Vekkinho Posted October 28, 2007 Author Posted October 28, 2007 'm happy with ED's decision to expand/develop/enhance the Caucasus because that's where the interesting topography is. The Crimea is very "flat"/geographically dull in comparison. The fact that Crimea is very flat is the biggest mistery since it wouldn't take too much time for 3D development or, in this case, upgrade of existing terrain mesh available since LO vanilla. But I have a hunch that there's more to it, like perhaps entirely new approach in modelling that ED used this time that simply made Crimea out of interest. We have new, more complex mission editor that, IMHO from the posted screenies looks more life-like, there's a new "Falconish" payload interface and from these facts I can conclude that BS really should not be a part of Lock On but entirely new simulator that besides upgrading eye-candy also covers all the realism in systems and avionics complexity that some of us missed in LO serial. [sIGPIC][/sIGPIC]
golfsierra2 Posted October 28, 2007 Posted October 28, 2007 Merzifon I wonder why ED did not come up with at least one Turkish airbase ? The original map of Flaming Cliffs already allowed for it (AFAIK even the first Lock On map did) and we have seen a mod transferring one of the Crimean base (Razdolnoye ?) to the Merzifon location. Turkey already was a country to choose as a coalition airfield from the very beginning, and using the Black Sea and the Turkish coastal region would provide an excellent playground for air force / navy interactions. http://www.globalsecurity.org/military/world/europe/airfield-tu.htm kind regards, Raven.... [sigpic]http://www.crc-mindreader.de/CRT/images/Birds2011.gif[/sigpic]
EvilBivol-1 Posted October 28, 2007 Posted October 28, 2007 I'm not specifically talking about the development time, I certainly understand why ED doesn't want to go global... yet. However, I am still wondering how MSFS can get the entire globe, yet DCS has to sacrifice the Crimean to add any terrain.As I said in my previous post, this is simply a technological limitation of the current engine. It can only support a finite number of ground objects, so something had to "give" to allow ED to expand further east and south. Hopefully, this limitation can be addressed as the engine is upgraded with time, but it's too early to say anything about that yet. - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
EvilBivol-1 Posted October 28, 2007 Posted October 28, 2007 I wonder why ED did not come up with at least one Turkish airbase ? The original map of Flaming Cliffs already allowed for it (AFAIK even the first Lock On map did) and we have seen a mod transferring one of the Crimean base (Razdolnoye ?) to the Merzifon location.Some Turkey areas will be mapped in the Gerogia/Turkey border, but I haven't heard of plans to include an airbase. - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
brewber19 Posted October 28, 2007 Posted October 28, 2007 I don't think it'd be much fun for helos due to travel distances etc BUT..yes for fast-movers so...when DCS do a fast mover, then more areas would be of benefit. (p.s. we all know the hog is not a fast mover ;)) I wonder why ED did not come up with at least one Turkish airbase ? The original map of Flaming Cliffs already allowed for it (AFAIK even the first Lock On map did) and we have seen a mod transferring one of the Crimean base (Razdolnoye ?) to the Merzifon location. Turkey already was a country to choose as a coalition airfield from the very beginning, and using the Black Sea and the Turkish coastal region would provide an excellent playground for air force / navy interactions. http://www.globalsecurity.org/military/world/europe/airfield-tu.htm [sIGPIC][/sIGPIC] 487th Helicopter Attack Regiment, of the VVS504 Red Hammers
159th_Viper Posted October 28, 2007 Posted October 28, 2007 I don't think it'd be much fun for helos due to travel distances etc... Aye - quite true. I sometimes moan at the distances in the T-Frog, never mind a Helo :) Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Eagle Driver Posted October 29, 2007 Posted October 29, 2007 Okay, I get why they're not doing the Crimean now, makes sense. But I think the argument about helos travelling forever is up to the misson designer and not the space available. If they incorporated all of Europe, for example, that wouldn't mean that you'd have to lug your Ka-50 from Britain to Italy. Another thing to consider is that, boring as it may be, long flights en route are commonplace in military aviation. Aerial refuelling isn't used much in LO because the distances are short for the most part, but in the Gulf and Vietnam the tankers were vital assets. Adding hugle swaths of terrain to future modules would enhance replayability (am I the only one who would like to fly somewhere else for a change?) and give mission builders the ability to enhance realism in their works. [sIGPIC][/sIGPIC] If you fly a perfect Defensive BFM and the bandit does a perfect Offensive... Someone you know is going to be recieving Insurance money very soon.
bogusheadbox Posted October 29, 2007 Posted October 29, 2007 Okay, I get why they're not doing the Crimean now, makes sense. But I think the argument about helos travelling forever is up to the misson designer and not the space available. If they incorporated all of Europe, for example, that wouldn't mean that you'd have to lug your Ka-50 from Britain to Italy. Another thing to consider is that, boring as it may be, long flights en route are commonplace in military aviation. Aerial refuelling isn't used much in LO because the distances are short for the most part, but in the Gulf and Vietnam the tankers were vital assets. Adding hugle swaths of terrain to future modules would enhance replayability (am I the only one who would like to fly somewhere else for a change?) and give mission builders the ability to enhance realism in their works. :clap:
352nd_Oscar Posted October 29, 2007 Posted October 29, 2007 Aerial refuelling isn't used much in LO because the distances are short for the most part, How about because aerial refueling in MP is just plain broke - so we build missions around the problem.
504Goon Posted October 29, 2007 Posted October 29, 2007 The time that we tried a mission on the old 504th server with rather realistic distances between airbases and targets, we recieved a comment "whoever made this mission is an idiot"..:) Well, i sure hope the engine will be somehow changed to allow for bigger world.. More countries around=more possible scenarios for campaigns :) 504th CO http://www.vvs504.co.uk
HungaroJET Posted October 29, 2007 Posted October 29, 2007 I wonder why ED did not come up with at least one Turkish airbase ? The original map of Flaming Cliffs already allowed for it (AFAIK even the first Lock On map did) and we have seen a mod transferring one of the Crimean base (Razdolnoye ?) to the Merzifon location. Turkey already was a country to choose as a coalition airfield from the very beginning, and using the Black Sea and the Turkish coastal region would provide an excellent playground for air force / navy interactions. http://www.globalsecurity.org/military/world/europe/airfield-tu.htm Yes ...Kars, Erzurum, Trabzon pretty close too Black Sea & Georgia :thumbup: Atop the midnight tarmac, a metal beast awaits. To be flown below the radar, to bring the enemy his fate. HAVE A BANDIT DAY ! [sIGPIC][/sIGPIC] "When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist
brewber19 Posted October 29, 2007 Posted October 29, 2007 ROFL, I remember that :D And I hear both the arguments for (a) having a massive area for replayability and (b) not needing to start at one end of the map from the other BUT... 1. A2A refuelling is a joke 2. Massive transit distances are not fun. If we wanted to do that we'd fly FS 3. Realistic distances can be fun provided the surrounding tools/technologies exist to enable realistic tactics and philosophies...but they don't, see item 1. For BS, a super-highly detailed 200 x 200km area with decent AI might be sufficient, but for fast movers the size requirement increases exponentially, and LoD decreases. Should be interesting to see how ED manage those conflicting requirements ;) The time that we tried a mission on the old 504th server with rather realistic distances between airbases and targets, we recieved a comment "whoever made this mission is an idiot"..:) Well, i sure hope the engine will be somehow changed to allow for bigger world.. More countries around=more possible scenarios for campaigns :) [sIGPIC][/sIGPIC] 487th Helicopter Attack Regiment, of the VVS504 Red Hammers
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