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Smoked

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Everything posted by Smoked

  1. If you are imputing elevator response when you retract your gear the FLCS will go from reduced gains/input due to gear being down, to normal deflection so you will see a rate increase if you're giving a constant rate of "pull". during the gear cycle. best thing to do would be include a track file so we can see all of it. If you are elevator neutral (no imputes) and its doing it, something is wrong.
  2. I have been using them... you have 5... 26 through 30 on the mark point page.. So far it only works in FCR off of the ground radar (you have HUD listed) after the point is created from the FCR radar you may have to cycle through the MP to get it to work.. It will create a point for HARMS, CCRP, Etc...
  3. Yep... This will be a common occurrence until its addressed... Either that or just take them off all together..
  4. Double check your toe brakes... I had an issue a while back after an update that fed in some toe brakes... I had to rework them and rebind them... That fixed the problem... YMMV
  5. Not listed in the roadmap so probably not.. At least not in the listed phases..
  6. From F-16.net.. Admin.. if this is not allowed, please remove... https://www.f-16.net/forum/viewtopic.php?t=15879
  7. If I am not mistaken, that sound is generic with the Pratt and Whitney engines... We have the GE and they do not make that sound..
  8. Regardless if you are for or against 88's on 4&6, ED needs to take them out of the loading option for those hard points or put something in the weapon load out screen that announces those will not work, If not this will be an ongoing thread in the F-16 section.
  9. I appreciate that and I feel that we do. The best part of DCS hands down is the ability to work together with like minded individuals and to run complex scenarios/missions. The training leading up to it, the planning, stepping together, flying the mission, and finally cracking a beer and watching the tacview file. I understand the single player aspect to it and we encourage self based learning. That said, DCS multiplayer in a team environment is where this sim really shines...
  10. Huh.... We flew a deep SEAD/DEAD profile the other night in my group. Several jets with what you described, others with JDAMS. Encountered hostile air, SA-11's, SA-8's... Everyone had a purpose, everyone landed with less than 3k fuel... Perhaps your are simming wrong?? My point is, do not let a "realistic" load out ruin your game play. There is plenty you can do with it.
  11. Perhaps.... USAF ANG block 50's do not... We do not have anything but that block..
  12. This is the super frustrating part...
  13. One thing to keep in mind is that we do not know what the licensing agreement was between ED and Lockheed for example. They might have initially "thought" the sniper was going to be "good to go" only to find out that they are not allowed to replicate it. When money is involve a company is going to be on a pretty strict contract in regards to what they can and cannot do with that product. Or simply they didn't have enough data to actually put it in the sim at a level that was going to be playable. I am sure ED would put as much as they could out there on the F-16 based on the year, make, model, etc.. because it makes the end product much more appealing. if they are locked into a certain block and tape with only certain loads and weapons, then that is the way it is.... I agree its frustrating to see things taken away like that, it is the reality of it though...
  14. Feel free to fly it that way if you wish.. Still. 88's have NEVER been operational on a ANG viper... 2007 or anytime (on 4&6)
  15. I pointed this out in another thread... ED builds the base model and perhaps down the road they open up different blocks, tapes, weapons. (at a cost)...
  16. I think it also has to do with the 88 was never certified for firing off of 4&6... I could be wrong... It was flight tested to carry it, but never certified/granted to deploy it... Hence why there are no photos of operational squadrons running those stations with 88's on there... None that I have seen at least...
  17. How you chose to fly their finished product is on you... They just explained what the finished product would be.... (Circa 2007 ANG USAF Viper). I think this part escapes a lot of people. They decide what airframe they are going to model... You decide how you are going to use it based on the limitations of that airframe. Skins, what side of the equation you want to fly on, etc.. You can think this ploy is stupid... It might be marketing genius if you think about it and they go this route.... Make the base template now for the Jet... Future add on's, blocks, etc... down the road (at a cost of course)
  18. 100% THIS THIS THIS.... Demanding anything beyond this is pointless... (my opinion). I have my thoughts on "why" ED has limited themselves to the era and block they did... That said, asking..dare I say DEMANDING anything "other" than this and being pissed when it is not delivered or granted is waisting time..
  19. I hope we get the upgraded one as well... My only word of caution though would be the same thing I mentioned about the Sniper pod in a different post. NONE of us have any idea what agreements ED has made with places like Raytheon and Lockheed. Further... "Circa 2007" leaves a pretty broad brush of what might be on the jet... That said... I hope we do get the newer upgraded pods/sensors..
  20. With the FCR left MFD on the takeoff roll, especially when he goes wheels up...
  21. I get what you are saying, but the viper is more like a work truck.. Plenty of videos out there showing how dirty this thing really is in real life..
  22. Looking at the JSOW video and noticed the negative azimuth on the FCR page is now indicated in red. Looks like there are some other changes in store for the viper as well...
  23. Smoked

    New sound

    I don't hear what you are talking about so I am going to say it must be user based. Not discrediting what you are hearing, I know for me at least it sounds a hell of a lot better and many in my squadron have said the same thing. I do believe that different sounds and different sound levels may impact each user differently. I also feel that setup, headphones, and speakers do play a big part in that. I noticed a huge difference in quality when I upgraded my gaming headset.. Just my 2 cents..
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