Mule Posted February 14, 2020 Posted February 14, 2020 A guns kill in BFM with the radar-directed gun sight is one of the most satisfying things to do in the Hornet apart from AAR and Case 1 Recovery. The new update has made this even better. Great stuff ED!! Fighter Pilot Podcast.
Ziptie Posted February 15, 2020 Posted February 15, 2020 A guns kill in BFM with the radar-directed gun sight is one of the most satisfying things to do in the Hornet apart from AAR and Case 1 Recovery. The new update has made this even better. Great stuff ED!! +1 The update to the radar guided gun piper is a big improvement to previous version(s). Cheers, Don i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria
wilbur81 Posted February 15, 2020 Posted February 15, 2020 No Joke! A/A gunzo is now literally one squeeze and spalsh. Great job on this, ED! :thumbup: i7 8700K @ Stock - Win10 64 - 32 RAM - RTX 3080 12gb OC - 55 inch 4k Display
Bankler Posted February 15, 2020 Posted February 15, 2020 Agreed! I've been longing for this, and it feels really good! Great work, the dev that fix this! Bankler's CASE 1 Recovery Trainer
Cytarabine Posted February 16, 2020 Posted February 16, 2020 The gunsight is great. No longer do I feel like I need to fill the area in front of my target with lead and pray. Now I put my dots of death over the target, squeeze and watch the fireworks.
Padonis Posted February 16, 2020 Posted February 16, 2020 Unfortunately, in multiplayer, it often behaves very surprisingly. The target turns in one direction, and the HUD sight in the opposite or other direction is completely unexpected. However, it's probably a network code problem, because there are a lot of errors in MP with RWR and radar.
petsild Posted February 16, 2020 Posted February 16, 2020 I don't want to be ungrateful, but this gun improvement is for me the only positive improvements in the last beta. MSI PRO Z690-A DDR4, Kingston 3600 MHz 64 Gb, i5 12600K, Gigabyte RTX 4090, Samsung SSD 970 EVO Plus,VKB NXT Premium.
Nealius Posted February 16, 2020 Posted February 16, 2020 I'm behind the loop here...I never had problems with the radar gunsight that was OOB when the Hornet first released. What changed?
Padonis Posted February 16, 2020 Posted February 16, 2020 It looks like this in my multiplayer game. Better than before, unfortunately it does not look. PS. Sorry, I forgot to make the file publicly available before.
wilbur81 Posted February 16, 2020 Posted February 16, 2020 I don't want to be ungrateful, but this gun improvement is for me the only positive improvements in the last beta. I feel ya, man. i7 8700K @ Stock - Win10 64 - 32 RAM - RTX 3080 12gb OC - 55 inch 4k Display
Cab Posted August 8, 2020 Posted August 8, 2020 It looks like this in my multiplayer game. Better than before, unfortunately it does not look. +1 This is exactly what I experience in some MP servers. Certainly this can't be normal. Some have said it's caused by network issues or whatnot, but if that's the case why does it only affect the Hornet? Please investigate and fix this, ED. I am a poor enough shot as it is without this additional handicap.
Muas Posted August 10, 2020 Posted August 10, 2020 +1 This is exactly what I experience in some MP servers. Certainly this can't be normal. Some have said it's caused by network issues or whatnot, but if that's the case why does it only affect the Hornet? Please investigate and fix this, ED. I am a poor enough shot as it is without this additional handicap. +1 It's true it works steady and accurate in SP mode, but in MP I have it turned off and use the funel, for the piper jumps around exactly like the video posted above - it's useless in MP.
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