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Some nice VR Improvement coming!


dburne

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at 50%, i’ll be able to go from

60fps to 90fps.

 

that’s almost unbelievable

 

I wouldn't hold your breath. I don't think they ever said overall frame rates would go up by 50%.

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I think you guys are a bit too optimistic. I believe they just optimized certain areas of the terrain(s) where performance sucked previously. I would not expect 50% fps boost just everywhere.

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no they didn’t, but that is what most of us are thinking.

 

Most people thought the F14 would be released on Dec 27th ;)

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What does 50% increase in performance mean? Is that FPS? Is that the terrain engine performance is increased 50% and how does that relate to actual frame rates?

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What does 50% increase in performance mean? Is that FPS? Is that the terrain engine performance is increased 50% and how does that relate to actual frame rates?

I asked the same question. Here's Wags' answer:

https://forums.eagle.ru/showpost.php?p=3878143&postcount=2418

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What does 50% increase in performance mean? Is that FPS? Is that the terrain engine performance is increased 50% and how does that relate to actual frame rates?

 

 

what other metrics of performance are there, other than frame rate?

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What he said

 

Well that IS exciting then.

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That FPS increasement that Wags got in his simple direct testing is then amazing.

 

People who get sub 45 but above 30 could well see them often if even almost all the time then render at 45 FPS limit.

 

Dipping down to sub 30 in heavy situations instead sub 20 is another big deal.

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  • 9 months later...

Are there any plans of VR controllers improvements in matter of interactions?

 

 

I admit, that VTOL VR is best example of how flipping switches should look like. And I know, I know. Bigger, less precise etc.

 

 

But lasering buttons is immersion breaking as hell.

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Are there any plans of VR controllers improvements in matter of interactions?

 

 

I admit, that VTOL VR is best example of how flipping switches should look like. And I know, I know. Bigger, less precise etc.

 

 

But lasering buttons is immersion breaking as hell.

 

Switching back and forth from controllers to your HOTAS is also immersion breaking as hell

 

Maybe this is the solution you're looking for

(It totally changed my VR experience. I even dare to say the improvement was almost as big as going from 2D to VR)

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what other metrics of performance are there, other than frame rate?

 

FrameTime

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Switching back and forth from controllers to your HOTAS is also immersion breaking as hell

 

Maybe this is the solution you're looking for

(It totally changed my VR experience. I even dare to say the improvement was almost as big as going from 2D to VR)

 

 

100% to that, that why I thought about CaptoGloves, but they are 500$...

 

 

Also, with the improvement hand tracking, I think next generation of the headsets will just handtrack with forward faceing cameras.

 

 

But this solution is also interesting. Very much thanks for a tip!

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