Flightsimnerd Posted June 14, 2019 Posted June 14, 2019 Hello all When i try to execute a too attack using JSOW it does not hit the target The steps i follow are 1. Power up weapon 2 select target in this case a bunker which is selected as a waypoint 3. Fly into weapon range 4. Pickle It seems to just end up in the ocean Am i missing anything ? Thanks Sent from my iPad using Tapatalk
Flightsimnerd Posted June 14, 2019 Author Posted June 14, 2019 Hello all When i try to execute a too attack using JSOW it does not hit the target The steps i follow are 1. Power up weapon 2 select target in this case a bunker which is selected as a waypoint 3. Fly into weapon range 4. Pickle It seems to just end up in the ocean Am i missing anything ? Thanks Sent from my iPad using Tapatalk TOO Sent from my iPad using Tapatalk
Harlikwin Posted June 14, 2019 Posted June 14, 2019 Did you arm it, and set a burst height for the A model? Wags has videos in the update section. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
Flightsimnerd Posted June 14, 2019 Author Posted June 14, 2019 Im using the c version Sent from my iPad using Tapatalk
Flightsimnerd Posted June 14, 2019 Author Posted June 14, 2019 And i did arm it Sent from my iPad using Tapatalk
Airhunter Posted June 14, 2019 Posted June 14, 2019 Well, the JSOW and JDAM are kinda bugged right now. PP doesnt work. TOO should work but who knows really at this point.
Flightsimnerd Posted June 14, 2019 Author Posted June 14, 2019 Ok Mignt be worth waiting till next up date Sent from my iPad using Tapatalk
CaptJodan Posted June 14, 2019 Posted June 14, 2019 I'm having some difficulty as well. I'm sure it's operator error, but I've not yet determined what part I'm doing wrong. Target is located around Sochi. Follow Wags' video on using the C version. What seems to be happening is that the JSOW is going a few meters beyond the target. I noticed on the waypoint can only go down to about 98 feet. This makes me think the JSOW thinks the ground is at 98.tempMission.miz.trk
Kappi Posted June 14, 2019 Posted June 14, 2019 PP mode is also working fine. 4/4 hits. Remember that if your using the BRU-55 rails you have to program the missions for each rail. For example Sta 8 PP 1 + 3 and STA 2 PP 2+4. ___________________________________________ [sIGPIC][/sIGPIC] Looking forward to it, Belsimtek!:thumbup:
CaptJodan Posted June 14, 2019 Posted June 14, 2019 (edited) That's what I thought as well. So let me ask you this. I've tried several scenarios. TOO Air start, C version: Hit. Works well. TOO Runway start on an airfield: Hit Works well. TOO Runway start on carrier: Miss. TOO Runway start on carrier with a GBU-31: Hit. Works well. Same procedure as far as I can tell for each of these. Can anyone confirm, or is it just me? Edited June 14, 2019 by CaptJodan
Cik Posted June 14, 2019 Posted June 14, 2019 PP is working fine for me, as long as fine corresponds with a ~2-3m miss in any direction around the target. C kills light armor relatively well, infantry very well.
CaptJodan Posted June 14, 2019 Posted June 14, 2019 Okay, after a few more tests.....seems to be working fine. Not sure what I was doing wrong there. Disregard.
norbot Posted June 14, 2019 Posted June 14, 2019 Just dropped two AGM-154A on some Silkworms in PP mode. The BLUs were released at the planned altitude of 900 ft an hit their target. I just couldn't hear any explosion sound, when the BLUs hit the ground and target. The camera was something like 300 ft away from the impact point of the BLUs.
