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Posted

Did I read right in the manual that the laser codes for the bombs are set by the ground crew, and that you can't set them in-flight?

 

 

If so, that is a big difference from the F/A-18C where you can set the codes in-flight. Hmmm..

 

 

v6,

boNes

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Posted

Correct me if I'm wrong, but if I'm not mistaking irl the codes can't be set from inside the cockpit and is done by ground crew prior to flight. Option has been added to the Hornet but isn't true to the real thing. But again, correct me if I'm wrong

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Posted (edited)

Well here's my $0.02.

 

While I understand that the code on the seeker of the LGB is set on the ground by the ground crew and not the pilot, here is the difference and why I think in the Sim the pilot SHOULD be able to change the code of the LGB in flight. (Obviously you can change the code of the laser that the targeting POD fires in the cockpit by the pilot, A10C, F18, F16, ect).

 

In many missions on the server I typically fly you can spawn in a JTAC via completing side missions or Helo in JTAC's via a CTLD script we run. The JTAC laser code is automatically set when they spawn in and you cannot have them change their code. Where in real life obviously you could tell a JTAC what code your bombs are programmed for and have them change their laser to that code.

 

So say you take off with 8 LGB's that are programmed for 1688. Then a JTAC is spawned in and he is on say 1113, he might as well not even be there because your bombs would be useless for his code. Where as now, in the F18, I can program my bombs to his code and pickle away.

 

I really appreciate the level of realism the sim brings, and would err on the side of realism taking priority 97% of the time. But at the end of the day there will always be certain limitations and concessions that need / have to be made because it is a sim and not "real" people controlling every aspect (AI units like JTAC's). I feel this is one of those areas where concessions are acceptable.

Edited by Banman

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Posted

Yes IRL bomb codes for GBU's are set on the bomb by screwdriver, can't be changed in flight. However, laser designators are programmable. So, IRL pilot lets the JTAC know the code.

 

Currently, The F18 and Harrier in DCS are wrong in this regard. Not sure how the F5E and Mirage f14 work, but maybe them too.

 

Near term solution, use the same "hack" for the F16 too where it defaults to the TGP code. Until this gets fixed in the JTAC code (which really needs overhauling anyway). It would take 1 extra "line" or changing the existing one IIRC (don't use AI JTAC's much). And I've never used the CA JTAC, so im not sure if you can set the code there, but I assume you can.

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Posted

For gameplay reasons i think the best solution will be the pilot at least can manual set the laser codes when they start their plane ( before takeoff )

Example a popup message before you start the plane, select laser code.

 

Reason are we dont have the preplanning like real pilots do, or our own dedicated ground grew who configure bombs before start.

We only have the mission editor and lets face it on large servers it wont be that smart everybody have the same code especially if they attack more than one target in the same area at same time.

 

It would be better with a popup code select screen or a "random" laser code generated for every plane when it spawn and the pilot can read this in the plane. OR the laser code of the TGP is automatic given to all of your loaded bombs.. lets face it either you laser for your self, or for someone els so that might be a usefull solution.

 

I know its not 100% realistic, but its not good that its only the mission designer who can change the bomb codes, especially on complex missions, lets face it they forget.

Posted

Other planes you can set it on kneeboard of i understand right.

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Posted

In the DCS F-14 I think you can set it in the RIO seat with the LANTIRN HCU...but I don't think it is completely implemented yet.

 

 

v6,

boNes

"Also, I would prefer a back seater over the extra gas any day. I would have 80 pounds of flesh to eat and a pair of glasses to start a fire." --F/A-18 Hornet pilot

Posted
In the DCS F-14 I think you can set it in the RIO seat with the LANTIRN HCU...but I don't think it is completely implemented yet.

 

 

v6,

boNes

 

That’s changing the code of the laser, not the bombs.

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Posted

Oh yes yes yes I got confused.

 

 

v6,

boNes

"Also, I would prefer a back seater over the extra gas any day. I would have 80 pounds of flesh to eat and a pair of glasses to start a fire." --F/A-18 Hornet pilot

Posted

In the F-14 you have to set the code on the ground, before take off. Once in flight, you can only change your TGP laser code, not the bombs' one.

Posted

Fix for the problem.

 

1) Randomize the laser code for each aircraft on the moment they get reloaded or they seat aircraft.

 

This way there is very small change that there are two pilots in the air dropping bombs to same target area that has the same laser code for bombs.

