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Posted

F-16C 50\52

OR

F-18E

With a little luck one of those will be the next project:D

[sIGPIC][/sIGPIC]W10(64bit)Asus Rog Strix Z370-F - i7 8700K - Dark Rock Pro 4 - 16 giga ram Corsair vengeance 3000 - MSI RTX 2070 Super - Asus Rog Phobeus soundcard - Z906 Surround speaker - Track ir5 - HOTAS Warthog

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Posted

Has more probable a F/A-18A or a F-16 MLU or C Bl- 15/30 but no more advanced models, more technical data has secrets

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  • 4 weeks later...
Posted (edited)

Hi guys New here my 2c's, because I love LockOn the new updates rock!

 

I would love as wish lists an F-18F and F-16 Block 52 with heaps of skins

 

Plus all the above and more campaigns.

 

Still able to support Windows XP Pro 32Bit currently running.

 

More sims the better smile on my face : )

 

Thanks

 

LockOn FC2 is a good sim and needs more to keep it going.

Edited by WRAITH

 

DCS FORUM SIG.jpg

Posted
Are you guys out of the loop or something?

This is happening!

http://forums.eagle.ru/showthread.php?t=89433

 

Most of this thread pre-dates the current announcements that have only been around for a week or so. ;)

i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10

 

"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

  • 2 months later...
Posted

Argggh

EOS on, radar off, I want keep it that way, when i'm tracking someone at 15km in EOS and they make a sudden move which makes me lose EOS track, I don't want my radar magically coming on alerting them to my presence.

Please ED fix this major irritation. Radar off should mean the radar stays off.

"[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart

51st PVO "Bisons" - 100 KIAP Regiment

Fastest MiG pilot in the world - TCR'10

https://100kiap.org

Posted

Don;t know if it's been mentioned but if these could be implemented:

 

1) No random invisible wall at 50000 or so feet. I think we've all experienced climbing to high and getting stuck in an invisible wall.

 

2) Let the speed of the launch platform add to the speed of the missile. Much range and advantage can be gained from the implementation of this.

 

Good work so far! Keep it up, ED.

Posted

What wall? :)

 

1) No random invisible wall at 50000 or so feet. I think we've all experienced climbing to high and getting stuck in an invisible wall.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

I have to second that, as I've been past 100,000 ft and so have many others. Air gets thin quickly with altitude, perhaps you're just stalling?

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

Posted (edited)

No no, I don't think I'm stalling. But I'll have to test it this weekend to be sure.

 

But I was flying a Flanker with my buddy and I flew straight up to see how far i could go and my plane got physically "stuck"... and my aircraft maintained its orientation... seemingly stuck there, afterburning, and sliding sideways since I got stuck in such a way that my lift vector was parallel with the ground and my wing line was angled w.r.t the ground with the port wing lower than the starboard one.

 

Even if my aircraft was falling, I highly doubt it would maintain its orientation through the stall.

Edited by SgtPappy
Posted

Right, you stalled, hit the stall script and you got stuck there until the nose would fall over.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Well, FC2 can't simulate stalls very well, so it is what it is. It would still have felt like it takes forever to get out of it even if it was better modeled though ... loss of control is loss of control.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Right, like GG said, it's normal. The Eagle, Flanker, A-10, and Fulcrum all stall like that because of the SFM. Fly the Frogfoot to see a proper stall, those planes have AFM.

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

Posted
- Could we get in the cockpit and get out of it ? nothing fancy, just a camera moving ;)

- Hotkey for the pilot's hand salute and thumb up (lot of fun in MP).

- 2 or 3 systems to activate for the ramp start. (on/off simple toggle).

 

Hand signals in addition to being fun are very useful even in RL. Also to add to that, I'd like the pilot's head in external view to also move up and down in unison with Track-IR like it already does for left and right.

i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10

 

"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

Posted

I wish that ED reconsider the performance of the Eagles in Lock On.

They have been nerf-ed so much since the patch 1.2.1 for FC 2.0

I mean, like, c'mon, it is a jet fighter, and it is like a flying brick after the patch. Every movements on the Eagle has been slow after the patch, the perfect performance was in the release version of the FC2. Make it a good choice in countering Su-27/Su-33 during dogfighting.

