dureiken Posted March 27, 2022 Posted March 27, 2022 38 minutes ago, lefuneste01 said: Did you try Alt+F8 to activate sharpen or alt+f7 to go to another page than sharpen option ? I have this using ALT F8 does it mean that when I have this, it's OFF ? thanks
lefuneste01 Posted March 27, 2022 Author Posted March 27, 2022 9 minutes ago, dureiken said: I have this using ALT F8 does it mean that when I have this, it's OFF ? thanks Yes. Maybe I should improve the message. 1 Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
dureiken Posted March 28, 2022 Posted March 28, 2022 22 hours ago, lefuneste01 said: Yes. Maybe I should improve the message. Could be nice thanks for newbies like me ! can do beta tester lol
dureiken Posted March 28, 2022 Posted March 28, 2022 23 hours ago, lefuneste01 said: Yes. Maybe I should improve the message. Hum, made some tests, everything on 0 except CBU fix, and I see some changes at the background on mountains, and mod letters on HMD are not really readable. I joined my settings file. thanks for help d3dx_user.ini
Japo32 Posted March 28, 2022 Posted March 28, 2022 I have tried this mod (Thanks a lot!!) and I noticed that the labels, yes are ocluded but only with the cockpit frame interior. The external fuselaje-wings seen from inside will allow the labels to be seen through. This was tested yesterday with the P51D, is there anything I can do to oclude also behind the fuselage? Thanks!
lefuneste01 Posted March 28, 2022 Author Posted March 28, 2022 (edited) 2 hours ago, dureiken said: Hum, made some tests, everything on 0 except CBU fix, and I see some changes at the background on mountains, and mod letters on HMD are not really readable. I joined my settings file. thanks for help d3dx_user.ini 2.49 kB · 2 downloads It seems you activate also flat shadow removal. Can you try without it ? Can you put a track also ? (not with the F16, I do not have it). Edited March 28, 2022 by lefuneste01 Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
Ready Posted March 28, 2022 Posted March 28, 2022 Hi @lefuneste are 3dmigoto's NVG functionalities working with OpenXR? Thanks, I fly an A-10C II in VR and post my DCS journey on | Subscribe to my DCS A-10C channel Come check out the 132nd Virtual Wing | My VR Performance Optimization (4090/9800X3D/Aero) SYSTEM SPECS: Ryzen 7 9800X3D, RTX4090, 64GB DDR5-6000, Windows 10, ROG STRIX X870E-E Gaming WIFI, Varjo Aero, VKB Gunfighter MKIII MCG Ultimate with 10cm extension, VPC MongoosT-50CM3 Throttle, VPC Control Panel #2, TM TPR Rudders. Buttkicker, Gametrix Jetseat, PointCTRL, OpenKneeboard, Wacom Intuos Pro Small.
