RichardG Posted February 20, 2020 Share Posted February 20, 2020 New KA-50 HUD is too small. Link to comment Share on other sites More sharing options...
Kailux Posted February 20, 2020 Share Posted February 20, 2020 Buy bigger monitor. Gone for good. Link to comment Share on other sites More sharing options...
rrohde Posted February 20, 2020 Share Posted February 20, 2020 So helpful. Well, the OP said the HUD is too small, but it's not; it's the same as it always was. So, how helpful could a reply be when the HUD is just fine... and OP didn't provide anything else to further his point? PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com Link to comment Share on other sites More sharing options...
Kailux Posted February 20, 2020 Share Posted February 20, 2020 Exactly. What did OP expect to receive with the given info? Gone for good. Link to comment Share on other sites More sharing options...
Rogue Trooper Posted February 20, 2020 Share Posted February 20, 2020 (edited) In VR the HUD is a little narrower than a box of Kellogg's cornflakes, about 3/4s the height?... I think. Not American monster size off course, UK regular and not UK family size...… obviously. looks big to me. edit... after looking at it again, 1/2 the width of a box of kelloggs. Edited February 20, 2020 by Rogue Trooper HP G2 Reverb, Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. OpenXR, Open XR tool kit disabled. DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), 0 X MSAA, 0 X SSAA. My real IPD is 64.5mm. Prescription VROptition lenses installed. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC. Vaicom user. Virpil Mongoose base CM3 & Mongoose stick CM2 (not set for dead stick), Virpil TCS with apache Grip. MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound. Link to comment Share on other sites More sharing options...
Mars Exulte Posted February 20, 2020 Share Posted February 20, 2020 The 3d model is not magically different between 2d and 3d, and it isn't that hard when creating a model to size it appropriately to the real thing, so there's a 99% chance it's on the user end. Adjust the ingame IPD until the cockpit feels scaled properly (according to yourself, anyway) and move on. Де вороги, знайдуться козаки їх перемогти. 5800x3d * 3090 * 64gb * Reverb G2 Link to comment Share on other sites More sharing options...
hornblower793 Posted February 20, 2020 Share Posted February 20, 2020 My HUD looks fine on 2d Windows 11 Home ¦ Z790 AORUS Elite AX motherboard ¦ i7-13700K ¦ 64GB Corsair Vengeance DDR5 memory @ 5600MHz ¦ Samsung 990 Pro 1TB SSD for OS, Samsung 980 Pro 2TB SSD for DCS ¦ MSI GeForce RTX 4090 Gaming X Trio 24GB ¦ Virpil WarBRD base with VFX grip, Thrustmaster A10c and F/A-18 grips ¦ VKB Gunfighter Mk4 and MCG Pro ¦ Thrustmaster Warthog Throttle ¦ VKB STECS Throttle ¦ Virpil TCS rotor base with Shark and AH-64D grips ¦ MFG Crosswinds ¦ Total Controls Multi-Function Button Box ¦ Pimax Crystal Link to comment Share on other sites More sharing options...
Padonis Posted February 20, 2020 Share Posted February 20, 2020 The A-10C was similar in the new cockpit. They adapted the cockpit to VR. The solution was to set up your pilot seat. Link to comment Share on other sites More sharing options...
Rogue Trooper Posted February 20, 2020 Share Posted February 20, 2020 Also the forced IPD in the DCS setup menu not only increases scale but depth into the pit as you look down. this is the weirdest setting ever as it makes everything bigger but does not affect FOV.... weird! HP G2 Reverb, Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. OpenXR, Open XR tool kit disabled. DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), 0 X MSAA, 0 X SSAA. My real IPD is 64.5mm. Prescription VROptition lenses installed. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC. Vaicom user. Virpil Mongoose base CM3 & Mongoose stick CM2 (not set for dead stick), Virpil TCS with apache Grip. MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound. Link to comment Share on other sites More sharing options...
