Nealius Posted May 9, 2019 Posted May 9, 2019 I finally tweaked my O+ to give me good performance in missions like Through the Inferno, but the spotting is absolutely awful. Visually, large vehicles like tanks won't render at all unless I'm below 6000ft and within about 2nm of the target area. Even then, it's incredibly hard to distinguish a T-80 from a desert bush, even with VR zoom. Smaller vehicles like support trucks are damn near invisible, and I typically can't ID if it's a bush or an Ural until 0.8-0.9nm out with VR zoom while on my gun run. On a 40-30DB CCIP bomb run from 8000-9000ft I have to VR zoom to see my target at all. Even the AGM65D's have inhibited drawing range, at least in the A-10C. Bushes and trees are rendered beyond 8nm, but vehicles are completely absent. Once I get around 5.5nm or so vehicle IR signatures suddenly pop out of nowhere. Compared to flying 2D in the Harrier where I can consistently see IR signatures out to 13nm and get solid firing solutions at 7nm, this is absurd. What can I do, other than labels, to increase spotting distance with the O+? For reference these are my DCS graphics and VR settings: https://imgur.com/ldfU5fv https://imgur.com/7uHWawQ
Strikeeagle345 Posted May 9, 2019 Posted May 9, 2019 (edited) I finally tweaked my O+ to give me good performance in missions like Through the Inferno, but the spotting is absolutely awful. Visually, large vehicles like tanks won't render at all unless I'm below 6000ft and within about 2nm of the target area. Even then, it's incredibly hard to distinguish a T-80 from a desert bush, even with VR zoom. Smaller vehicles like support trucks are damn near invisible, and I typically can't ID if it's a bush or an Ural until 0.8-0.9nm out with VR zoom while on my gun run. On a 40-30DB CCIP bomb run from 8000-9000ft I have to VR zoom to see my target at all. Even the AGM65D's have inhibited drawing range, at least in the A-10C. Bushes and trees are rendered beyond 8nm, but vehicles are completely absent. Once I get around 5.5nm or so vehicle IR signatures suddenly pop out of nowhere. Compared to flying 2D in the Harrier where I can consistently see IR signatures out to 13nm and get solid firing solutions at 7nm, this is absurd. What can I do, other than labels, to increase spotting distance with the O+? For reference these are my DCS graphics and VR settings: https://imgur.com/ldfU5fv https://imgur.com/7uHWawQ I was helping you on reddit. I am not having this spotting issue when looking out of the cockpit or on a FLIRpod. I also have no idea what setting would cause that:huh: How far our can you post tankers and fighters? I can see tankers at 25nm and fighters at 10-15nm. Edited May 9, 2019 by Strikeeagle345 Strike USLANTCOM.com i7-9700K OC 5GHz| MSI MPG Z390 GAMING PRO CARBON | 32GB DDR4 3200 | GTX 3090 | Samsung SSD | HP Reverb G2 | VIRPIL Alpha | VIRPIL Blackhawk | HOTAS Warthog
Sniper175 Posted May 9, 2019 Posted May 9, 2019 Sounds like you have draw distance on a low setting to me. Have mine on Ultra and never have issues seeing ground tgts. I run the 200% in steam Vr on my Odyssey +:thumbup: Put your texture settings back to high and see if that helps I7-8700 @5GHZ, 32GB 3000MHZ RAM, 1080TI, Rift S, ODYSSEY +. SSD DRIVES, WIN10
Strikeeagle345 Posted May 9, 2019 Posted May 9, 2019 Sounds like you have draw distance on a low setting to me. Have mine on Ultra and never have issues seeing ground tgts. I run the 200% in steam Vr on my Odyssey +:thumbup: He posted his settings. It is set to High, like mine is. Strike USLANTCOM.com i7-9700K OC 5GHz| MSI MPG Z390 GAMING PRO CARBON | 32GB DDR4 3200 | GTX 3090 | Samsung SSD | HP Reverb G2 | VIRPIL Alpha | VIRPIL Blackhawk | HOTAS Warthog
Sniper175 Posted May 9, 2019 Posted May 9, 2019 He posted his settings. It is set to High, like mine is. rgr maybe its the low texture settings then, i run both those high and dont have the issue. Or maybe its a bug with the draw distance of certain vehicles and or buildings. Ill go fly some today and pay more attention. I7-8700 @5GHZ, 32GB 3000MHZ RAM, 1080TI, Rift S, ODYSSEY +. SSD DRIVES, WIN10
Strikeeagle345 Posted May 9, 2019 Posted May 9, 2019 rgr maybe its the low texture settings then, i run both those high and dont have the issue. Or maybe its a bug with the draw distance of certain vehicles and or buildings. Ill go fly some today and pay more attention. Good point. My textures are all on High and I have no problem.:huh: Strike USLANTCOM.com i7-9700K OC 5GHz| MSI MPG Z390 GAMING PRO CARBON | 32GB DDR4 3200 | GTX 3090 | Samsung SSD | HP Reverb G2 | VIRPIL Alpha | VIRPIL Blackhawk | HOTAS Warthog
