-52, Nevada, Persian Gulf, Syria, Supercarrier, Combined Arms, FW 190 A-8, FW 190 D-9, Spitfire LF Mk. IX, Normandy + WWII Assets Pack Link to comment Share on other sites More sharing options...
DeathAngel1 Posted January 1, 2019 Share Posted January 1, 2019 (edited) In the current state you can only use the AGM-45A. I don't know if another version of the Shrike is planned. But there are loads of other weapons. ;) Thanks for answer! Is there any Manual for A-4? Because there are a lot of systems in this plane, and I want to learn about it. Is TACAN and ILS systems working? Or still WIP? Edited January 1, 2019 by DeathAngel1 ..:NAVY PILOTS ARE THE THE BEST PILOTS:.. Link to comment Share on other sites More sharing options...
JagHond Posted January 1, 2019 Share Posted January 1, 2019 +1. Even if would take a proper bit of time, would be a godsend. With best regards. Link to comment Share on other sites More sharing options...
norbot Posted January 1, 2019 Share Posted January 1, 2019 Thanks for answer! Is there any Manual for A-4? Because there are a lot of systems in this plane, and I want to learn about it. Is TACAN and ILS systems working? Or still WIP? You can try Wheelyjoe's guide here, post #42: https://forums.eagle.ru/showthread.php?t=225016&page=5. I think it's the best you can find at the moment. TACAN is working on fixed (ground) stations. ILS not but INS with two waypoints. A-10A, A-10C, A-10C II, AV-8B, F-5E, F-16C, F/A-18C, F-86F, Yak-52, Nevada, Persian Gulf, Syria, Supercarrier, Combined Arms, FW 190 A-8, FW 190 D-9, Spitfire LF Mk. IX, Normandy + WWII Assets Pack Link to comment Share on other sites More sharing options...
DeathAngel1 Posted January 1, 2019 Share Posted January 1, 2019 So A-4 TACAN system is not working on carrier's ATM? ..:NAVY PILOTS ARE THE THE BEST PILOTS:.. Link to comment Share on other sites More sharing options...
norbot Posted January 1, 2019 Share Posted January 1, 2019 So A-4 TACAN system is not working on carrier's ATM? Correct. :cry: A-10A, A-10C, A-10C II, AV-8B, F-5E, F-16C, F/A-18C, F-86F, Yak-52, Nevada, Persian Gulf, Syria, Supercarrier, Combined Arms, FW 190 A-8, FW 190 D-9, Spitfire LF Mk. IX, Normandy + WWII Assets Pack Link to comment Share on other sites More sharing options...
AcroGimp Posted January 1, 2019 Share Posted January 1, 2019 (edited) The TACAN can only detect non-moving, static stations (ground) due to an SDK limitation, so you have to use the INS to get close to the Boat and then find it visually, like real life. One way is to plot the course of the Boat and predict LatLon every 12-18 minutes and just have a reference table of location vs time hacks. If it is X time the Boat is a t Y coordinates, this is how they would have done it IRL. Helps if you set the Boat to cruise at speeds that are easily divisable by 6 or 10, so 12, 18 or 20 knots - makes the math for Boat position easy (Boat is moving 1 nm every 5 minutes at 12 Knts) - then fly the approach at INS ground speeds that are easily divisable by 5 or 6 (240 and 300 kts) to make the math in-cockpit easy (example: plane is covering 4 nm per minutes over the groundsea at 240 on the INS groundspeed, 5nmMinute at 300). It is very rare the Boat is just cruising around with TACAN on since it gives away the position of the Boat. So instead of TACAN, you set an INS waypoint at a location that is equivalent to the Case III hold point from a known location of the Boat, and fly the Case III tofrom that point - I will be posting a video demonstrating this later today. The navigation methods echniques though will be the same as my TACAN Non Precision Approach video With this method you can actually fly non-precision Case III approaches, including holds, in low visibility conditions, like real life. DISCO, CO vVMA-131 Diamondbacks, vCSG-1 Edited January 1, 2019 by AcroGimp [sIGPIC][/sIGPIC] A-4E | F-5E | F-14B | F/A-18C | AV-8B NA | UH-1H | FC3 | Yak-52 | KA-50 | Mi-8 | SA-342 i7 8700K | GTX 1070 Ti | 32GB 3000 DDR4 FAA Comm'l/Instrument, FAST Formation Wingman, Yak-52 Owner/Pilot Link to comment Share on other sites More sharing options...
tmansteve Posted January 1, 2019 Share Posted January 1, 2019 (edited) After I land, I bring up the rearming screen and after selecting weapons, the plane stays empty. This also happens when I need more fuel. Everything works when I start the mission. Any ideas as not sure this is a bug. Update: Found topic a few pages back and think that I have to have the canopy open. Doh!!!!! Cheers Edited January 1, 2019 by tmansteve Link to comment Share on other sites More sharing options...
javelina1 Posted January 1, 2019 Share Posted January 1, 2019 After I land, I bring up the rearming screen and after selecting weapons, the plane stays empty. This also happens when I need more fuel. Everything works when I start the mission. Any ideas as not sure this is a bug. Update: Found topic a few pages back and think that I have to have the canopy open. Doh!!!!! Cheers Yep, gotta keep the canopy open to chat with the ground crew. :) MSI MAG Z790 Carbon, i9-13900k, NH-D15 cooler, 64 GB CL40 6000mhz RAM, MSI RTX4090, Yamaha 5.1 A/V Receiver, 4x 2TB Samsung 980 Pro NVMe, 1x 2TB Samsung 870 EVO SSD, Win 11 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, Varjo Aero, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro2 Full Tower Case, Seasonic GX-1200 ATX3 PSU, PointCTRL, Buttkicker 2, K-51 Helicopter Collective Control Link to comment Share on other sites More sharing options...
AcroGimp Posted January 1, 2019 Share Posted January 1, 2019 Limit of non-SDK aircraft, you can only refuel with engine on (canopy open), re-arm requires you shut the engine down, don't do it on a carrier because you cannot start on a moving carrier currently. DISCO, CO vVMA-131 Diamondbacks, vCSG-1 [sIGPIC][/sIGPIC] A-4E | F-5E | F-14B | F/A-18C | AV-8B NA | UH-1H | FC3 | Yak-52 | KA-50 | Mi-8 | SA-342 i7 8700K | GTX 1070 Ti | 32GB 3000 DDR4 FAA Comm'l/Instrument, FAST Formation Wingman, Yak-52 Owner/Pilot Link to comment Share on other sites More sharing options...
heinzknocke Posted January 1, 2019 Share Posted January 1, 2019 Good Evening Are there any plans for other aircraft ? Would it be possible for you to get hold of the BANA PROJECT BUCCANER and complete it, if they would let you. You've done some fantastic work on the A4 really loving it Thank you Heinz Link to comment Share on other sites More sharing options...
Dlam1995 Posted January 1, 2019 Share Posted January 1, 2019 Has there been any tweak that would allow having the A4E installed in such a way that integrity checks would pass so you can run on other servers with the mod installed, or no? Link to comment Share on other sites More sharing options...
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