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Posted
Damn, if that was an in-game render....I...I..ne...need some :helpsmilie: to find words...

 

I'd like to believe that, but, as their claim of realism... Well, just remember Crashday, realism this, realism that. And when it came out it was gay-ass arcade crap. So, Carmageddon 2 still has the best crash physics of all racing games. almost 10 years down the line and they still haven't reinvented the wheel, crash damage wise. Really pathetic, imagine what could be done with current day programming tech.

Creedence Clearwater Revival:worthy:

Posted

man! this is how BS's environment should look like:

 

ArmA2Int_HINDS.jpg

 

ArmA2meeting.jpg

 

Comeon' Ed! you gotta step it up a notch ;) . lol! ;)

WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro |

|A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|

Posted
man! this is how BS's environment should look like:

 

 

Comeon' Ed! you gotta step it up a notch ;) . lol! ;)

 

 

Actually ground textures are looking worse than LO. It's the player models and vegetation saving the day ;)

 

IMO if ArmA was OFP 1.5, ArmA 2 will be OFP 1.75. It still uses a "modified" OFP engine. Same limitations, same problems we've all seen it. OFP 2 on the other hand, may be "the" game.

Posted
Too bad the ArmA engine doesn't even have thermals yet.

 

 

Wow!! That's a showstopper now is it?!?!? :megalol:

With the price of ammunition these days do not expect a warning shot.

Posted
Wow!! That's a showstopper now is it?!?!? :megalol:

 

Considering how important thermals have been to infantry, tank and aircraft since the late-80s, yeah, it's pretty significant. That was like 20 years ago. Say, wasn't thermal vision also one of those war-winning technological advantages that decimated the Iraqi Army in Desert Storm? But here's me going all OT again. I mean, hey, I guess it's okay - not like the brand new, 2000-era units in the game would be equipped with thermals anyway. Oh $hit, they would :doh:

 

It's great that you're able to overlook such "trivialities" though.

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Posted

Um, the greatest diference i see it the colour range and streading. That really could get a not up in BS. (IE: more brownish and colored trees, i don´t suppose colour variety affect the performance that much.)

They also seem to have an edge on colour saturation which seem to give a more realistic look on terrain and sky.

 

You have to remember that those 2 game are basicly FPS and as in 90% of the case they are more about looking good than anything else.

 

As for realism, unfortunatly, i seems infantry still have this crappy aim positioning in center screen, as if you where trying to aim with both eyes...

Whats so hard to do it at least a bit more right like in AAO ?

But i wouldn´t hold my breath for any realism more complex than doom2.

 

Also wonder in what PC it will look so beautifull.

Posted
Actually ground textures are looking worse than LO. It's the player models and vegetation saving the day ;)
Hm, the first screenshot looks a lot better than Lockon.

 

Remember vegetation (=trees) make a big difference in overall terrain looks. Just look at the difference in Lockon between medium and high density terrain setting (without and with forests respectively). These trees sure look better than our cardboard Lockon trees ;)

Posted

yeah! the first shot IMO look far better. Reason: lighting, vegetation and ground seems to have a bit more noise and bump mapping. It gives a good impression. ooh yeah...as aldega said.. trees man....they can make all the difference in the immersion level. (Now that infantry are being implemented [fingers crossed]).

WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro |

|A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|

Posted
Considering how important thermals have been to infantry, tank and aircraft since the late-80s, yeah, it's pretty significant. That was like 20 years ago. Say, wasn't thermal vision also one of those war-winning technological advantages that decimated the Iraqi Army in Desert Storm? But here's me going all OT again. I mean, hey, I guess it's okay - not like the brand new, 2000-era units in the game would be equipped with thermals anyway. Oh $hit, they would :doh:

 

It's great that you're able to overlook such "trivialities" though.

 

Hehe, I think he may have thought you were talking about air thermals. That's what I thought you meant...

Posted
Um, the greatest diference i see it the colour range and streading. That really could get a not up in BS. (IE: more brownish and colored trees, i don´t suppose colour variety affect the performance that much.)

They also seem to have an edge on colour saturation which seem to give a more realistic look on terrain and sky.

 

You have to remember that those 2 game are basicly FPS and as in 90% of the case they are more about looking good than anything else.

 

As for realism, unfortunatly, i seems infantry still have this crappy aim positioning in center screen, as if you where trying to aim with both eyes...

Whats so hard to do it at least a bit more right like in AAO ?

But i wouldn´t hold my breath for any realism more complex than doom2.

 

Also wonder in what PC it will look so beautifull.

 

You use both eyes to aim with weapons in real life:smilewink:, only amatuers use one eye the 2nd eye allows extra detail and faster reaction time. What Arma adds to FPS that no other has before is the ability to tilt your head and move it independently of the rest of the body and also the ability to lean around corners and fire with a trakir. No other FPS has this ability, Arma is made by the same guys who make VBS1 and 2 which is what the real soldiers use to train with. BTW you can also hold your breath when firing in Arma another feature which is what is vital when firing real weapons against distant targets or people.

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Posted
Too bad the ArmA engine doesn't even have thermals yet.

 

The amazing thing is that Arma is so modable that I wouldn't be surprised if someone made thermal imagery for it. If they added a decent targetting system for the gunships weapons with TI it would vastly improve the realism of the game much to the disappointment of the grunts who would get utterly slaughtered if it ever gets put in there.

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Posted
You use both eyes to aim with weapons in real life:smilewink:, only amatuers use one eye the 2nd eye allows extra detail and faster reaction time.

 

Yeah so you can look around you instead of focusing solely along that tunnel of vision.

 

 

No one believed me when I said that when trying out a mate's air rifle, 'why are you opening both your eyes fool?'

 

 

Guess it's because all the major movies teach you the wrong way.

Posted

You use both eyes.. Right...

But it haven´t to be looking like you are trying to look with both eyes trought the scope and bumping your nose on it in the process !!! :lol: Or are you crosseyed ?;)

 

Well i´m not sure you would be able to aim with a darn X4/X8 scope with both eyes open by the way, Since aiming with both eyes in only for short range you loose too much precision in the process. Unless your a Camaleon and can switch your eyes into diferent directions and your brain is still capable of process such information.

Posted
The amazing thing is that Arma is so modable that I wouldn't be surprised if someone made thermal imagery for it.

 

Nope. If it could be done, it would've been done already. The only way thermals are making it into this game is if BI implements it as hard code.

 

Hehe, I think he may have thought you were talking about air thermals. That's what I thought you meant...

 

Then that would be a misunderstanding. However, the point still stands that realism in night combat is going no where until thermals come along. It doesn't matter if you're playing infantry or flying a gunship.

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