Nealius Posted May 9, 2019 Author Posted May 9, 2019 (edited) It's good to crossreference here and reddit :) Tankers I typically spot around 10-15nm (though I'm an exclusive user of the KC-130 and S-3B, so can't say much about the -135). I haven't done enough A2A to say much about fighters, but the last time I recall doing BFM in the Tomcat an F-15C wasn't really visible until within 8nm or so. Recently I've been flying the A-10C,and using the CCIP gun cross / Maverick / waypoint data for ranging information. With the TGP my spotting distance increases, so I don't know why the Mavericks won't see tanks until so close. Edited May 9, 2019 by Nealius
Strikeeagle345 Posted May 10, 2019 Posted May 10, 2019 It's good to crossreference here and reddit :) Tankers I typically spot around 10-15nm (though I'm an exclusive user of the KC-130 and S-3B, so can't say much about the -135). I haven't done enough A2A to say much about fighters, but the last time I recall doing BFM in the Tomcat an F-15C wasn't really visible until within 8nm or so. Recently I've been flying the A-10C,and using the CCIP gun cross / Maverick / waypoint data for ranging information. With the TGP my spotting distance increases, so I don't know why the Mavericks won't see tanks until so close. hmm, odd. I havent used the hornet since the Cat came out, so I cant say for sure if this issue is present for me. My buddies have not mentioned anything, and they are O+ hornet drivers as well. Strike USLANTCOM.com i7-9700K OC 5GHz| MSI MPG Z390 GAMING PRO CARBON | 32GB DDR4 3200 | GTX 3090 | Samsung SSD | HP Reverb G2 | VIRPIL Alpha | VIRPIL Blackhawk | HOTAS Warthog
Nealius Posted May 12, 2019 Author Posted May 12, 2019 Okay, I put textures back up to high, shadows low, visib range ultra, displays 1024 (not every frame), MSAA off, terrain shadows off, ground clutter 0%, trees 70%, PD 1.2. Spotting got much better, but I'm still at 30fps around the Al Minhad area and the jaggies are really unsightly. Pretty hard to avoid obstacles down low like construction cranes.
CaptainX Posted May 12, 2019 Posted May 12, 2019 The performance is so frustrating, I mostly fly the blackshark and man do we mudmovers suffer...
Sniper175 Posted May 12, 2019 Posted May 12, 2019 This cracks me up, we don’t have good performance with this resolution and now everybody is excited about the reverb? Get ready for ultra low settings I7-8700 @5GHZ, 32GB 3000MHZ RAM, 1080TI, Rift S, ODYSSEY +. SSD DRIVES, WIN10
dburne Posted May 12, 2019 Posted May 12, 2019 This cracks me up, we don’t have good performance with this resolution and now everybody is excited about the reverb? Get ready for ultra low settings Lol that is kind of what I am thinking. I will wait for actual forum user reports on the Reverb. I do have a Rift S coming though. If nothing else I want it for some of the Oculus games I enjoy with the Touch controllers. If I am happy with it in flight sims, all the better. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
Strikeeagle345 Posted May 13, 2019 Posted May 13, 2019 Okay, I put textures back up to high, shadows low, visib range ultra, displays 1024 (not every frame), MSAA off, terrain shadows off, ground clutter 0%, trees 70%, PD 1.2. Spotting got much better, but I'm still at 30fps around the Al Minhad area and the jaggies are really unsightly. Pretty hard to avoid obstacles down low like construction cranes. Your CPU is holding you at 30 FPS. I get 45+ (depending on how busy the scene is) over Al Minhad, see my specs below. Strike USLANTCOM.com i7-9700K OC 5GHz| MSI MPG Z390 GAMING PRO CARBON | 32GB DDR4 3200 | GTX 3090 | Samsung SSD | HP Reverb G2 | VIRPIL Alpha | VIRPIL Blackhawk | HOTAS Warthog
dawgie79 Posted May 13, 2019 Posted May 13, 2019 (edited) Eyeball Height in feet 5 6 10 50 100 250 500 1000 1050 5000 10000 29000 100000 500000 Miles you can see 2.65 2.9 3.74 8.37 11.83 18.71 26.46 37.42 38.34 83.67 118.32 201.49 374.17 836.66 s^2 = (r + h)^2 - r^2 where s is how far you can see, r is the radius of earth, and h is how high your eyes are. In real life. Now, this is not real life, it's a sim. Digital images, distorted by the technology itself. Gets worse if resolution is lower. Also, highly dependant on amount of light particals, size of object, visual clarity, time of day, immediate surroundings of object, object color, motion of object, background, etc. Edited May 13, 2019 by dawgie79
