VML_robáG Posted June 6, 2019 Posted June 6, 2019 (edited) HI all! F-14 all single player mission have a bug after the new update. We can't get off the aircraft carrier, the wingman F-14's wings are fully open and the machines collide with the roll. Please bug fix it. THX! Edited June 7, 2019 by IronMike
Eagle7907 Posted June 6, 2019 Posted June 6, 2019 Also -2 is not started up. When you can get to the cat, and he taxis to his cat, -2 will crash immediately after launch. Sent from my iPad using Tapatalk Pro Win 10, AMD FX9590/water cooled, 32GB RAM, 250GB SSD system, 1TB SSD (DCS installed), 2TB HD, Warthog HOTAS, MFG rudders, Track IR 5, LG Ultrawide, Logitech Speakers w/sub, Fans, Case, cell phone, wallet, keys.....printer
IronMike Posted June 6, 2019 Posted June 6, 2019 Also -2 is not started up. When you can get to the cat, and he taxis to his cat, -2 will crash immediately after launch. Sent from my iPad using Tapatalk Pro Thank you for your report. Which mission is that? Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
VML_robáG Posted June 6, 2019 Author Posted June 6, 2019 Thank you for your report. Which mission is that? I looked at these two HB Tomcat Trench Run Reactor Strike.miz HB Tomcat Iran Reactor Strike.miz If I open and move the -2 aircraft to another parking place with the mission editor, this is the result.
Eagle7907 Posted June 6, 2019 Posted June 6, 2019 Thank you for your report. Which mission is that? All of them that I’ve made in ME. I haven’t tried the provided missions yet. Sent from my iPad using Tapatalk Pro Win 10, AMD FX9590/water cooled, 32GB RAM, 250GB SSD system, 1TB SSD (DCS installed), 2TB HD, Warthog HOTAS, MFG rudders, Track IR 5, LG Ultrawide, Logitech Speakers w/sub, Fans, Case, cell phone, wallet, keys.....printer
sLYFa Posted June 6, 2019 Posted June 6, 2019 The AI also does not sweep their wings back after recovering, leading to collisions with nearby planes i5-8600k @4.9Ghz, 2080ti , 32GB@2666Mhz, 512GB SSD
Fercyful Posted June 7, 2019 Posted June 7, 2019 Also some of the new missions included at changelog are not there (tested under standalone and steam versions) Thanks!
IronMike Posted June 7, 2019 Posted June 7, 2019 Also some of the new missions included at changelog are not there (tested under standalone and steam versions) Thanks! Thank you, I just noticed, must be same like the chromecat skin, which is odd, as they were included in our testbuilds. Sorry about that. rgr at the general wing sweep issue. we'll add it to the tracker. In the meantime, if you build your own missions, a temporary fix could be to make them start from runway, or maybe select parking slots far apart from each other, sorry about this, too. thank you again for reporting it, guys. Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
Eagle7907 Posted June 7, 2019 Posted June 7, 2019 Thank you, I just noticed, must be same like the chromecat skin, which is odd, as they were included in our testbuilds. Sorry about that. rgr at the general wing sweep issue. we'll add it to the tracker. In the meantime, if you build your own missions, a temporary fix could be to make them start from runway, or maybe select parking slots far apart from each other, sorry about this, too. thank you again for reporting it, guys. That's what I did after seeing this problem myself. No way to really taxi to the cat when two ship unless you do a ramp start and Tokyo drift to the bow. Sent from my iPad using Tapatalk Pro Win 10, AMD FX9590/water cooled, 32GB RAM, 250GB SSD system, 1TB SSD (DCS installed), 2TB HD, Warthog HOTAS, MFG rudders, Track IR 5, LG Ultrawide, Logitech Speakers w/sub, Fans, Case, cell phone, wallet, keys.....printer
Fercyful Posted June 7, 2019 Posted June 7, 2019 thanks for great support and communication IronMike!:thumbup:
grant977 Posted June 8, 2019 Posted June 8, 2019 I get this issue in the dynamic campaign engine missions as well. The ai also just floats off the the port side after it hooks to the cat and won’t launch unless you do and then they launch from floating and crash into the water.
Avarien Posted June 16, 2019 Posted June 16, 2019 Can't taxi cause the a-hole is holding his wings open in foxhound and mig-28 missions at least (I suspect many more than that).