dureiken Posted March 29, 2022 Posted March 29, 2022 (edited) 19 hours ago, lefuneste01 said: It seems you activate also flat shadow removal. Can you try without it ? Can you put a track also ? (not with the F16, I do not have it). Here is with flat shadow to off (accoring to file ?) edit : I removed all others mods, and regenerated shaders. It's the same I joined a F18 track seems the same d3dx_user.ini Caucase-Test Shimmer au sol F18.miz Edited March 29, 2022 by dureiken
lefuneste01 Posted March 29, 2022 Author Posted March 29, 2022 18 hours ago, Ready said: Hi @lefuneste are 3dmigoto's NVG functionalities working with OpenXR? Thanks, Hello.,All features should work, because the mod is at game rendering level, before the VR layer. Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
lefuneste01 Posted March 29, 2022 Author Posted March 29, 2022 22 hours ago, Japo32 said: I have tried this mod (Thanks a lot!!) and I noticed that the labels, yes are ocluded but only with the cockpit frame interior. The external fuselaje-wings seen from inside will allow the labels to be seen through. This was tested yesterday with the P51D, is there anything I can do to oclude also behind the fuselage? Thanks! You are right, I use the in game mechanism to get cockpit area. You may see also in UH1 that labels can be seen through the passager room walls, because this is not cockpit. The problem is aircraft parts may be seen as objects, so color filter and sharpening won't be applyed only to cockpit if I extend the area...I'll have another look when I'll have the time. 1 Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
lefuneste01 Posted March 30, 2022 Author Posted March 30, 2022 13 hours ago, dureiken said: Here is with flat shadow to off (accoring to file ?) Ok, haze removal is not working for MSAA2x and MSAA4x. I'll fix it 1 1 Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
Japo32 Posted March 30, 2022 Posted March 30, 2022 (edited) 17 hours ago, lefuneste01 said: You are right, I use the in game mechanism to get cockpit area. You may see also in UH1 that labels can be seen through the passager room walls, because this is not cockpit. The problem is aircraft parts may be seen as objects, so color filter and sharpening won't be applyed only to cockpit if I extend the area...I'll have another look when I'll have the time. Thanks! would be awesome to be hidden by the rest of the fuselage. With warbirds this is important as wings and front body is very well seen. Specially in dogfights where the target is below the nose to be hit. Edited March 30, 2022 by Japo32
dureiken Posted March 31, 2022 Posted March 31, 2022 On 3/30/2022 at 7:45 AM, lefuneste01 said: Ok, haze removal is not working for MSAA2x and MSAA4x. I'll fix it If you want me to test don't hesitate !
Japo32 Posted March 31, 2022 Posted March 31, 2022 Ok.. I found 2 bugs. One in the Gazelle and one on the Apache. It is related the reflection removal. If I don't remove it, then the glass of the gazelle appears as this: if it is removed then is ok... BUT if I remove the reflections (that will make all the rest of reflections to be removed, so no good for me) then the HandGrip of the TADS of the CP/G appears without labels: because those labels have to be mapped with a reflectivity channel in their texture, I guess. So If I have to choose, I would fix the gazelle issue... I suppose.
lefuneste01 Posted April 1, 2022 Author Posted April 1, 2022 version 15.1 for 2.7.10.19473 Stable and 2.7.11.21408.1 Open beta available in first post. fix for haze reduction in MSAA2x and MSAA4x fix for gazelle and AH64 reflexion labels now hidden by airframe remove 1 shader in fps fix to maintain crater 1 Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
dureiken Posted April 1, 2022 Posted April 1, 2022 4 minutes ago, lefuneste01 said: version 15.1 for 2.7.10.19473 Stable and 2.7.11.21408.1 Open beta available in first post. fix for haze reduction in MSAA2x and MSAA4x fix for gazelle and AH64 reflexion labels now hidden by airframe remove 1 shader in fps fix to maintain crater thanks a lot !! will test it right now
Japo32 Posted April 1, 2022 Posted April 1, 2022 Ok, tested! The oclude labels by airframe is working. Thanks a lot! the fix for the apache is working. Thanks! but the Gazelle fix not. This is not produced in all the gazelle windshields. The one you can test it, is with the Tutorial Weapon first one. Thanks!
