Renko Posted May 12, 2020 Posted May 12, 2020 We are still doing major testing on everything, but I haven't seen any issues in single player so far. I really hope that major testing includes MP with a good amount of players.
CaptHawk Posted May 12, 2020 Posted May 12, 2020 I'd be just as happy with the open beta release only supporting single player for super carrier to start. In fact that might even be preferable to get bearings etc and then when it drops for MP, so m uch the better all the learning curves are done. Is that possible?No... Sent from my SM-G930W8 using Tapatalk [sIGPIC][/sIGPIC] AMP WIZARD "Forest Gumble" "When the air becomes electric....It's like a box of chocolates":captain: Windows 11 Pro 64 bit | Intel Alder Lake i7 12700KF | Asus Prime Z690M Plus D4 | CORSAIR Vengeance LPX 64GB (2 x 32GB) DDR4 3200 | GeForce RTX 4070 Ti Ventus 3x qwG OC | 1x42" Multi Touch Screen and 1x27" 4k widescreen | WinWing Orion2 ViperAce(EX) Joystick, Orion2 NavyAce Throttle, Orion Flight Metal Rudder(w/damper) |
maxTRX Posted May 12, 2020 Posted May 12, 2020 I really hope that major testing includes MP with a good amount of players. I would imagine that at least 2 or 3 experienced virtual squadrons are involved in testing.
Airhunter Posted May 12, 2020 Posted May 12, 2020 I really hope that major testing includes MP with a good amount of players. Apparently the Grim Reapers are testing it :LOL:
maxTRX Posted May 12, 2020 Posted May 12, 2020 Apparently the Grim Reapers are testing it :LOL: just finished watching their '100 subs in 100 minutes' vid... I'm hooked!
Renko Posted May 12, 2020 Posted May 12, 2020 (edited) I really hope that major testing includes MP with a good amount of players. I said that because the "no clear answer", neither here or on reddit, worries me very much. Edited May 12, 2020 by Renko
ED Team NineLine Posted May 12, 2020 ED Team Posted May 12, 2020 I really hope that major testing includes MP with a good amount of players. Yes, mass testing is very much a part of it. Thanks. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
GunSlingerAUS Posted May 13, 2020 Posted May 13, 2020 Just saw the Supercarrier quick mission video posted on YouTube. Any chance we can get something similar for the Tomcat, starting off with a parked jet? Intel 11900K/NVIDIA RTX 3090/32GB DDR4 3666/Z590 Asus Maximus motherboard/2TB Samsung EVO Pro/55" LG C9 120Hz @ 4K/Windows 10/Jotunheim Schiit external headphone amp/Virpil HOTAS + MFG Crosswind pedals
Uxi Posted May 13, 2020 Posted May 13, 2020 Just saw the Supercarrier quick mission video posted on YouTube. Any chance we can get something similar for the Tomcat, starting off with a parked jet? Heatblur would probably have to do that. Specs & Wishlist: Core i9 9900k 5.0Ghz, Asus ROG Maximus XI Hero, 64GB G.Skill Trident 3600, Asus RoG Strix 3090 OC, 2TB x Samsung Evo 970 M.2 boot. Samsung Evo 860 storage, Coolermaster H500M, ML360R AIO HP Reverb G2, Samsung Odyssey+ WMR; VKB Gunfighter 2, MCG Pro; Virpil T-50CM v3; Slaw RX Viper v2
viper2097 Posted May 18, 2020 Author Posted May 18, 2020 So the Supercarrier will be released probably on May 20th, will the decksliding be fixed? Steam user - Youtube I am for quality over quantity in DCS modules
Nirvi Posted May 18, 2020 Posted May 18, 2020 So the Supercarrier will be released probably on May 20th, will the decksliding be fixed? I didn't notice any sliding in all the preview videos, so I assume yes. Serious uglies Discord 4YA - Project Overlord WW2 Server My DCS Videos
Danny_P Posted May 18, 2020 Posted May 18, 2020 I didn't notice any sliding in all the preview videos, so I assume yes. Never assume when it comes to the fixing of deck sliding. It's bad for your health. So far I've not seen any video showing the boat turning, rough sea states and or rearm/refuel. Until we have done our own testing there's no proof of it being 'fixed'.
Ratcatcher Posted May 18, 2020 Posted May 18, 2020 Hopefully its fixed, though I did notice the preview vid of the guy who used the elevator, as soon as he taxied onto it, his plane started jigging around a lot. Though its possible that area was still WIP. Techlabs Chameleon Watercooled Gaming PC - Intel Core i7 6700K @ 4.7GHz : Samsung 950 Pro 256GB SSD, Samsung 500 gig SSD, Seagate 1TB 7200RPM Drive : MSI GeForce GTX 1080 "Founders Edition" 8192MB : 800W '80 Plus Gold' Modular Power Supply : 32GB (2x16GB) DDR4 PC4-25600C16 3200MHz : Occulus Rift S : TM Warthog : MFG Crosswind V2 : Win 10 64. PointCTRL.
Arbil Posted May 18, 2020 Posted May 18, 2020 I'm speculating but I think one of the ways they have alleviated this issue for the super carrier is by disabling the ship reacting to the movement of the water. The carrier is solid in the water like an island, with no deck pitching. I hope I am wrong on this and if I am not wrong I hope that it gets fixed very soon.
