S77th-GOYA Posted January 8, 2008 Posted January 8, 2008 :bomb: Ok, I give up. Take Your copy of Flaming Cliffs, open the window, throw this up and then kick so hard to blast it on the horizon. Maybe this will help :mad: I can't. I have the download version. :smartass:
VMFA117_Poko Posted January 8, 2008 Posted January 8, 2008 So you've got a bad luck. You need kick-off your whole HD. 1
Geier Posted January 8, 2008 Posted January 8, 2008 :bomb: Ok, I give up. Take Your copy of Flaming Cliffs, open the window, throw this up and then kick so hard to blast it on the horizon. Maybe this will help :mad: Why - just don't take it to your heart. f15 - is undermodelled? Phew.. Just win flying it and you are the virtual expert!
EvilBivol-1 Posted January 8, 2008 Posted January 8, 2008 * Threads consolidated. (IMHO, if ED does go for a patch, it will be better if we keep all patch-related information in one place) - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
Shaman Posted January 8, 2008 Posted January 8, 2008 :bomb: Ok, I give up. Take Your copy of Flaming Cliffs, open the window, throw this up and then kick so hard to blast it on the horizon. Maybe this will help :mad: You give up? I don't need a patch, I'm having good time with Lock On. We're still totally enjoying it - me plus few squad folks I fly with - and we are still finding new ways to improve our experience. I'm totally fed up with rants on these forums - exploits blah blah blah... that BVR is dead in this game, that this and this is wrong, or undermodelled, that it is unplayable because of something else. This makes me sick. F.e. ED totally knows about their missile behaviour - and this can't be fixed unless more complex missile flight model (referenced by ED as WAFM) and seeker simulation will be implemented - don't count to see this in Lock On! I keep playing Lock On: FC, because it is still the best modern air combat multiplayer experience ever and even with its scripted flight model this product has the best flight model to offer (for both fast movers, and mud movers) - no other simulation gives me this feel. However back on the topic. I've just had a chat with Geier. And most of you seem to forget the very first rule of air combat: the base air combat unit is pair. Never fly alone. I don't go on a server without a squad mate. We always fly in pairs - this is a way to win - not only a way to avoid boredom and rambo like noobishness. So squad-up with someone when going on server, and practice your tactics - adapt.. adapt.. adapt. 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
VMFA117_Poko Posted January 8, 2008 Posted January 8, 2008 Don't tell what I know Shaman :). I am a no0b, I am t-boy but I'm not totally dump.
yar Posted January 8, 2008 Posted January 8, 2008 a short storry: some time ago, i (f-15) was flying around, as i saw a mig-29s on my radar. ive looked down to see which weapons are left: 4 (of 6) Aim-120, 2x aim-9 and a full gun. Chaff & flares was full at all, so i was shure i would get this mig ... but everything should come else... After i was in a good range to fire, i launched one aim-120. Some seconds later, the mig did a barrel roll and my good amraam was gone, but ive got still 3 amraams and 2 sidewinder left, so it wasn't a problem. I was shure the next would get him, because i was less than 10 nm away so i fired 2 aim-120. 2nd/3rd amraam away and i couldnt imagine what happend: the amraam missed .. but the only thing he did was to turn some degrees away!!! Bloody SH*T, only 1 amramm and 2x aim-9 left. After he passed me ive turned around to get him now! but i was wondering: he didnt turn to me, no, he was running away with supersonic. i was closing up, he used full AB and the sidewinder is accidentally a IRS missile :thumbsup: could it be better? YES it could! the missile was to slow :lol:. I was 2.5 nm away, and the missile was to slow to hit the target :megalol::megalol::megalol: I was not shure if i should laugh or cry!!! Same with the next aim-9 :doh: --- intermediate result --- 5 of 6 missiles gone and enemy still alvie :mad: After a short fly over sea, the bandit dived down, short above the sea. after cutting his way off, i was in range, both lights was on and wohoo, last missile fired. :doh: ~ 4nm away and missile didnt hit :blink: nice! .. i couldnt belive it!!! The rest of the storry was: he turned around, fired one r-73 as i tried to get in a good gun position, and i was dead :ermm: err.. okay?!? something like repeatet from time to time, up to now.... why ED doesnt fix it???? Please release a patch, which fix this problem.. :( but i think ED wont fix it - why? i dont know - but they wontt fix it ... sometimes i think lock on is more a propaganda game than a simulation ... --------------------------------------------- - it's not me, but still bm
