Jump to content

CAmastersgt

Members
  • Posts

    131
  • Joined

  • Last visited

Everything posted by CAmastersgt

  1. What is? The A-12 (the higher and faster flying brother of the SR-71) lol
  2. At this point I'm waiting for "Vulcan" to release their own flight sim. LOL The new GPU's should help in the near future, if we can afford them. The future looks promising.
  3. Interesting idea. I'd love to see an F-4 fund, F-111 Fund, F-104 Fund, etc....
  4. Holding off until performance returns At this point I just check back monthly to see if VR has been fixed. Purchases on hold. Really like the concept of DCS but VR is a must. 2D and Track IR just won't cut it. I have my fingers crossed and I'm confident that performance will increase over the long term.
  5. I've had the same issues with the Rift CV1. Patiently waiting for more VR stability in DCS before I purchase anything else. VR is what makes DCS. Tried going back and just can't play on a monitor anymore, just feels blah. I am looking forward to the Reverb G2 and a new release Nvidia card later this year. i'll just focus on the gear at this point.
  6. Can't believe this thread is still going. Fairly confident thousands would abandon ED/DCS World if a subscription model was introduced.
  7. +1 Please merge DCS and Crashbandicoot. Don't ask questions. Just do it.
  8. I've flown in the cockpit of a C-130, takeoff and landing. It's awesome fun. I'd buy it over any current module I don't own. Just the fun of it. AC-130 version would be nice too.
  9. +1 for an Apache. +1 for an Army or Marine Corps AH-1
  10. Totally support the Switzerland Map. +1000
  11. Taiwan/China Map Panama Map Iraq/Iran Map Germany Map Mediterranean Map
  12. Who cares about other helicopters already fill that role crap (silly gamers). Give me the helicopter I went to war with, jumped out of with a parachute, rappelled out of, and FAST roped out of in real life and saved my life. Do people complain that Ferrari built a car when there was already a perfectly good Chevy Chevelle already on the road? Hell no, we wanted more!!! WE WILL BUY IT. IF ED BUILDS IT WE WILL COME. We want it because we like it. The H-60 series are bad-asses plain and simple. Far more stable then a UH-1. We want it because we are aircraft collectors and we want what we know in life and can relate too. TASK FORCE 160th Blackhawks, MH-60's so I can insert my Delta brothers, ODA's, Rangers, and SEALS near their objectives.
  13. Definitely the UH-60. What an upgrade from the Huey it would be! I have many hours in both and the difference is immense. Love both though. Plus you can have the special ops variant, naval variant and the air force one too. +1
  14. Looks like exciting times ahead, thanks all.
  15. I would love to see more of the 60's and 70's fighters and fighter bombers. Just an era that seems to need a bit of attention. I think this was the best era of military aviation. Yes all that F-35/F-22, glass cockpit, 100 percent kill percentage weapons are great yet they end up being ultimately boring. I hope we see developers bridge the gap between the F-86 and the F-15. So the likes of the F-4, F-104, Mig-23, Mig-27, FH-24, EE Lightning, F-111, F-102/106, etc would be super welcome IMHO. There are too many planes and weapons to mention but that era was exciting to me. Hope to see them in the future and expand the fun. Thanks ED and Third Parties for your hard work.
  16. CAmastersgt

    Just, pitty!

    In the end it is just a game. The good thing is it evolves and some weapons and features will be added as time goes by. It does take time. None of the modules are perfect (but getting better as time goes by) and performance for many systems, weapons, and aircraft have been estimates when data is missing or sketchy. Programmers do what they can and work with available research and knowledge. It is the best game(study level sim) out there with what is known. Enjoy what you have and be apart of the community that tests, complains, and rejoices in its qualities. Let's see what tomorrow brings. Kudos to the ED team and the Third Party Developers.
  17. Hahaha such feisty dialog. Sometimes reading the Forums are better than actually playing the game. Seems like that is where the "real" dogfights happen.
  18. I believe that old modules can be updated and spark increased sales. Maintaining your product is just as important as creating new modules. So often we hear people say I wish they would just finish this module or add this feature while in EA. If you ask me, all modules are incomplete! Adding features to helicopters will automatically add sales. Who doesn't want the ability to conduct CSAR, paradrops, and fast rope missions from helicopters. There is a lot of content to add that would round out those modules. Those on the fence will jump at purchasing the module with increased features. There are naysayers but those are the people that hold back progress, they just don't matter in the long run. Here is where ED can bring the environment to life. It's about rounding out the player possibilities. We don't want to simulate what we are doing it in the game, we want to do it in the game. I want to "see" a rope from a helicopter, or watch parachutists jump from helicopters, and hoist that downed pilot or soldier needing MEDEVAC. Content is as important as modules (it also generates sales).
  19. I concur. Probably the most anticipated area I'd like to see ED focus on. +1 to steam gauges, early radar and the relative infancy of missile technology.
  20. Well they would probably walk to their "objectives" not the frontline. Modern Airborne Doctrine focuses heavily on airfield seizures (Rangers- Afghanistan) so follow on forces can come in a expand the airhead. Some missions place airborne forces into blocking positions (82nd-Afghanistan). However large scale airborne operations in Vietnam (173rd- The Herd) and Panama (82nd, Rangers) chose suitable drop zones near objectives. The key is to minimize losses on the initial drop and let them do their job fighting into their objectives, however assaulting onto an objective is still possible (Airfields being a great example). Paratroopers make great shock troops but the goal is to be relieved by heavier follow-on forces. I can see amazing scenarios involving fighters/fighter bombers preparing the battlefield just prior to the arrival of transports dropping airborne forces on an airfield 30-50 miles or more behind enemy lines. Same goes for other objectives. Same principles can be modeled with large scale or even small scale helicopter air assaults. Same goes for defending against an airborne assault. I look forward to the possibilities.
  21. I'm getting the same thing with all the stuttering and game freezes causing full game restarts. Currently DCS is completely unplayable. VR is a must as playing on a monitor is unacceptable. I may have to come back to the game in a few months to see if a fix happens. Yeah my money is staying in my wallet for now. Hope the fix happens soon as I like the game.
  22. Not stressing it. Was only 20 bucks. ED will send it when its playable. When she comes she comes.
×
×
  • Create New...