Mars Exulte Posted February 20, 2020 Share Posted February 20, 2020 (edited) Also the forced IPD in the DCS setup menu not only increases scale but depth into the pit as you look down. this is the weirdest setting ever as it makes everything bigger but does not affect FOV.... weird! That's because in VR your viewpoint comes from two very closely spaced cameras where your virtual ''eyes'' would be. The IPD is the distance between those cameras. It will not affect FoV at all, but it can affect the impression of size of near objects (ie the cockpit) to an extent due to its nature. That's also why when you adjust it under certain circumstances it can take your eyes a second to readjust. The dimensions of the object don't change but your reference points for seeing them DOES. If I understand, the POSITION of your virtual eyes remains the same, but the distance between then as they're rendered on the display changes. Edited February 20, 2020 by zhukov032186 Де вороги, знайдуться козаки їх перемогти. 5800x3d * 3090 * 64gb * Reverb G2 Link to comment Share on other sites More sharing options...
Mezsh Posted February 21, 2020 Share Posted February 21, 2020 Mine looks fine in VR (Rift-S) Link to comment Share on other sites More sharing options...
Murey2 Posted February 21, 2020 Share Posted February 21, 2020 It look fine Link to comment Share on other sites More sharing options...
Quadg Posted February 21, 2020 Share Posted February 21, 2020 the hud numbers are kind of small at default zoom in VR. i find myself referencing the gauges instead of the hud. especially as you need the sun shade up to see the hud on a bright day. My Rig: AM5 7950X, 32GB DDR5 6000, M2 SSD, EVGA 1080 Superclocked, Warthog Throttle and Stick, MFG Crosswinds, Oculus Rift. Link to comment Share on other sites More sharing options...
Mars Exulte Posted February 22, 2020 Share Posted February 22, 2020 You can zoom in, default zoom is unrealistic. There is no ''zoom'' default or otherwise to be ''unrealistic''. It's 1-to-1 scale, and your FoV is whatever the headset is. IPD can affect the ''appearance'' of size to an extent, but if configured properly that also be 1-to-1 (the goal in VR, presumably). If it seems small or far away, either it IS small/far away or the IPD is off. Де вороги, знайдуться козаки їх перемогти. 5800x3d * 3090 * 64gb * Reverb G2 Link to comment Share on other sites More sharing options...
Bourrinopathe Posted February 22, 2020 Share Posted February 22, 2020 (edited) The ILS-31 (ИЛС-31) that equips our Ka-50 is actually not that big. It's also the same unit that equips the Su-27. You can try to compare/estimate the real size based on videos. But if you've got the chance to see a real HUD from that generation (or similar), you might remember that the glass reflector is roughly larger than your (large) hand. Although, it might be difficult to get it just right with the 3D representation in a simulation, even in VR. Edited February 22, 2020 by Bourrinopathe /// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 /// /// "THE T3ASE": i9 9900K | 64 GB DDR4 | RTX 2080ti OC | 2 TB NVMe SSDs, 1 TB SATA SSD, 12 TB HDDs | Gigabyte DESIGNARE mobo /// Link to comment Share on other sites More sharing options...
3WA Posted February 22, 2020 Share Posted February 22, 2020 The problem is, there needs to be two cockpits. One for VR, and one for normal players. Link to comment Share on other sites More sharing options...
LaRata Posted February 24, 2020 Share Posted February 24, 2020 The problem is, there needs to be two cockpits. One for VR, and one for normal players. The same for me … not all the player are using VR ... Link to comment Share on other sites More sharing options...
3WA Posted February 24, 2020 Share Posted February 24, 2020 (edited) Actually, I'm the NON - VR. But it's not like ED's going to do that anyway. Still trying to get some time to tweak the cockpit graphics. If you set it low graphics, you don't get the blinding light, darkness, and reflections, and you can see it actually does have some textures on it. Edited February 24, 2020 by 3WA Link to comment Share on other sites More sharing options...
rinkerbuck Posted February 24, 2020 Share Posted February 24, 2020 Non VR here, have no problem with the HUD size. I didn't really notice it being any smaller, although the default head position might be slightly further back? I adjust my zoom constantly throughout flight so it doesn't affect me. Link to comment Share on other sites More sharing options...
fudabidu Posted February 28, 2020 Share Posted February 28, 2020 Q: Why is the HUD so small? A: Because that's how it is in the real thing Link to comment Share on other sites More sharing options...
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