METEOP Posted June 17, 2019 Posted June 17, 2019 All the missions with AI starting on a deck have the same problem, I'ts in the game's engine that the problem resides. Even custom missions have the problem now. I have found a way to get off the boat, after a bit of slipping on the deck the planes get a little further apart, so I nudge forward a bit, wingman call's 'rolling' and starts rolling forward, at which point I can carefully clear him and get to the catapult. However, at takeoff the wingman splashes in the sea... So I guess I'll have to do these missions alone for awhile. METEOP i5-6600K OC@4.5Ghz, GTX 1070 OC, 32Gb RAM, M.2 NVMe SSD Warthog HOTAS, Saitek Rudder Pro, Trackhat Clip, 1080p projector, Custom touchscreen rig, Ikarus touchscreen panel, Voice Attack, ReShade, Simshaker Aviator
uri_ba Posted June 24, 2019 Posted June 24, 2019 I looked at these two HB Tomcat Trench Run Reactor Strike.miz HB Tomcat Iran Reactor Strike.miz If I open and move the -2 aircraft to another parking place with the mission editor, this is the result. Also noticed it in "defender of the fleet" Creator of Hound ELINT script My pit building blog Few DIY projects on Github: DIY Cougar throttle Standalone USB controller | DIY FCC3 Standalone USB Controller
METEOP Posted June 26, 2019 Posted June 26, 2019 (edited) ok I finally took matters into my own hands and fixed doing the following: I copied the contents of the dcs/mods/aircraft/f14/missions folder in saved games/dcs/missions and now I edited the contents oddly enough, I found I couldn't call the f10 menu because the options were stuck on 'simple comm', disabling simple comm fixed this then the carrier thing was resolved by putting myself on parking 1 and wingman on parking 3, on runway in the unit's options Edited June 26, 2019 by METEOP typo METEOP i5-6600K OC@4.5Ghz, GTX 1070 OC, 32Gb RAM, M.2 NVMe SSD Warthog HOTAS, Saitek Rudder Pro, Trackhat Clip, 1080p projector, Custom touchscreen rig, Ikarus touchscreen panel, Voice Attack, ReShade, Simshaker Aviator
RavenFrost Posted July 3, 2019 Posted July 3, 2019 I have the same issue, created a custom Mission in ME on Carrier (Cold Start). AI Wingman got his Wings spread. So it seem's like ist an Overall Problem, not Mission specific. [sIGPIC][/sIGPIC]
IronMike Posted July 3, 2019 Posted July 3, 2019 Very sorry to hear that this is still causing problems, it should have been fixed and it was working for us during testing. We will investigate further. Thank you for your reports. Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
METEOP Posted July 4, 2019 Posted July 4, 2019 Looks like this is it! https://forums.eagle.ru/showthread.php?t=200724&page=7 DCS F-14B by Heatblur Simulations - Fixed AI Wings swept forward on spawn I just started Fleet Defender mission and wings are folded. Though when spawning there was a big bounce on the deck. METEOP i5-6600K OC@4.5Ghz, GTX 1070 OC, 32Gb RAM, M.2 NVMe SSD Warthog HOTAS, Saitek Rudder Pro, Trackhat Clip, 1080p projector, Custom touchscreen rig, Ikarus touchscreen panel, Voice Attack, ReShade, Simshaker Aviator
IronMike Posted July 4, 2019 Posted July 4, 2019 Looks like this is it! https://forums.eagle.ru/showthread.php?t=200724&page=7 DCS F-14B by Heatblur Simulations - Fixed AI Wings swept forward on spawn I just started Fleet Defender mission and wings are folded. Though when spawning there was a big bounce on the deck. The big bounce comes from how DCS spawns parked aircraft. In order to not collide the or have them sunk into the ground surface, they are dropped from a minial altitude onto the ground (no kidding) on spawn, which makes the oomph. :) Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
METEOP Posted July 4, 2019 Posted July 4, 2019 The big bounce comes from how DCS spawns parked aircraft. In order to not collide the or have them sunk into the ground surface, they are dropped from a minial altitude onto the ground (no kidding) on spawn, which makes the oomph. :) :megalol: this is nothing compared to my traps so nothing to it! METEOP i5-6600K OC@4.5Ghz, GTX 1070 OC, 32Gb RAM, M.2 NVMe SSD Warthog HOTAS, Saitek Rudder Pro, Trackhat Clip, 1080p projector, Custom touchscreen rig, Ikarus touchscreen panel, Voice Attack, ReShade, Simshaker Aviator
IronMike Posted July 9, 2019 Posted July 9, 2019 News to fix this bug? This bug should be fixed. The wings appear only unswept before hitting fly. If this is not the case for you, please try resaving the mission. Maybe it could be related to that. Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
Spider_man Posted July 10, 2019 Posted July 10, 2019 Now the F14 parked are closed wings. Great job IronMike! Thanks!!!
JRM Posted December 3, 2019 Posted December 3, 2019 This bug should be fixed. The wings appear only unswept before hitting fly. If this is not the case for you, please try resaving the mission. Maybe it could be related to that. Hi.. I have the same problem too, I try to spawn AI F14 in carrier on cold startand even trying to change parking places but they both stay together and crash each one wile spreading wings
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