Minsky Posted Thursday at 02:25 AM Posted Thursday at 02:25 AM 12 hours ago, hreich said: I found a file -clickabledata.lua in cockpit/scripts folder with this...How to modify default.lua file so i can assign those switches to my TM Warthog HOTAS? Each module has unique clickable items, so you'll have to do this by trial and error using both files as a reference. (Unless someone volunteers to spend an hour or two doing this for you.) Mind that the "Exterior Lights Master Switch" already exists and can be assigned the usual way. Alternatively, try contacting the devs directly (here or on Discord) and ask them to implement this in a future update. Dima | My DCS uploads
DP Spaz Posted Thursday at 01:08 PM Posted Thursday at 01:08 PM I did some boat ops yesterday, came across a few things I'm looking into a few things that I found wasn't working. Thought I would list them here as I may have missed some info posted already in this forum. - Haven't been able to get the TACAN to read the portable TACAN unit. I have seen this with other mods. - Not able to communicate with any carrier... Forrestal or Super Carriers. I've tried both manually thru the comms menu and also using VIACOM Pro. It always comes back with frequency 000.000 - Made 3 beautiful passes to the Forrestal CV-59, none of the approaches grabbed a wire, but certainly should of. Also noticed the hook and wheels sink into the deck a bit, seen this with other modules. May be an issue with the Forrestal. I will try a super carrier today and see how it goes. * Saw the post from @deeleyer about the launch bar and TACAN fixes, I'll give that a try today. ** I will create a new mission and see if these issues continue. Read about the mission file format changing, so maybe that's why i'm seeing these issues. All my missions are older ones that are years old. *** Saw @deeleyer post on the TACAN, I will comment out those lines and give it a try. **** Going to give Comm 2 a try as well with the changes from @deeleyer 1
DP Spaz Posted Thursday at 05:51 PM Posted Thursday at 05:51 PM Update to my last post. I created a new mission, and plopped a super carrier near. I was able to communicate with the Roosevelt without issue, both thru the comms menu and Viacom Pro. There is an issue with Viacom Pro, the "Select tunes radio" works, but doesn't switch the frequency on the receiver and it reports back the frequency 000.000. I can communicate just fine. I'll pass this on to the Viacom Pro team as I do some testing for them. Also, when contacting Roosevelt thru the comms menu, the frequency doesn't change on the receiver, but I can communicate with the boat. Can't remember for sure if it should switch the frequency, I believe since the receiver is not tuned it should not be able to communicate with the boat... but I can communicate. The TACAN didn't work with the new mission, but I made the changes that @deeleyer identified and no issue with receiving the TACAN now. 2
Arecibo Posted Thursday at 07:49 PM Posted Thursday at 07:49 PM 6 hours ago, DP Spaz said: - Made 3 beautiful passes to the Forrestal CV-59, none of the approaches grabbed a wire, but certainly should of. I had the same issue. In Training: Phantom F-4E / In the Hanger: F-14, F-16, C-130J Maps: Nevada / Kola / Syria / Afghanistan Hardware: Winwing Orion2 HOTAS Metal Warthog / Winwing Orion2 ViperAce EX Throttle / Virpil R1-Falcon Rudders Head Tracking: AI Track + OpenTrack
RustBelt Posted Friday at 04:38 AM Posted Friday at 04:38 AM 8 hours ago, Arecibo said: I had the same issue. If the AoA indicator is off, is the Hook height off? Has anyone tried passes at 8 degrees under the donut? Or using a hard IAS reference?
Recluse Posted Saturday at 10:28 PM Posted Saturday at 10:28 PM (edited) Finally getting some hands on time with this. Going through @Rudel_chw's training missions. Quick question if I may: - in the CCIP bombing training, it is mentioned that by default a single bomb is dropped with each pickle and one of the PB is shown on the left MFD and is referred to as the RPL setting, but there is no legend on the button. I mention this because by default, it seems that if I hold down my pickle button it keeps dropping bombs as long as it is held down. In fact, it is pretty hard to JUST release one. Wondering if there is a way to fix this so only 1 (or a selected RPL qty) drops. Might be my stick, but I can say that I used this button for every other module and it works as expected. - For the RPL qty, again I cannot see how to set this. The QTY buttons don't SEEM to do anything, but I may not have found the elusive RPL setting. Thanks!!! EDIT: I am thinking maybe there is interference from some other mod causing issues. I looked at an OLDER video (PRE-1.2) but I can clearly see the RPPL legend on the button which is also in @Rudel_chw's video from the 1.2 tutorial. Edited Saturday at 11:00 PM by Recluse
Steel Jaw Posted Saturday at 10:43 PM Posted Saturday at 10:43 PM So yeah sounding stupid, how to install please... "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: MSI 321CUP 32" (31.5" Viewable) 4k.
