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Posted

Just how bad is the replay track system...?

 

so I wanted to put together a video for some of my mates and most importantly my son to watch to see what I've been up to in the tomcat.

 

I planned to film me doing some air to air refuelling live then run the replay (track) and use that for some outside shots, you know, get all artsy with it, figured a simple video 5-10 min long with some entertaining stuff to occupy an 9-year-olds attention. sounds easy right?

 

well no, the track system screwed me over, to make it clear, I tried the track a few times and it only ever got worse. the mission is an instant action aerial refuelling over Nevada made by heat blur.

 

why is the track replay so bad??

 

 

I have tried to salvage the video a bit but really it's just a pov of me refuelling with the bad replay at the end in one long continuous cut.

 

anyway check it out if you want

 

 

I'm not sure if I have done something wrong that's causing it to be like that or it's just like that, either way, any tips or tricks or hints for making it work better would be much appreciated

 

cheers

Tomcat, Tomcat über allen

Posted

Avoid fast forwarding when playing the replay, as it increases the chances that it gets corrupted.

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Posted

Awesome I’ll make sure I don’t do that, but what about like in the video where I had just finished flying and went straight into the replay and it was still messed up. I tried it a few times (reflew then watched the replay) and it did pretty much the same thing, not even consistent in the ways the aircraft flew off

Tomcat, Tomcat über allen

Posted

A few facts about the replay:

 

Always cycle your controls before flying, this way you make sure that your input in real life and the input in DCS are synced. Sometimes if you don't do that, pulling 50% in real life is the same as a 100% pull in DCS.

 

Every replay of the same track might end up different.

 

The AI can behave different in the tracks leading to scenarios where you were chasing a plane but in the track the plane evaded and is now on your 6.

 

Replays right now are inaccurate. There isn't actually much you can do against that. We need to wait for ED to fix the system.

Posted

Track files not recording properly

 

I was in 2 v 1 fight with a two MiG 21s. I won the fight by killing both with AIM9X.

 

However the track shows that the second AIM9 just flies into the ground. This is not what happened and I have video evidence.

 

Track file is attached

 

Version is current open beta.

1v2.trk

Posted

Saved Track file do not work correctly. Buggy

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Posted

Lately, from multiplayers tracks, it´s my own plane the missing one, my sqn mates played perfectly. But my aircraft was nonexistent.

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Posted (edited)
A few facts about the replay:

 

Always cycle your controls before flying, this way you make sure that your input in real life and the input in DCS are synced. Sometimes if you don't do that, pulling 50% in real life is the same as a 100% pull in DCS.

 

now, this is interesting! ever since I started gaming back in the 1800s I have always done this, every time I get in and move the controls to full deflection then back and it has never done me wrong!

 

however, during my testing for DCS replays (the same scenario is in my video) I tried 3 different starts.

 

first. no control deflection - this was awful until about 3 min in when the controls finally synced - don't do this one haha

 

second doing a full deflection - worked as it always does, full control from the start

 

the third restarting the mission after the control sync, this also had awesome results for control and it was nice not to stress the aircraft by smashing my controls around

 

HOWEVER

 

these starts made little to no difference to the replay, with the full deflection one having the worst results because the plane got totally lost, the most stable result was option 3 were because the aircraft was already synced with the controls the start point didn't get messed up by inputs. in my scenario anyway

Edited by PSYKOnz

Tomcat, Tomcat über allen

Posted
I think this is a universal problem with track files, regardless of the module.

 

I stopped using them some time ago as they have been incorrect most of the time.

 

is there another option for making videos off DCS that doesn't use them?

Tomcat, Tomcat über allen

Posted

It appears that the control inputs that ED tries to recreate for the flight are where the majority of track accuracy problems occur.

 

I have found that the tracks off of systems (either the server or client) that do not actually fly in the mission to be a lot more reliable since they do not have any control input.

 

So yes, this means access to the server track (not always available) or a 2nd system or friend to just log in to just watch just to get an accurate track.

  • Like 1
Posted

I’m just lucky enough that to have access to the our server. How do I go about finding the server track files? Is anything more than just finding them and copying to my main rig?

 

Also will I be able to use in cockpit views?

Tomcat, Tomcat über allen

Posted

They are in the same location as on your client: ...\Saved Games\DCS.openbeta\Tracks\Multiplayer

 

And unfortunately no, there will be no cockpit views, so there is that tradeoff.

Posted

I like to watch my Harrier VLs from a ground perspective, so after a landing I'll watch the track. Mostly for amusement, but also to see my mistakes. Done it many times before without issue.

 

So today I reviewed my tracks and they weren't even close to resembling the actual flight. First replay had me nearly doing a backflip before falling flat out of the sky...played the same one again and it starts flying past the landing, climbing out and then eventually crashing way past the end of the runway. :lol:

 

I got a chuckle out of it but a fix would be appreciated. TBH if I wanted to see a comical landing I'd send a heavy AI RTB and grab some popcorn...

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Posted

Nothing new... it's been literally YEARS and the replay function has never really worked properly....

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