healerf18 Posted May 15, 2019 Posted May 15, 2019 Okay, I put textures back up to high, shadows low, visib range ultra, displays 1024 (not every frame), MSAA off, terrain shadows off, ground clutter 0%, trees 70%, PD 1.2. Spotting got much better, but I'm still at 30fps around the Al Minhad area and the jaggies are really unsightly. Pretty hard to avoid obstacles down low like construction cranes. Unfortunately it may be that your RTX 2070 isn't up to the task. It's a recurring theme if you Google it (although I'd love to hear the experience of others flying DCS with a 2070). I have this card running with an i7-9700K and an Oculus Rift, and the GPU can handle most 'normal' VR games, but not sims like Elite Dangerous or DCS. I have to run all settings at low or off in DCS to avoid stuttering and get any reasonable performance. But that results in making identification of vehicles and airplanes impossible at any distance.
Nealius Posted May 15, 2019 Author Posted May 15, 2019 I guess it could be. I'm surprised at the massive gap between non-VR and VR performance, as I can max everything out in non-VR and the 2070 never dips below 55fps.
healerf18 Posted May 16, 2019 Posted May 16, 2019 I guess it could be. I'm surprised at the massive gap between non-VR and VR performance, as I can max everything out in non-VR and the 2070 never dips below 55fps. Completely agree. My 2070 can handle anything without a blink on a flat screen monitor, but not VR. Weird.
Whisper Posted May 16, 2019 Posted May 16, 2019 Naelius, try putting your water parameter to low, and test FPS. Water rendering is an issue in this engine since LOMAC days.... Whisper of old OFP & C6 forums, now Kalbuth. Specs : i7 6700K / MSI 1070 / 32G RAM / SSD / Rift S / Virpil MongooseT50 / Virpil T50 CM2 Throttle / MFG Crosswind. All but Viggen, Yak52 & F16
p1t1o Posted May 16, 2019 Posted May 16, 2019 I guess it could be. I'm surprised at the massive gap between non-VR and VR performance, as I can max everything out in non-VR and the 2070 never dips below 55fps. Completely agree. My 2070 can handle anything without a blink on a flat screen monitor, but not VR. Weird. Just curious, what are your monitor resolutions?
healerf18 Posted May 17, 2019 Posted May 17, 2019 Just curious, what are your monitor resolutions? I use a 27" curved screen gaming monitor set at 2560X1440. The card has no trouble at this resolution and all settings on high.
p1t1o Posted May 17, 2019 Posted May 17, 2019 I use a 27" curved screen gaming monitor set at 2560X1440. The card has no trouble at this resolution and all settings on high. I dont know what headset you are using, but if its Vive pro resolution (2880*1600, total) or above, you are obviously pushing more pixels through the HMD, even with that monstrous monitor. 2880*1600 is roughly double the pixels of 2560*1440, quite a big jump. But if its gen 1 resolution (2160*1200, give or take, depending on brand), then you would be pushing less through an HMD. I know its not completely all about raw pixels - I wonder if there is harder drain on resource generating 2 viewpoints?
ED Team BIGNEWY Posted May 17, 2019 ED Team Posted May 17, 2019 I usually have no issues spotting ground vehicles with my DELL visor, but I believe some vehicles have a different LOD so appear at different ranges. If this was adjusted so all vehicles had the same it would make things easier. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
healerf18 Posted May 18, 2019 Posted May 18, 2019 I dont know what headset you are using, but if its Vive pro resolution (2880*1600, total) or above, you are obviously pushing more pixels through the HMD, even with that monstrous monitor. 2880*1600 is roughly double the pixels of 2560*1440, quite a big jump. But if its gen 1 resolution (2160*1200, give or take, depending on brand), then you would be pushing less through an HMD. I know its not completely all about raw pixels - I wonder if there is harder drain on resource generating 2 viewpoints? Totally agree. I’m using a Rift and get decent performance, but only after a lot of tweaking and minimizing settings.
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