D4n Posted March 28, 2020 Posted March 28, 2020 Currently, we have to be like within 10 meters of fueltruck to rearm at FARP. When truck in middle of helipad, we have to taxi in TF-51 onto the helipad (works fine more or less, but taxiing off of the FARP will break propeller as it hits ground). Please increase to 40 or better 50 meters. DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
Northstar98 Posted March 30, 2020 Posted March 30, 2020 The whole FARP thing really needs a redoing if I'm honest. It looks like there's always a whole tonne of stuff that could do with an revamp... Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
SUNTSAG Posted March 30, 2020 Posted March 30, 2020 It has nothing to do with the distance of the refuelling vehicle. It is based upon an airframes direct contact with the FARP. Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC]
D4n Posted March 30, 2020 Author Posted March 30, 2020 It is based upon an airframes direct contact with the FARP. good to know, I thought radius from center of FARP. DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
D4n Posted April 10, 2020 Author Posted April 10, 2020 It has nothing to do with the distance of the refuelling vehicle. It is based upon an airframes direct contact with the FARP. Wait, maybe not, because iirc I was able to refuel Harrier next to a FARP while not touching it with any of my wheels... Maybe Harrier acting different? DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
D4n Posted April 10, 2020 Author Posted April 10, 2020 but taxiing off of the FARP will break propeller as it hits ground PROOF. As you can see, only 2-3 cm edge... (it's 45° even...) DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
CAmastersgt Posted April 10, 2020 Posted April 10, 2020 Why are FARP's raised up like that in the first place? I've been to a few IRL and they match the terrain with some fuel lines at designated points. It's just trucks and or fuel bladders and the required hoses and such. Those raised helipads irk me, where are my meds. lol TI-84 graphics calculator (overclocked) 24 KB RAM
D4n Posted April 10, 2020 Author Posted April 10, 2020 maybe those helipad 3D-models were already in DCS since Flaming Cliffs 2 or 3 or even earlier? My theory. :P DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
Dagger71 Posted April 10, 2020 Posted April 10, 2020 (edited) What they need to make is a MiniFARP with just the refueling/rearming Urals with some ground troops without the pads that also acts as a FARP that can be destroyed, captured, repaired and turned over to the opposing side. In game it could even be dropped off through CTLD. Would be great on dynamic mission servers Edited April 10, 2020 by Dagger71 DanielNL caught my typo!
Kang Posted April 11, 2020 Posted April 11, 2020 (edited) Why are FARP's raised up like that in the first place? I've been to a few IRL and they match the terrain with some fuel lines at designated points. It's just trucks and or fuel bladders and the required hoses and such. Those raised helipads irk me, where are my meds. lol The elevated terrain around them has indeed been around since the BS1 days, I wager. It's a bit of a cheat on ED's side if you will, to make sure that the actual helipad remains level in all suitable terrain without part of it disappearing underneath the slopes. P.S.: While it would be nice to have a little more flexible ways of handling refuelling and rearming in the future and the introduction of a few additional objects to facilitate that is sure a good idea, I don't think it's worth the effort to meddle around with the FARPs in a half-hearted way just to enable a rather rare and specific scenario. Too many things that can go wrong with that. Edited April 11, 2020 by Kang
D4n Posted April 11, 2020 Author Posted April 11, 2020 Wow, that's from 2009, BS1 xD DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
Floydii Posted April 13, 2020 Posted April 13, 2020 What would work well is an invisible non-collidable FARP 'zone' that functions as long as the appropriate support vehicles are within 200m of it. That way, if you taxi over to the vehicles you get support from the FARP. It's hardly an edge case either. WW2, Viggen and harrier ops along with anything where a giant dirt platform isn't called for would be goid uses for this zone.
D4n Posted April 19, 2020 Author Posted April 19, 2020 YaK-52 affected aswell. Probably all prop-aircraft affected. DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
D4n Posted April 24, 2021 Author Posted April 24, 2021 Still an issue... DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
rayrayblues Posted June 22, 2021 Posted June 22, 2021 On 4/24/2021 at 10:28 AM, D4n said: Still an issue... Last I heard, there is a 100 meter radius from all FARPs Single, X 4 and Invisible. SLAVA UKRAINI MoBo - ASUS 990FX R2 Sabertooth, CPU - AMD FX 9590 @4.7Gb. No OC RAM - GSkill RipJaws DDR3 32 Gb @2133 MHZ, GPU - EVGA GeForce GTX 1660Ti 6Gb DDR5 OC'd, Core 180MHz, Memory 800MHz Game drive - Samsung 980 M.2 EVO 1Tb SSD, OS Drive - 860 EVO 500Gb SATA SSD, Win10 Pro 22H2 Controls - Thrustmaster T-Flight HOTAS X, Monitor - LG 32" 1920 X 1080, PSU - Prestige ATX-PR800W PSU
D4n Posted June 23, 2021 Author Posted June 23, 2021 For all aircraft except TF-51 it seems. A TF-51 wheel has to touch the FARP for it to work. DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
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