rrohde Posted February 20, 2020 Posted February 20, 2020 So helpful. Well, the OP said the HUD is too small, but it's not; it's the same as it always was. So, how helpful could a reply be when the HUD is just fine... and OP didn't provide anything else to further his point? PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com
Kailux Posted February 20, 2020 Posted February 20, 2020 Exactly. What did OP expect to receive with the given info? Gone for good.
Rogue Trooper Posted February 20, 2020 Posted February 20, 2020 (edited) In VR the HUD is a little narrower than a box of Kellogg's cornflakes, about 3/4s the height?... I think. Not American monster size off course, UK regular and not UK family size...… obviously. looks big to me. edit... after looking at it again, 1/2 the width of a box of kelloggs. Edited February 20, 2020 by Rogue Trooper HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled. DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!. Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.
Mars Exulte Posted February 20, 2020 Posted February 20, 2020 The 3d model is not magically different between 2d and 3d, and it isn't that hard when creating a model to size it appropriately to the real thing, so there's a 99% chance it's on the user end. Adjust the ingame IPD until the cockpit feels scaled properly (according to yourself, anyway) and move on. Де вороги, знайдуться козаки їх перемогти. 5800x3d * 3090 * 64gb * Reverb G2
hornblower793 Posted February 20, 2020 Posted February 20, 2020 My HUD looks fine on 2d Windows 11 Home ¦ Z790 AORUS Elite AX motherboard ¦ i7-13700K ¦ 64GB Corsair Vengeance DDR5 memory @ 5600MHz ¦ Samsung 990 Pro 1TB SSD for OS, Samsung 980 Pro 2TB SSD for DCS ¦ MSI GeForce RTX 4090 Gaming X Trio 24GB ¦ Virpil WarBRD base with VFX grip, Thrustmaster A10c and F/A-18 grips ¦ VKB Gunfighter Mk4 and MCG Pro ¦ Thrustmaster Warthog Throttle ¦ VKB STECS Throttle ¦ Virpil TCS rotor base with Shark and AH-64D grips ¦ MFG Crosswinds ¦ Total Controls Multi-Function Button Box ¦ Pimax Crystal
Padonis Posted February 20, 2020 Posted February 20, 2020 The A-10C was similar in the new cockpit. They adapted the cockpit to VR. The solution was to set up your pilot seat.
Rogue Trooper Posted February 20, 2020 Posted February 20, 2020 Also the forced IPD in the DCS setup menu not only increases scale but depth into the pit as you look down. this is the weirdest setting ever as it makes everything bigger but does not affect FOV.... weird! HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled. DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!. Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.
Mars Exulte Posted February 20, 2020 Posted February 20, 2020 (edited) Also the forced IPD in the DCS setup menu not only increases scale but depth into the pit as you look down. this is the weirdest setting ever as it makes everything bigger but does not affect FOV.... weird! That's because in VR your viewpoint comes from two very closely spaced cameras where your virtual ''eyes'' would be. The IPD is the distance between those cameras. It will not affect FoV at all, but it can affect the impression of size of near objects (ie the cockpit) to an extent due to its nature. That's also why when you adjust it under certain circumstances it can take your eyes a second to readjust. The dimensions of the object don't change but your reference points for seeing them DOES. If I understand, the POSITION of your virtual eyes remains the same, but the distance between then as they're rendered on the display changes. Edited February 20, 2020 by zhukov032186 Де вороги, знайдуться козаки їх перемогти. 5800x3d * 3090 * 64gb * Reverb G2
Quadg Posted February 21, 2020 Posted February 21, 2020 the hud numbers are kind of small at default zoom in VR. i find myself referencing the gauges instead of the hud. especially as you need the sun shade up to see the hud on a bright day. My Rig: AM5 7950X, 32GB DDR5 6000, M2 SSD, EVGA 1080 Superclocked, Warthog Throttle and Stick, MFG Crosswinds, Oculus Rift.
Mars Exulte Posted February 22, 2020 Posted February 22, 2020 You can zoom in, default zoom is unrealistic. There is no ''zoom'' default or otherwise to be ''unrealistic''. It's 1-to-1 scale, and your FoV is whatever the headset is. IPD can affect the ''appearance'' of size to an extent, but if configured properly that also be 1-to-1 (the goal in VR, presumably). If it seems small or far away, either it IS small/far away or the IPD is off. Де вороги, знайдуться козаки їх перемогти. 5800x3d * 3090 * 64gb * Reverb G2
Bourrinopathe Posted February 22, 2020 Posted February 22, 2020 (edited) The ILS-31 (ИЛС-31) that equips our Ka-50 is actually not that big. It's also the same unit that equips the Su-27. You can try to compare/estimate the real size based on videos. But if you've got the chance to see a real HUD from that generation (or similar), you might remember that the glass reflector is roughly larger than your (large) hand. Although, it might be difficult to get it just right with the 3D representation in a simulation, even in VR. Edited February 22, 2020 by Bourrinopathe /// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 /// /// "THE T3ASE": i9 9900K | 64 GB DDR4 | RTX 2080ti OC | 2 TB NVMe SSDs, 1 TB SATA SSD, 12 TB HDDs | Gigabyte DESIGNARE mobo ///
3WA Posted February 22, 2020 Posted February 22, 2020 The problem is, there needs to be two cockpits. One for VR, and one for normal players.
LaRata Posted February 24, 2020 Posted February 24, 2020 The problem is, there needs to be two cockpits. One for VR, and one for normal players. The same for me … not all the player are using VR ...
3WA Posted February 24, 2020 Posted February 24, 2020 (edited) Actually, I'm the NON - VR. But it's not like ED's going to do that anyway. Still trying to get some time to tweak the cockpit graphics. If you set it low graphics, you don't get the blinding light, darkness, and reflections, and you can see it actually does have some textures on it. Edited February 24, 2020 by 3WA
rinkerbuck Posted February 24, 2020 Posted February 24, 2020 Non VR here, have no problem with the HUD size. I didn't really notice it being any smaller, although the default head position might be slightly further back? I adjust my zoom constantly throughout flight so it doesn't affect me.
fudabidu Posted February 28, 2020 Posted February 28, 2020 Q: Why is the HUD so small? A: Because that's how it is in the real thing
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