Shaman Posted January 8, 2008 Posted January 8, 2008 Don't tell what I know Shaman :). I am a no0b, I am t-boy but I'm not totally dump. Oh, T-boy :thumbup: That brings me back some great memories :) Cheers mate, please don't get so touchy on this subject. Lock On is great piece of sim. I'm flying flight sims since SOLO FLIGHT on my cousins Atari hahaha... Those who rant don't understand what sort of improvement we have had so far. 10+ years earlier I wouldn't even think of weapons being so well programmed on PC based combat flight sim. 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
Geier Posted January 8, 2008 Posted January 8, 2008 Don't tell what I know Shaman :). What don't you know then? :D 1
VMFA117_Poko Posted January 8, 2008 Posted January 8, 2008 What don't you know then? :D I didn't know your so smarta$$. "QUIEN OSE PAGA" :D 1
IvanK Posted January 8, 2008 Posted January 8, 2008 MIG29 SU27 HUD improvement For 1.13PATCH At present in the FC SU27/MIG29 the Aircraft symbol and horizon line are displayed on the HUD in Air to Air modes once in STT but in search they are removed. This denies the pilot any HUD attitude info in Search and is incorrect. As Geier has shown in this thread: http://forums.eagle.ru/showthread.php?t=23751&page=2 they should be present in both Search and STT. Maybe an Easy fix for 1.13? Horizon line and aircraft symbol to be visible on the HUD at all times.
The_GOZR Posted January 8, 2008 Posted January 8, 2008 Many problems on the sim or any other in that matter is the lack of weather/world physics dependency.. The world reacting interacting with the moving objects, air mass etc.. The new engine of Storm of War for example is a good example of what will be the basic of the sim engines also the wind tunel of Xplane is a good direction as well. An other one that i fly on and recommend is "Condor" the glider sim wich is probably to date the best FM physics of all. A glider sim is a picky as FM that you guys are with a bullet impact or a missile. Create a sim with all those goodies is extremely difficult but when you are in the market of sim there is no secrets and this will and is the way to go with. You have to be very hard on yourself as a developer and not expect less.. Many express their thought in very different ways but at the end we all want the same thing Devs and simmers.. "The best sim"
GGTharos Posted January 8, 2008 Posted January 8, 2008 How about the fact that even a missile without a good kalman loop filter will still eat you alive if you try this? A missile can pull a 30-40g maneuver, and it -will- catch you in that barrel roll; all it needs is enough energy. An ortho-roll IS appropriate against old, heavy SAMs or missiles with low energy as a LAST DITCH maneuver, where a head-on or teail-on barrel roll will still get you killed. When the missile DOES have enough energy, this is no longer a sure-fire way of dodging the missile. It -might- work, it might not. And then the second one will nail you. This is absolutely -not- reflected in Lock On. The problem isn't that those maneuvers work. The problem is that they work 100% of the time, under circumstances where they should NOT be working! What is so surprising about a clean F15 out maneuvering an Aim120 in a barrell roll if you get it just right. If you are doing 400-450 knots, know the missile is coming which is doing 1500 knots plus, you should be able to out turn it. Missiles are fast but they cant turn very tightly. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
UWBuRn Posted January 8, 2008 Posted January 8, 2008 Ice, often in topics like this some attitudes become unpleasant, sometimes people can't avoid that, anyway i didn't see notable attacks to ED. Notching, rolling, outmaneuvering, ok... some of them might be admissible at some degree but some thigs are just plain wrong and for a sim called "modern air combat" (at least, it used to), in my opinion, is legitimate expecting that thoose are going to be fixed. Now it's two years since 1.12, many people expected some of thoose issues being solved in that patch, then the timetable switched to "maybe in BS", and then "maybe in 1.13", if 1.13 will came out. No surprise that someone (including me) is impatient.