 

2) Make it possible for the pilot to know their bombs laser code on kneepad. and now the pilot needs to input their bombs randomized laser code to their computer each time. And when the pilot contacts the JTAC or another pilot, they need to tell their bombs laser codes.

 

This way everyone needs to learn to set their laser codes.

This can be override by the mission designer who design example specific flight group to have same codes so when there is a just one JTAC or one TGP, that they can drop bombs on same target, regardless there is multiple fighters.

 

But principle would be that all in MP are with random laser codes and they just need to work it out by themselves as they can't change the bombs codes after rearm.

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Posted
In the F-14 you have to set the code on the ground, before take off. Once in flight, you can only change your TGP laser code, not the bombs' one.

 

Like IRL.

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Posted

It should not be difficult and I suppose that ED can implement an option to choose the bomb code on the ground weapons loading menu before it is loaded by plane, the following would somehow be able to communicate to JTAC that this code configured in the bomb. It seems logical to have these options now in dcs with the F18 and F16, I hope to see it at some point.

Posted

Here's my .02 cents...

 

 

 

Let the code remain 1688 by default for LGB's loaded.

 

 

 

+ Add an option on the Rearm/Refuel menu to change the code on any laser guided bombs loaded.

 

 

 

IRL when the pilot pre-flights his aircraft, he confirms the codes are set to specific mission requirements with the ground crew. Heck, when deployed, we usually met the pilot at the jet specifically to set the codes, which they just received in a briefing. It was a few quick twists with a screwdriver, and on to the next.

:pilotfly:

Posted

+ Add an option on the Rearm/Refuel menu to change the code on any laser guided bombs loaded.

 

This would be a much better implementation than the kneeboard solution some modules use today. :thumbup:

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Posted

Agreed with the notion that we should be able to set codes with WoW. No need for JTAC to change their codes, once fully implemented we will be able to set a different LSS code vs our own lasing code, so we find the JTAC spot then attack with our own spot.

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Posted

Let the code remain 1688 by default for LGB's loaded.

+ Add an option on the Rearm/Refuel menu to change the code on any laser guided bombs loaded.

 

Best solution possible within DCS, I think. Seconded.

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  • 4 years later...
Posted
On 10/7/2019 at 6:33 PM, smitherb said:

I think they should leave it just the way it is, at least until they sort the JTAC system out and you can request the code you need.

Yeah..., they really did...! Of course I'm being sarcastic. At some moment they've let you pre-edit the code from within the mission editor at the aircraft additional properties section, just to get a "better" idea with the latest updates to eliminate it from there and put it nowhere to be found anymore. Where is the option to have the laser code set up from the mission editor now or is there a whole new "feature" to do it? Thank you!

When you can't prove something with words, let the math do the talking.

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Posted
5 minutes ago, Maverick Su-35S said:

Yeah..., they really did...! Of course I'm being sarcastic. At some moment they've let you pre-edit the code from within the mission editor at the aircraft additional properties section, just to get a "better" idea with the latest updates to eliminate it from there and put it nowhere to be found anymore. Where is the option to have the laser code set up from the mission editor now or is there a whole new "feature" to do it? Thank you!

You just need to click on the little triangle in the upper left corner of the weapon pylon with the LGB on it and it will give you options to change the laser codes and fuzes on the bomb.  In the mission editor of course.

  • Like 2
Posted
On 9/6/2024 at 7:39 PM, rob10 said:

You just need to click on the little triangle in the upper left corner of the weapon pylon with the LGB on it and it will give you options to change the laser codes and fuzes on the bomb.  In the mission editor of course.

Ohhh. Many thanks. But how could anyone know when and what they change and you have to relearn everything like from scratch sometimes.

On 9/6/2024 at 7:44 PM, Maverick806 said:

You can also change laser codes while on the ground using the rearm menu.

Thanks. The guy before you explained it clearly. I didn't guess that at the rearm menu there's a little triangle added at some update which does that. I thought that had other purposes. Cheers

  • Like 1

When you can't prove something with words, let the math do the talking.

I have an insatiable passion for helping simulated aircraft fly realistically. Don't underestimate my knowledge before understanding what I talk about!

Sincerely, your flight model reviewer/advisor.

Posted
2 hours ago, Maverick Su-35S said:

Ohhh. Many thanks. But how could anyone know when and what they change and you have to relearn everything like from scratch sometimes.

Keep an eye on the changelogs and the Hornet MINI-UPDATES thread in the Hornet sub-forum (although the fusing video was only in the F-16 Miniupdate section so easy to miss).

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