lefuneste01 Posted April 1, 2022 Author Posted April 1, 2022 8 minutes ago, Japo32 said: Ok, tested! The oclude labels by airframe is working. Thanks a lot! the fix for the apache is working. Thanks! but the Gazelle fix not. This is not produced in all the gazelle windshields. The one you can test it, is with the Tutorial Weapon first one. Thanks! arghh. There are a lot of shaders used for the Gazelle, its seems so strange not having only 1 shader for all glass rendering... Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
Nightstorm Posted April 1, 2022 Posted April 1, 2022 (edited) @lefuneste01Thank you again for all of your work on this. I've been using the various versions of this for a long time. I'm currently using the beta version you released for OpenXR. Can I integrate the latest version with the OpenXR compatible one by replacing the files? Adding the loader section to the d3dx.ini of course. Thank you, *EDIT* Seems to work just fine. From what I could see the changes were to the D3DX.INI, which needs to have the loader section added to it, and several of the shaders were rebuilt with a 4/1/22 date. Replacing the v15.0 files with all of those and the OpenXR version still appears to do what it should. Edited April 1, 2022 by Nightstorm
dureiken Posted April 1, 2022 Posted April 1, 2022 (edited) @lefuneste01it seems to work ! thanks a lot Could I achieved to replace my old reshade 4.9.1 with your awesome mod ? or I can't have same effects ? thanks Edited April 1, 2022 by dureiken
lefuneste01 Posted April 2, 2022 Author Posted April 2, 2022 18 hours ago, Nightstorm said: @lefuneste01Thank you again for all of your work on this. I've been using the various versions of this for a long time. I'm currently using the beta version you released for OpenXR. Can I integrate the latest version with the OpenXR compatible one by replacing the files? Adding the loader section to the d3dx.ini of course. Thank you, *EDIT* Seems to work just fine. From what I could see the changes were to the D3DX.INI, which needs to have the loader section added to it, and several of the shaders were rebuilt with a 4/1/22 date. Replacing the v15.0 files with all of those and the OpenXR version still appears to do what it should. I forgot to post the 15.1 for openXR...I'll do it today. But you di'd what is to e done... 19 hours ago, Japo32 said: but the Gazelle fix not. This is not produced in all the gazelle windshields. The one you can test it, is with the Tutorial Weapon first one. I can not reproduce. Be sure to have cleaned the old version of the mod, especially shaderfixes directoy. Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
dureiken Posted April 2, 2022 Posted April 2, 2022 On 4/1/2022 at 4:45 PM, dureiken said: @lefuneste01it seems to work ! thanks a lot Could I achieved to replace my old reshade 4.9.1 with your awesome mod ? or I can't have same effects ? thanks ?? thanks BTW I made some tests, is that normal that I gain 0 gpu frametime hiding shadows ? same ms with 0 - T - T+B - T+B+O ? thanks
Thanatos31 Posted April 2, 2022 Posted April 2, 2022 I'm trying to get this to run but I always get this : I've tried clean up and deleting FXO and Metashaders Come fly with us : https://discord.gg/tawdcs TAW CJTF 13 - EU TZ MilSim Squadron Ryzen 5 5600X | 32GB DDR4 3733| ASUS Radeon RX 6700 XT | ASrock B550 Phantom Gaming 4 | HP Reverb G2 | Thrustmaster Warthog Throttle , F16 & F18 grips , TFRP Rudders | Win 10
lefuneste01 Posted April 3, 2022 Author Posted April 3, 2022 On 4/2/2022 at 7:02 PM, dureiken said: ?? thanks BTW I made some tests, is that normal that I gain 0 gpu frametime hiding shadows ? same ms with 0 - T - T+B - T+B+O ? thanks it really depends of the context. In some cases (dawn,...) shadows may saturate your GPU (even a 3080Ti). But mostly not. 20 hours ago, Thanatos31 said: I'm trying to get this to run but I always get this : I've tried clean up and deleting FXO and Metashaders Did you use the experimental version for OpenXR ? Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
lefuneste01 Posted April 3, 2022 Author Posted April 3, 2022 (edited) I finally managed to create a Target profile for the AH64 (I created special modes for TSD, TADS, IHADSS, otherwise it will not be possible to handle tracking mode for TADS and all FCR options). It took me hours to write it, but finally I managed to fly a bit the AH64. So I improved the rotor fix to hide only the one of your own ship and I found a way to hide the infamous TADS mirror in the IHADSS. But it will be another key binding to setup...I need to polish the v15.2, maybe I'll release it for next week end. Edited April 3, 2022 by lefuneste01 1 Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
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