I like Lock On for having the F-15C, but i don't like ED for nerf-ing it too much.

Working on updates...

Posted
I wish that ED reconsider the performance of the Eagles in Lock On.

They have been nerf-ed so much since the patch 1.2.1 for FC 2.0

I mean, like, c'mon, it is a jet fighter, and it is like a flying brick after the patch. Every movements on the Eagle has been slow after the patch, the perfect performance was in the release version of the FC2. Make it a good choice in countering Su-27/Su-33 during dogfighting.

I like Lock On for having the F-15C, but i don't like ED for nerf-ing it too much.

 

What, in my game the F-15C moves like a thing possessed no matter what I'm doing.

 

EDIT: @Flankerator, we need a middle finger animation as well, a. to recreate Top Gun and b. because I can see some great screenshots coming out of it.

Always remember. I don't have a clue what I'm doing

Posted

Nerfed? What performance parameters exactly do you find are incorrect?

Please show where the FM performance significantly disagrees with the -1.

 

FM modifications are not based on 'warm and fuzzies' or 'I feel it should be this ways' or anything of the sort. They're based on data collected by professional test pilots who flew those aircraft, modeled within the limitations of the FM.

 

I think the answer to your woes is really 'learn to fly your chosen ride'. ;)

 

I wish that ED reconsider the performance of the Eagles in Lock On.

They have been nerf-ed so much since the patch 1.2.1 for FC 2.0

I mean, like, c'mon, it is a jet fighter, and it is like a flying brick after the patch. Every movements on the Eagle has been slow after the patch, the perfect performance was in the release version of the FC2. Make it a good choice in countering Su-27/Su-33 during dogfighting.

I like Lock On for having the F-15C, but i don't like ED for nerf-ing it too much.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
Nerfed? What performance parameters exactly do you find are incorrect?

Please show where the FM performance significantly disagrees with the -1.

 

FM modifications are not based on 'warm and fuzzies' or 'I feel it should be this ways' or anything of the sort. They're based on data collected by professional test pilots who flew those aircraft, modeled within the limitations of the FM.

 

I think the answer to your woes is really 'learn to fly your chosen ride'. ;)

 

I am not that sure when the Eagle's turn rate has been significant nerfed down since last patch 1.2.1, make it so damn hard when dogfighting with the Su-27 (almost impossible in Multiplayer). I mean, you can say it is based on real test pilot's data. But please reconsider the balance of the gameplay as well. I rarely see anyone but me flying the Eagle in almost every dogfighting sever that i join.

Working on updates...

Posted

The Su-27 is supposed to have a superior turning ability; it is superior in sustained turn rate below M0.6, and superior in instantaneous turn rate throughout its flight envelope. You're supposed to counter with better BFM and/or vertical. The vertical is much harder to understand and learn and good old turning. But you can beat the flanker in that game as well if you know how and you force him to make mistakes.

If he makes no mistakes, you're stuck with using raw power and speed to defeat him which is neither easy nor for the impatient. You might get called funny names while using such tactics, but just like the eagle can't turn with a flanker, a flanker can't climb with an eagle. ;)

 

Balance is not going to be considered. If you want balance, fly F-15 vs F-15. If you want DACT, learn the limitations and advantages of your aircraft and your opponent's.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
The Su-27 is supposed to have a superior turning ability; you're supposed to counter with vertical. The vertical is much harder to understand and learn and good old turning. But you can beat the flanker in that game as well if you know how and you force him to make mistakes.

If he makes no mistakes, you're stuck with using raw power and speed to defeat him which is neither easy nor for the impatient. You might get called funny names while using such tactics, but just like the eagle can't turn with a flanker, a flanker can't climb with an eagle. ;)

 

Balance is not going to be considered. If you want balance, fly F-15 vs F-15. If you want DACT, learn the limitations and advantages of your aircraft and your opponent's.

 

Hmm... it does make sense about balancing the gameplay since this is sim anyway. I get that. But what get you guys to nerf the performance of the F-15 on the patch 1.2.1 ?

On release day, everybody has a choice for what plane they want because they are nearly the same in performance. After the patch, everybody just fly the Su-27, leaving the F-15C like an easy target most likely to be shot down.

 

Just my opinion, :D

Working on updates...

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