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Flashlight of the Hornet only renders one eye after last update


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Posted

Hi,

 

the tittle says it all. When in VR and turn up the flashlight it only renders one eye making look its flickering, i need to close one eye to see the light as it should be.

 

Anyone notice or with similiar issue?

Thank you.

F.

About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

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Posted
Hi

 

 

 

Check special options and makes sure HMD render both eyes is selected, this should help.

 

thanks

 

Hi BIGNEWY,

 

yes, i have that option always to BOTH since it was available in Options.

 

This weekend i have more time for me and i will try to understand where lies the problem.

Just wanted to check if someone have the same issue. It´s not a big deal but of course i rather wish to have the flashlight as before :)

 

 

Best regards and thank you,

F.

About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 /  1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.

  • ED Team
Posted

Hi

 

I checked mine, as long as I have render in both eyes ticked in options I se it in both eyes in cockpit.

 

Let me know how you get on after you try.

 

thanks

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

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Posted

Flashlight != HMD

 

There are recently a lot of problems where any light sources get rendered on only one eye.

(Tarawa, landing light on the Hornet from outside depending on the view, same for some Stennis lights, etc.)

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I am for quality over quantity in DCS modules

  • 3 months later...
Posted

Problem persists with new update 2.5.6. Flashlight and taxi lights render both eyes but the right eye image is cut in half creating a weird effect.

About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 /  1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.

Posted (edited)
Hi,

 

the tittle says it all. When in VR and turn up the flashlight it only renders one eye making look its flickering, i need to close one eye to see the light as it should be.

 

Anyone notice or with similiar issue?

Thank you.

F.

 

You are not alone. If you create an autoexec.cfg file and place it in your saved games/dcsopenbeta/config folder, make sure to include the following line:

 

options.graphics.stereo_mode_use_shared_parser = TRUE

 

 

This is backwards logic, as prior to 2.5.6 it needed to be = false (to render all objects in both eyes).

 

Hi

 

I checked mine, as long as I have render in both eyes ticked in options I see it in both eyes in cockpit.

 

Let me know how you get on after you try.

 

thanks

 

Please see my above "tip" for the OP. I have messaged you and NineLine about this, on Discord and if I am not mistaken, here on the forums. I have confirmed it multiple times.

 

With it set to "true" the flashlight doesn't render in both eyes, with it set to "false" the flashlight does render in both eyes - but then distance objects (aircraft contrails for example) do not render in both eyes.

 

Prior to 2.5.6, all objects were rendered in both eyes with the following logic:

 

options.graphics.stereo_mode_use_shared_parser = false

 

 

 

Cheers,

 

Don

Edited by Ziptie
EDIT:

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Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria

Posted

+1 Same issue here as well, but I also get it with other lights too.

 

External view looking at my aircraft in the 9 O'clock position facing to the 3 O'clock position. The landing light is projected out from 9 to 3 correctly in the left eye, but only the right half of the 12 - 6 line shows it in the right eye.

 

Unfortunately, I can't get you screenshots of the right eye :(

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Posted
Hi

 

I checked mine, as long as I have render in both eyes ticked in options I se it in both eyes in cockpit.

 

Let me know how you get on after you try.

 

thanks

 

Update:

 

 

The logic is actually still reversed..... Argh. Multitude of testing today, and the carrier still causes a memory leak. We have had to remove it from our server once again..... Although it was fine for awhile, but then after a handful of hours, it decided to spike server memory usage and poof. Crash.

 

 

In regards to the logic for rendering in both eyes, is has to still be coded as:

 

options.graphics.stereo_mode_use_shared_parser = true

 

in order for both eyes to render things at distance (like cons from an aircraft). This still makes it so the flashlight in the F/A-18C cockpit, for example, is only rendered in one eye.

 

What is going on with this.....? @bignewy @nineline

 

 

Cheers,

 

Don

i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs

 

Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria

Posted

This happens with lots of lights on loads of aircraft. Has been like it for a while for most.

RTX 2080ti, I7 9700k, 32gb ram, SSD, Samsung Odyssey VR, MSFFB2, T-50 Throttle, Thrustmaster Rudder Pedals

  • 2 months later...
  • 7 months later...
  • ED Team
Posted

options.graphics.stereo_mode_use_shared_parser = true  

 

is w.i.p and experimental, if you are using it in your autoexec it should be disabled for bug reporting, as we know there is issues when using it. 

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

  • 4 weeks later...
Posted

I'm actually wondering how there can be an issue with the flashlight in VR that never worked for me at all in the first place. Works fine in pancake though...

dcsdashie-hb-ed.jpg

 

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