Recluse Posted Saturday at 10:50 PM Posted Saturday at 10:50 PM (edited) 7 minutes ago, Steel Jaw said: So yeah sounding stupid, how to install please... Extract the Folder VNAO_T45 into your YOURNAME\Saved Games\DCS\Mods\Aircraft folder. NOTE your folder might be called something different (e.g. DCS_open beta) or something. If you have never installed any mods before, you MIGHT have to create the Mods\Aircraft folders under the Saved Games\DCS_whatever folder Edited Saturday at 10:52 PM by Recluse 1
Rudel_chw Posted Saturday at 11:01 PM Posted Saturday at 11:01 PM 27 minutes ago, Recluse said: - in the CCIP bombing training, it is mentioned that by default a single bomb is dropped with each pickle and one of the PB is shown on the left MFD and is referred to as the RPL setting, but there is no legend on the button. I mention this because by default, it seems that if I hold down my pickle button it keeps dropping bombs as long as it is held down. When you are in RPPL Mode, that's the correct behaviour of the pickle button. 27 minutes ago, Recluse said: In fact, it is pretty hard to JUST release one. Wondering if there is a way to fix this so only 1 (or a selected RPL qty) drops. If you just want to release one bomb, use SINGLE release mode, where just one bomb is released each time you press Pickle. 27 minutes ago, Recluse said: Might be my stick, but I can say that I used this button for every other module and it works as expected. - For the RPL qty, again I cannot see how to set this. The QTY buttons don't SEEM to do anything, but I may not have found the elusive RPL setting. Thanks!!! Here is a video of mine where I release all bombs (of a single pylon) using RPPL Mode and CCIP: 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Recluse Posted Saturday at 11:05 PM Posted Saturday at 11:05 PM (edited) Thanks @Rudel_chw. My problem is that my MFD doesn't show the SINGLE selection or the RPPL button. Thinking it is some incompatibility with another mod, or something odd with the install. Will troubleshoot and see what I can find. EDIT: ODD! When I reinstall the previous version, I see the RPPL button label and the ROCKET: SINGLE legend in the MFD null Edited yesterday at 12:12 AM by Recluse 1
cj43g3r Posted 22 hours ago Posted 22 hours ago Regarding issues landing on a carrier with version 1.2, the changelog.txt includes: Improved: Flight model overhauled -Pitch buck implemented -Max speed more accurate -Stall behavior improved -Transonic pitch transient added -Speed brake causes pitch up and light turbulence If you're landing with speed brakes, you can compensate with a single click of nose trim down. Otherwise only use the speed brakes to initially decelerate, and then use the throttle without speed brakes to land. 1 1
nibbylot Posted 15 hours ago Posted 15 hours ago Thanks for the feedback everyone, it is very helpful. We are taking notes of the bugs as well. On 11/2/2025 at 9:01 PM, flyingcyrus said: Ok, finally got time for some testing... First, thanks again for this huge amount of work , resulting in a beautiful product. External model and cockpit are really on par with some paywares. But I've got a few things to complain about AOA indicator is at 8° by default, on the ground, with the aircraft steady... And in the air the readings are still shifted by those 8° (velocity vector on the horizon, pitch around 0°) On the ground, with the brakes applied, velocity vector is down around 4° (should be zero unless it's a specific behavior of the T45 HUD to show your brakes are on ) Thanks The behavior is correct. The AOA in the HUD is UNITS of AOA, not degrees. It is an arbitrary unit calculated on configuration and shows relative lift. This is a similar concept for most Navy aircraft. Check out the F-14 and it will also not show degrees AoA but Units AoA. There are also T-45 HUD tapes on YouTube that show the AoA behavior 2 My mods: T-45C Heli EFM Demo FPV Drone
deeleyer Posted 4 hours ago Posted 4 hours ago On 11/5/2025 at 2:47 PM, hreich said: I found a file -clickabledata.lua in cockpit/scripts folder with this...How to modify default.lua file so i can assign those switches to my TM Warthog HOTAS? elements["PNT_402"] = default_3_positiontumb(("Anti-Collision/Strobe Lights, BOTH/OFF/A-COLL"), devices.LIGHTS, EFM_commands.strobeLight, 402) elements["PNT_404"] = default_3_positiontumb(("Tail Lights, BRIGHT/OFF/DIM"), devices.LIGHTS, EFM_commands.tailLights, 404) elements["PNT_405"] = default_3_positiontumb(("Wing Lights, BRIGHT/OFF/DIM"), devices.LIGHTS, EFM_commands.wingLights, 405) elements["PNT_406"] = default_3_positiontumb(("Formation Lights, BRIGHT/OFF/DIM"), devices.LIGHTS, EFM_commands.formationLights, 406) elements["PNT_401"] = default_2_positiontumb(("Landing/Taxi Light, ON/OFF"), devices.LIGHTS, EFM_commands.landingLight, 401) elements["PNT_403"] = default_2_positiontumb(("Nav Lights, FLASH/STEADY"), devices.LIGHTS, EFM_commands.navLights, 403) elements["PNT_400"] = default_springloadedswitch(("Exterior Lights Master Switch"), devices.LIGHTS, EFM_commands.lightsMaster, -1,0,1, 400) Check discord, I have just uploaded some lines to bind the lights. 1
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