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Posted
I guess we just have to carry a tgp at all times, it doesnt take up a weapon station so its not real hardship other than the drag and weight.

 

Oh yeah, I forgot the 16 had dedicated TGP and HTS stations. :D

Posted
Indeed, being able to set the bomb code in the mission cards will already be an improvment (because the way it currently works is just wrong), but it would fit much better in the rearming window, as it is something that gets set on the bombs itself and not on the aircrafts mission card.

 

This is interesting, but I assume it can't be changed when logged in online. I.e. if I go fly a mission on BF, then if I landed wanted to rearm with LGB's and change the code I'd probably have to log off change it in the options and log back on?

 

Honestly changing it on the kneeboard like HB, or some of the stuff Raz has done for the harrier might be a better option for LGB codes.

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  • ED Team
Posted

Hey everyone,

 

At least initially, we will have an interface in the Mission Editor that allows you to set the laser code for the LGBs loaded. The first digit is always 1 and then you use the three windows to set the three other digits of the four digit code. This octal code will then be applied to all LGBs loaded.

 

In the attached, the code is 1564

 

Thanks,

Wags

LGB.jpg.64ed88a0677c1774d3a748651141b53b.jpg

Posted (edited)

Hi Harlikwin,

 

For online play, the mission designer would need to set the laser codes for each player and list them in the briefing.

 

Thanks.

Wags

 

Hey everyone,

 

At least initially, we will have an interface in the Mission Editor that allows you to set the laser code for the LGBs loaded. The first digit is always 1 and then you use the three windows to set the three other digits of the four digit code. This octal code will then be applied to all LGBs loaded.

 

In the attached, the code is 1564

 

Thanks,

Wags

 

Wags,

 

So how does it work online? I don't get to use the mission editor online? Will server owners be allowed to set a code?

Edited by Wags

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  • ED Team
Posted

 

 

 

Wags,

 

So how does it work online? I don't get to use the mission editor online? Will server owners be allowed to set a code?

 

For now, it will only be changed via the mission editor, eventually we will have another method for changing codes on the ground, we will pass on more details once it is fleshed out some more.

 

Thanks

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

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Posted (edited)
For now, it will only be changed via the mission editor, eventually we will have another method for changing codes on the ground, we will pass on more details once it is fleshed out some more.

 

Thanks

 

Hi Newy,

 

Thanks, and I'm doing my best not to beat a dead horse here, but I assume (and I don't know since I've never done it). That the big server missions are built in the mission editor somehow, so presumably can be set there?

Edited by Harlikwin

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Posted
How does that work then if another player is lasing?

 

They change their laser code to match your weapons, as in real life, in the long run. But I guess the interim will mean you’ll have to self lase.

 

 

Posted
For now, it will only be changed via the mission editor, eventually we will have another method for changing codes on the ground, we will pass on more details once it is fleshed out some more.

 

Thanks

 

Again, changing it via the Kneeboard like Heatblur did is the best option. Until data cards ofc.

Posted

From what I can tell.

 

OFFLINE. Set LGB code in the mission editor. Make sure code is the same as JTAC code or airborne designator code. OR set your TGP to lase with that code. All "jolly good"

 

ONLINE. Bombs default to some code? Maybe set by the server owner? Not sure, since either ED doesn't understand the question I'm asking or doesn't know the answer. (or I'm an idiot and didn't understand the answer).

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Posted
From what I can tell.

 

OFFLINE. Set LGB code in the mission editor. Make sure code is the same as JTAC code or airborne designator code. OR set your TGP to lase with that code. All "jolly good"

 

ONLINE. Bombs default to some code? Maybe set by the server owner? Not sure, since either ED doesn't understand the question I'm asking or doesn't know the answer. (or I'm an idiot and didn't understand the answer).

 

How we are going to do it on our server is to set each jet with an arming code that represents the aircraft number... Each of our squad pilots are assigned a jet and within the map each one of those jets will have their code entered on the mission map. When they spawn in they will have LGB's loaded and ready... If they need them for their flight they are good to go... If not, they can arm something else...

 

That is how we are envisioning this working... If not I hope someone from ED can chime in..

Posted
Why not simply allowing pilot to set bomb code until realistic system is coded? It works in A-10C, it works in F-18, it works in Harrier, why would F-16 be different? It's simple, it works and code is already there.

 

Because then they would have to spend the time and resources to code it as a sub-menu. This is going to be EA, just deal with the limitations that come with it until the final system is in place.

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Posted
Because then they would have to spend the time and resources to code it as a sub-menu. This is going to be EA, just deal with the limitations that come with it until the final system is in place.

 

Well they could just tag it to the TGP, like the other planes currently. Thats part of what I'm asking/getting at. Since we are getting a TGP on day 1 last I heard.

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Posted (edited)
Well they could just tag it to the TGP, like the other planes currently. Thats part of what I'm asking/getting at. Since we are getting a TGP on day 1 last I heard.

 

While that is a valid proposal, "other planes" the LGB code is not tied nor tagged to the TGP. There is a "cheat menu" to change the laser code of the bomb itself. That is the way I took the other poster's suggestion.

Edited by Revelation

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Posted
While that is a valid proposal, "other planes" the LGB code it not tied nor tagged to the TGP. There is a "cheat menu" to change the laser code of the bomb itself. That is the way I took the other poster's suggestion.

 

Yeah that's true. I forgot it gets set on the weapons pages.

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Posted
Hey everyone,

 

At least initially, we will have an interface in the Mission Editor that allows you to set the laser code for the LGBs loaded. The first digit is always 1 and then you use the three windows to set the three other digits of the four digit code. This octal code will then be applied to all LGBs loaded.

 

In the attached, the code is 1564

 

Thanks,

Wags

I find this Mission Editor laser code interface a bit awkward to set three digits. :joystick:

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Posted
I find this Mission Editor laser code interface a bit awkward to set three digits. :joystick:

 

Yup. Especially online.

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Posted

There's a LASR page for the DED that allows you to change both the designator and laser spot tracker (LST) codes. The bombs themselves can't be changed outside of mission planning IRL, unless I'm mistaken.

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Posted
There's a LASR page for the DED that allows you to change both the designator and laser spot tracker (LST) codes. The bombs themselves can't be changed outside of mission planning IRL, unless I'm mistaken.

 

That is correct and it looks like that is the direction ED is going.

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Posted
There's a LASR page for the DED that allows you to change both the designator and laser spot tracker (LST) codes. The bombs themselves can't be changed outside of mission planning IRL, unless I'm mistaken.

 

I'm quite familiar how it works IRL. However that's not my question. LGB's on every other DCS plane don't work like IRL. Hence the question. (yes someday, glorious day I want them to work like IRL) But right now, online, I want to tell the crew chief to whip out the screwdriver and set code XYZ when I'm landed and re-arming.

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