DarkClown Posted June 14, 2019 Posted June 14, 2019 I used TOO and PP. a couple of things to note. 1. TOO your way point must be set at the target elevation. The default is much higher. 2. For both also set heading. I think if you don't set it, the jsow will attempt to come in at 0/360deg so if you are heading 180 it will over shoot and attempt to turn around. 3. For PP the Top menu button of the UFC labeled TERM is where you set heading and JSA height. 4. If you want exact PP coordinates got to settings->misc select Precise Lat/Long. You will at least get these in the mission editor/planner. Doesn't look like Precise shows up in the Map though :( Processor: i7-8700K CPU @ 5.1GHz (OC) Memory: 16384MB RAM DDR 4266 Card name: NVIDIA GeForce RTX 2080TI FE VR: PiMax 5K+ HDD: Samsung SSD 960 EVO HDD: WD SSD WDS100T2B0A-00SM50
DarkClown Posted June 14, 2019 Posted June 14, 2019 There is a precise mode in the options now?? There are a bunch of options under Coordinate Display Lat Long (default) Lat Long Decimal - this was setting where you needed to convert /1000 * 60 MGRS GRID Metric Precise Lat/Long - No conversion needed. Not sure when it showed up but was there before this release. Processor: i7-8700K CPU @ 5.1GHz (OC) Memory: 16384MB RAM DDR 4266 Card name: NVIDIA GeForce RTX 2080TI FE VR: PiMax 5K+ HDD: Samsung SSD 960 EVO HDD: WD SSD WDS100T2B0A-00SM50
tees Posted June 14, 2019 Posted June 14, 2019 Well, the JSOW and JDAM are kinda bugged right now. PP doesnt work. TOO should work but who knows really at this point. For me both TOO and PP work perfectly fine. 303 & Friends discord Hangar : JF-17 Thunder, F-16C Viper, I-16, Christen Eagle II, F-14 Tomcat, Supercarrier, WWII Assets Pack, F/A-18C Hornet, AJS-37 Viggen, Spitfire LF Mk. IX, F-5E Tiger II, M-2000C, MiG-15bis, Bf 109 K-4 Kurfürst, Fw 190 D-9 Dora, F-86F Sabre, Flaming Cliffs 3, P-51D Mustang, A-10C Warthog,SA342 Gazelle, UH-1H Huey, Mi-8MTV2 Magnificent Eight, Black Shark II, Persian Gulf Map, Normandy 1944 Map,
OfficerAMR Posted June 14, 2019 Posted June 14, 2019 That's what I thought as well. So let me ask you this. I've tried several scenarios. TOO Air start, C version: Hit. Works well. TOO Runway start on an airfield: Hit Works well. TOO Runway start on carrier: Miss. TOO Runway start on carrier with a GBU-31: Hit. Works well. Same procedure as far as I can tell for each of these. Can anyone confirm, or is it just me? I've also experienced something like this. When I tried to use the JSOW in PP mode when taking off from the carrier I inserted the strike point to be on Bandar Abbas airport, I imputed the correct coordinates for that location (and checked they were correct multiple times) but then when I attempted to use the weapon, the HUD was telling me to steer away from the airport 250nm in the wrong direction. Tried it again but set the aircraft on a runway instead and it worked. I think it maybe a bug with the JSOW and CV alignment?
Kazius Posted June 14, 2019 Posted June 14, 2019 (edited) -= For PP mode =- Step 1: First Station (8?) for PP1 enter coordinates and elevation for target 1. Step 2: Press Step to go to next station Step 3: Enter coordinates for PP1 enter coordinates and elevation for target 2. ( Yes each station is separate now ). Repeat step 2 and 3 until PP1 is programmed for all 4 stations. Then repeat Step 2 and 3 for PP2 if your using double racks. Step 4: Make sure to set all stations to PP1 before launch time if you need say target 1 to be hit before target 2, etc. For launching time: Just pickle first 4 JSOWs, then when it cycles back to station 8, make sure to press OSB for PP2, then pickle, it will auto cycle again to next station so press OSB for PP2 again and pickle, repeat till all JSOWs are off the rails. Attached are images of my 8 JSOWs each with a different target. All 8 hit, 1 hit the wrong oil tank but it was either me goofing on easting coord or it was low on glide slope as the target was the tank opposite side of the center that I hit with another JSOW. Realistically though with those being oil drums 1 or 2 JSOWs would probably should have decimated all 9 oil drums. And Wags has a video on how to enter coordinates in his F-18C Mini Updates thread. Edited June 14, 2019 by Kazius
ED Team Wags Posted June 14, 2019 ED Team Posted June 14, 2019 Correct Kazius. In fact, this sneaked in earlier than I expected. I'll create a video of muti-target missions (MSN) this weekend. Thanks Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
Raven (Elysian Angel) Posted June 14, 2019 Posted June 14, 2019 Saved GPS PP targets lost after switching to A/A mode? Hey, Not sure if this is a feature or a bug, but I have had it happen a few times that I enter the GPS coordinates for 4 PP targets, and getting jumped by fighters on my way to the target area. After dispatching of said fighters, I go back to A/G master mode, only to find my 4 PP targets crossed out and the coordinates deleted. Quite annoying, especially since it takes a while to enter coordinates from the F10 map while in VR. So I entered the coordinates for all PP targets again, drop the 1st bomb on PP1 (JSOW in the most recent case), only to see the PP targets PP2-4 crossed out once again... Did anyone else here have that happen as well? Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
Silversmith Posted June 14, 2019 Posted June 14, 2019 (edited) I get the identical thing if I try multiple JSOW As. Set up multiple PP targets. Good alignment First drops fine. All the rest of the PP targets are instantly blanked. Haven't tried a JDAM since the latest update, but pre-update JDAMS worked fine with multiple PP targets. Happens without switching to AA mode then back, just dropping the first JSOW blanks the PP targets for the rest. Worth a bug report, I'd do it but as I fly VR track files simply don't work, so I cant provide the evidence. (I wish they could fix the VR track file problem too!) Edited June 14, 2019 by Silversmith
Silversmith Posted June 14, 2019 Posted June 14, 2019 Tried and saw the same. Then I set up different pp for the different stations, and all worked well. In short: 2 jsow on each of the inboard pylons, and you make 2 pp per station - worked like a charm for me. Remember to switch between the pp when firing, though That's what I did. But dropping the first JSOW blanked the PP target data for all the others. I had set up different PPs for each station, and did try to switch PP between drops as usual. BUt the PPs were blanked after the first drop. Stepping through stations and / or PPs had no effect , all blanked after first weapon dropped.
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