IvanK Posted January 8, 2008 Posted January 8, 2008 Ice I tend to agree with your reasoning. As to these exploits (Magic pull and orthogonal break i am not talking about the chaff exploit) yes they work 100% of the time if you can see the missile and time it just right. I don't think most of us can see the missile most of the time with icons/labels off. I regularly get hammered attempting my best Anti missile break (Manoeuver,Chaff flare and Idle ) based on DR for timing. The general RL rule of thumb was/is for an air to air missile to be able to hack the corner it needs to be able to pull around 5 times the G the defender can generate. So pulling to the Limit or limiter in most modern fighters you are going to get between 7.5g(F18 unless you paddle override it then you get another 30%) to 9g in most others. So at end game the missile needs around lets say 40G capability. Whilst its still under thrust no probs but at further ranges maybe not. Not forgetting that the Missile last ditch is also going to give the missile fuzing and its delay functioning a bit of a work out as well. In the end if it increases the miss distance thats a bonus and you might just survive. The Orthogonal break was pretty much SOP 20 years ago....when defending against things like Aim7,Apex etc. Its scuttlebut (but good) but I am lead to believe that with current versions of the Aim120 the notch is tiny. As to the videos we have seen and I agree they are alarming and should serve as the catalyst to improve things what was the settings ...missile effectiveness etc when they were taken.
GGTharos Posted January 8, 2008 Posted January 8, 2008 You certainly do not need to see the missile to get this to work. You could stay in a constant 5.5g barrel roll head on without losing speed and dodge -everything-. No timing required. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
RvETito Posted January 8, 2008 Posted January 8, 2008 The problem isn't that those maneuvers work. The problem is that they work 100% of the time, under circumstances where they should NOT be working! That's the point. That's why in this video the barell roll shows dodging not one but 16 AIM-120's in a row with 1sec interval within visual range. You spoof one with that- ok, but 16 in a row in these conditions- c'mon... "See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89. =RvE=
RvEYoda Posted January 9, 2008 Posted January 9, 2008 you can do it just as well without labels...but if i post how them we will have even more air quake. Myself I play lockon a2g now ;), if i play it at all. S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
cool_t Posted January 9, 2008 Posted January 9, 2008 :) Missile evasion is not fun. What ever happend to exploding war heads and fragmentation missile warheads, also proximity fuzes? Also it would be nice to get glare off jets way off in the distancs due to the sun rays. Also the Mach 1 + shock wave. :doh:
GGTharos Posted January 9, 2008 Posted January 9, 2008 ^^^^ yoda this attitude ain't helping either. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
monotwix Posted January 9, 2008 Posted January 9, 2008 Why does it rain? Because of the holes in the sky are to big. Why do the bees stick to honey like a shit to a blanket? Because it sticks to it. Why do you want to fly? Because I haven’t got wings. Look at your face it’s priceless!.. 1 I know the human being and fish can coexist peacefully.
EvilBivol-1 Posted January 9, 2008 Posted January 9, 2008 Please mind your language. - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
monotwix Posted January 9, 2008 Posted January 9, 2008 Will do. My apologies.:) I know the human being and fish can coexist peacefully.
RvEYoda Posted January 9, 2008 Posted January 9, 2008 ^^^^ yoda this attitude ain't helping either. Honestly I stopped caring for some of the diplomacy a long time ago. Maybe we should go straight to bribes :) S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
GGTharos Posted January 9, 2008 Posted January 9, 2008 I repeat my statement, onto deaf ears. Whatever. :D [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
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