ED Team NineLine Posted May 19, 2020 ED Team Posted May 19, 2020 I'm speculating but I think one of the ways they have alleviated this issue for the super carrier is by disabling the ship reacting to the movement of the water. The carrier is solid in the water like an island, with no deck pitching. I hope I am wrong on this and if I am not wrong I hope that it gets fixed very soon. It was removed a while back as we started work on the issue, it has now been put back in, internally, and should be available with the release version, or shortly after. We wanted to ease it in as we wanted to make sure our coding for improved carrier physics could handle it, and so far so good, the only thing I saw was I almost rolled off the deck under heavy listing because I needed to put my foot on the brakes... but that's what I would expect if all of a sudden my hornet was sitting on a hill :) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Tiger-II Posted May 19, 2020 Posted May 19, 2020 It was removed a while back as we started work on the issue, it has now been put back in, internally, and should be available with the release version, or shortly after. We wanted to ease it in as we wanted to make sure our coding for improved carrier physics could handle it, and so far so good, the only thing I saw was I almost rolled off the deck under heavy listing because I needed to put my foot on the brakes... but that's what I would expect if all of a sudden my hornet was sitting on a hill :) Sounds promising! Looking forward to getting it! :thumbup: Motorola 68000 | 1 Mb | Debug port "When performing a forced landing, fly the aircraft as far into the crash as possible." - Bob Hoover. The JF-17 is not better than the F-16; it's different. It's how you fly that counts. "An average aircraft with a skilled pilot, will out-perform the superior aircraft with an average pilot."
viper2097 Posted May 19, 2020 Author Posted May 19, 2020 NineLine, could you give us an update of the status of the decksliding / rubberbanding / desync issues with the Supercarrier release? Probably also about the issue that not all players in MP can see the same static objects? Steam user - Youtube I am for quality over quantity in DCS modules
Tiger-II Posted May 19, 2020 Posted May 19, 2020 Probably also about the issue that not all players in MP can see the same static objects? This is an actual problem? :huh: How is that even possible? Does that apply to any static objects, anywhere?! Motorola 68000 | 1 Mb | Debug port "When performing a forced landing, fly the aircraft as far into the crash as possible." - Bob Hoover. The JF-17 is not better than the F-16; it's different. It's how you fly that counts. "An average aircraft with a skilled pilot, will out-perform the superior aircraft with an average pilot."
TonyG Posted May 19, 2020 Posted May 19, 2020 This is an actual problem? :huh: How is that even possible? Does that apply to any static objects, anywhere?! It is, I see it all the time on our groups server. 9800X3D, MSI 5080 , G.SKILL 64GB DDR5-6000, Win 11, MSI X870, 2/4TB nVME, Quest 3, OpenHornet Pit
viper2097 Posted May 19, 2020 Author Posted May 19, 2020 This is an actual problem? :huh: How is that even possible? Does that apply to any static objects, anywhere?! It is, yes: https://forums.eagle.ru/showthread.php?t=249770 Also you can see the desync on the swept wings of the Tomcat. Steam user - Youtube I am for quality over quantity in DCS modules
Fisu_MAD Posted May 19, 2020 Posted May 19, 2020 Yesterday i see this. I was between some staff i dont see. This comes from other perspective YouTube Channel Update: MSI Z790 Tomahawk, i9 13900k, DDR5 64GB 640 MHz, MSI 4090 Gaming X Trio, 970 EVO Plus 1TB SSD NVMe M.2 and 4 more, HOTAS TM Warthog, Meta Quest Pro
RATTLER. Posted May 19, 2020 Posted May 19, 2020 Welp yesterday I was flying on the FPP server and for whatever reason the carrier started n aggressive port turn and we all ended up overboard Sorry that doesnt make sense to me, are you sure it was not a Starboard turn. Number 4 cat is on the portside of the vessel, and if a vigorous turn to port of the vessel is engaged, I would have thought impetus calculations would have thrown the aircraft towards the starboard side.:huh::huh:
Fisu_MAD Posted May 19, 2020 Posted May 19, 2020 (edited) i refered this. It is, yes: https://forums.eagle.ru/showthread.php?t=249770 Also you can see the desync on the swept wings of the Tomcat. About ghost objects ... Edited May 19, 2020 by Fisu_MAD YouTube Channel Update: MSI Z790 Tomahawk, i9 13900k, DDR5 64GB 640 MHz, MSI 4090 Gaming X Trio, 970 EVO Plus 1TB SSD NVMe M.2 and 4 more, HOTAS TM Warthog, Meta Quest Pro
Tiger-II Posted May 19, 2020 Posted May 19, 2020 It is, yes: https://forums.eagle.ru/showthread.php?t=249770 Also you can see the desync on the swept wings of the Tomcat. Oh... interesting. I haven't tried placing statics on the carrier yet. I've seen the desync issue in the Tomcat. Both times I was host/RIO. Doesn't happen as host/pilot. Client/pilot sees folded wings. Motorola 68000 | 1 Mb | Debug port "When performing a forced landing, fly the aircraft as far into the crash as possible." - Bob Hoover. The JF-17 is not better than the F-16; it's different. It's how you fly that counts. "An average aircraft with a skilled pilot, will out-perform the superior aircraft with an average pilot."
viper2097 Posted May 20, 2020 Author Posted May 20, 2020 So, no official info from ED regarding that issue and Wags promise that it will be fixed for release? Steam user - Youtube I am for quality over quantity in DCS modules
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