Speedbrake Posted February 14, 2019 Posted February 14, 2019 (edited) After the most current beta patch 2/13/2019, my A-4E-C blows up at the very start of the mission, just after the start screen. I went into mission editor and removed all weapons and it still blows up!!! Not sure what the problem as before the patch I've flown the mission several times. Anyone experiencing this after patching? No problem if I go to a mission with the F/A-18C. Edited February 14, 2019 by Speedbrake
AcroGimp Posted February 14, 2019 Posted February 14, 2019 The Dev Team is aware and they are working the issue. Continued great support from these guys. DISCO [sIGPIC][/sIGPIC] A-4E | F-5E | F-14B | F/A-18C | AV-8B NA | UH-1H | FC3 | Yak-52 | KA-50 | Mi-8 | SA-342 i7 8700K | GTX 1070 Ti | 32GB 3000 DDR4 FAA Comm'l/Instrument, FAST Formation Wingman, Yak-52 Owner/Pilot
LevelPulse Posted February 15, 2019 Posted February 15, 2019 A reply from the A-4 team will be made soon! [sIGPIC][/sIGPIC] Director | Team Coordinator ME-163B Project The DCS Modding Hub Discord PC Specs: Intel I7 8700k 4.7Ghz Gigabyte Aorus Ultra Gaming Z370 Motherboard 16GB Corsair Vengeance DDR4 3000MHz Ram 500GB Samsung Evo 850 SSD
Tomcatter87 Posted February 15, 2019 Posted February 15, 2019 It's the same for me. However, if you build a mission where the skyhawk is already airborne, you can still use it. The A-4 only blows up when you start on the ground. "Once you have tasted flight, you will forever walk the earth with your eyes turned skyward. For there you have been, and there you will always long to return." Check out my DCS content on Instagram
norbot Posted February 15, 2019 Posted February 15, 2019 Problem persists with version 2.5.4.27430 Beta (Hotfix) released today. Still explodes in a blaze of glory. :cry:
ED Team Alex Okean Posted February 15, 2019 ED Team Posted February 15, 2019 DCS internal bug - fixed internally will be in next openbeta build
fl0w Posted February 15, 2019 Posted February 15, 2019 DCS internal bug - fixed internally will be in next openbeta build Awesome! Thank you so much for being able to fix this for us!
Nero.ger Posted February 15, 2019 Posted February 15, 2019 DCS internal bug - fixed internally will be in next openbeta build thank man , really apprechiate it 'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction.
norbot Posted February 15, 2019 Posted February 15, 2019 DCS internal bug - fixed internally will be in next openbeta build Will there be another hotfix or do we have to wait until next regular build?
plusnine_ Posted February 15, 2019 Posted February 15, 2019 This is fantastic news, thank you for letting us know! plusnine Community A-4E-C (Textures & sounds)
20thBG_Blackwolf Posted February 16, 2019 Posted February 16, 2019 Norbot I'm going to guess we have to wait for the next update and not a hotfix. BSD Discord , BSD Website If it doesn't hover, it just sucks and blows
Shrike88 Posted February 19, 2019 Posted February 19, 2019 Would changing the spawn height a few feet via text editor in the. Miz file help it in the meantime?
Nero.ger Posted February 19, 2019 Posted February 19, 2019 no only thing you can do is use it as carrier aircraft 'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction.
AcroGimp Posted February 20, 2019 Posted February 20, 2019 You can also set an air launch near an airfield, land, refuel and rearm and then depart the airfield. DISCO [sIGPIC][/sIGPIC] A-4E | F-5E | F-14B | F/A-18C | AV-8B NA | UH-1H | FC3 | Yak-52 | KA-50 | Mi-8 | SA-342 i7 8700K | GTX 1070 Ti | 32GB 3000 DDR4 FAA Comm'l/Instrument, FAST Formation Wingman, Yak-52 Owner/Pilot
heclak Posted March 6, 2019 Posted March 6, 2019 Same same. Immediately up start. Kaboom It’s a bug in DCS and not the A-4. ED fixed it in OpenBeta but have yet to fix it in the stable release. You’ll need to wait for ED to update the stable release. Twitch | Viggen ELINT App | Community A-4E-C Module | Community A4-E Guide | Throttle detents for Hornet/Viggen/F-15C and other 3D printed parts
Ironwulf Posted March 6, 2019 Posted March 6, 2019 OK, I take that back... the first time I used it, it was worse... but now its working. Bizarre.
heclak Posted March 6, 2019 Posted March 6, 2019 OK, I take that back... the first time I used it, it was worse... but now its working. Bizarre. No worries. Its DCS, bizarre is just another normal day. Twitch | Viggen ELINT App | Community A-4E-C Module | Community A4-E Guide | Throttle detents for Hornet/Viggen/F-15C and other 3D printed parts
SmokeFan Posted March 6, 2019 Posted March 6, 2019 @devs...how far do you guys intend on going with this module? What are the main hurdles you guys are having issues with?
heclak Posted March 16, 2019 Posted March 16, 2019 (edited) DCS internal bug - fixed internally will be in next openbeta build There still seem to be part of the bug remaining which is specific to SFM aircraft. The physics of the nose wheel doesn't work if the speed is greater than 82 knots resulting in the nose wheel passing through the ground. The wheels also stop spinning which might indicate a physics engine issue. The conditions for this bug is: - mission started in the air - speed greater than 82 knots - SFM aircraft Once the speed falls below 82 knots, the SFM suddenly changes and the nose wheel starts reacting normally. The aircraft nose will rise from the ground and nose wheel will stay on the ground. This significantly affects the ability to land on a carrier due to the large stopping force of the carrier wires. Edited March 16, 2019 by heclak Twitch | Viggen ELINT App | Community A-4E-C Module | Community A4-E Guide | Throttle detents for Hornet/Viggen/F-15C and other 3D printed parts
norbot Posted March 16, 2019 Posted March 16, 2019 Never noticed the problem with the nosewheel sinking in the ground, but I'm always starting on the runway or the carrier-deck. Immediately after the start of the mission, the suspension of the nose wheel is raised slightly and the wheel is slightly above the ground (the tire is a few inches in the air). Never saw this behavior in earlier versions or with AI aircraft. I'm using version 1.3, open beta, no Steam.
heclak Posted March 16, 2019 Posted March 16, 2019 Never noticed the problem with the nosewheel sinking in the ground, but I'm always starting on the runway or the carrier-deck. Immediately after the start of the mission, the suspension of the nose wheel is raised slightly and the wheel is slightly above the ground (the tire is a few inches in the air). Never saw this behavior in earlier versions or with AI aircraft. I'm using version 1.3, open beta, no Steam. Norbot, The issue about the raised nosewheel can be handled from our side of the code, no need for ED intervention. I've actually just fixed it on my copy now. Thank you for bringing it to our attention. Twitch | Viggen ELINT App | Community A-4E-C Module | Community A4-E Guide | Throttle detents for Hornet/Viggen/F-15C and other 3D printed parts
Coxy_99 Posted March 16, 2019 Posted March 16, 2019 That nose steering gear you can do that in the SU-33
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