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Posted

Description: When spawning in at a time later than mission start time, the F-14 clock shows mission start time instead of current time.

 

Work around: Manually set clock as close you can to current mission time.

 

Can't tell if this intentional or not, and it's probably not a big deal to most players, including myself. It's just a minor nuisance when knowing the current mission time matters.

  • 1 month later...
  • 3 months later...
Posted
It's fixed internally and should be available to you with the next update.

OB, latest.

This bug is still present in MP.

i7 8700k@4.7, 1080ti, DDR4 32GB, 2x SSD , HD 2TB, W10, ASUS 27", TrackIr5, TMWH, X-56, GProR.

  • 1 year later...
Posted (edited)

Bump!
the clock shifts approximately 13 seconds every 20 minutes, tested with the cold start instant action mission.

I don't know if it's the same bug or another one.

 

Screen_201130_223511.png

Screen_201130_223846.png

Edited by Boagord
  • 2 weeks later...
Posted (edited)

Problem is 65535 (the "full defelction" integer DCS runs its needles on) divides by 60 to make 1092.25 and by 360 to make 182.0416666... so every 1 degree on needle movement is an approximated position. where as 360/60 is a nice sane 6. Guess what happens if you round up that 0.25 to 1093 every second over say 20 min? 

 

The Second hand needs a re-sync with the game clock to 0 every time it passes 60 or the error adds up. 

 

Computers HATE round things.

Edited by RustBelt
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  • 1 year later...
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