ED Team DGambo Posted May 21, 2020 ED Team Share Posted May 21, 2020 These constant "bort number" change is a disrespect for those that spend hours creating textures for DCS. I sincerely hope ED stops "inventing" the numbers designation over and over and having us guess how to remove them. I understand ED doesn't support mods, but they can at least explain how to change these particular lines in the lua file. We appreciate our work, but work on the side numbers has been going on for a long time. You needed a variety of board rooms and we made such an option. The old technology with cut out dice in geometry did not support flexible work with numbers and a wide variety of numbers, especially if they would intersect by location. further changes in liveries and onboard are not planned, but even if so, then before the release we can improve our product. Now the number of lines in the file with liveries has decreased and I will have the same work as you do for editing files. " Умное выражение лица - это еще не признак ума. Все глупости на Земле делаются именно с этим выражением лица..." Link to comment Share on other sites More sharing options...
ED Team DGambo Posted May 21, 2020 ED Team Share Posted May 21, 2020 Thank you so much for explaining this! I have two additional questions: 1. I'm struggling with aligning logos that cover the entire tail fin - they always seem to have an angle when covering the rudder. Do you happen to know the angle between those parts or have any tips on how to place textures that cover the entire tail correctly? 2. Will the template be updated to reflect the recent changes to the tail texture? One example is that area, which seems to be mapped to somewhere else now: 1. I do not quite understand what is needed 2. these parts are included in the common piece https://gyazo.com/b95f1cac6ee40cf3a1604f7cfe3b9881 " Умное выражение лица - это еще не признак ума. Все глупости на Земле делаются именно с этим выражением лица..." Link to comment Share on other sites More sharing options...
BlueAngel Posted May 21, 2020 Share Posted May 21, 2020 We appreciate our work, but work on the side numbers has been going on for a long time. You needed a variety of board rooms and we made such an option. The old technology with cut out dice in geometry did not support flexible work with numbers and a wide variety of numbers, especially if they would intersect by location. further changes in liveries and onboard are not planned, but even if so, then before the release we can improve our product. Now the number of lines in the file with liveries has decreased and I will have the same work as you do for editing files. The question is, you guys keep trying new things with each version. No issue there, it's a Beta and you need to try things to sort this thing out. But, you must understand that changing the command lines and not explaining what is new WILL break skins, including those posted on ED's user files page. Therefore, why not just create a post like yours explaining how to solve/remove them before people start banging their heads on walls figuring it out? That's just my point. No offense meant. "The natural function of the wing is to soar upwards and carry that which is heavy up to the place where dwells the race of gods. More than any other thing that pertains to the body it partakes of the nature of the divine." — Plato, Phaedrus. Link to comment Share on other sites More sharing options...
Zer07 Posted May 21, 2020 Share Posted May 21, 2020 That's pretty easy with the new system now, really: 1. Say you don't want to show *any* custom numbers, then you delete the whole bort no. wall of text and add custom_args = { [1000] = 1.0, -- change of type of board number (0.0 -default USA, 0.1, 0.2, 0.3, 1.0 not drawn) [1001] = 1.0, -- vis refuel board number (0.0 drawn, 1.0 not drawn) [1002] = 1.0, -- change of type intake board number (0.0 two digits, 0.1 three digits, 1.0 not drawn) [1003] = 1.0, -- vis nouse board number (0.0 drawn, 1.0 not drawn) } Poof, all custom numbers are gone. 2. Say you want to show intake and tail numbers, then you keep the lines with F16_bl50_INTAKE_BORT_NUMBER F16_bl50_FIN_DECAL F16_bl50_FIN_BORT_NUMBER and add custom_args = { [1000] = 0.0, -- change of type of board number (0.0 -default USA, 0.1, 0.2, 0.3, 1.0 not drawn) [1001] = 1.0, -- vis refuel board number (0.0 drawn, 1.0 not drawn) [1002] = 0.1, -- change of type intake board number (0.0 two digits, 0.1 three digits, 1.0 not drawn) [1003] = 1.0, -- vis nouse board number (0.0 drawn, 1.0 not drawn) } 3. In your case to hide refuel and tail numbers you add custom_args = { [1000] = 1.0, -- change of type of board number (0.0 -default USA, 0.1, 0.2, 0.3, 1.0 not drawn) [1001] = 1.0, -- vis refuel board number (0.0 drawn, 1.0 not drawn) [1002] = 0.1, -- change of type intake board number (0.0 two digits, 0.1 three digits, 1.0 not drawn) [1003] = 0.0, -- vis nouse board number (0.0 drawn, 1.0 not drawn) } only showing intake and nose numbers with the lines F16_bl50_MAT1_BORT_NUMBER F16_bl50_MAT1_BORT_NUMBER_X100 F16_bl50_INTAKE_BORT_NUMBER OH Yeah, now I get it, this is indeed very simple! :doh: Thanks for the explanation. :thumbup::music_whistling: My Liveries Link to comment Share on other sites More sharing options...
Tailhook Posted May 21, 2020 Share Posted May 21, 2020 But, you must understand that changing the command lines and not explaining what is new WILL break skins, including those posted on ED's user files page. The only reason we had to play a guessing game to fix them this time is because the F-16 EDM is currently broken and the modelviewer won't generate a livery LUA. Intel i9-13900K : ASUS TUF RTX 4080 : 32GB G.Skill RipjawsV 4000 : TM HOTAS Warthog : HP Reverb G2 Link to comment Share on other sites More sharing options...
BarTzi Posted May 21, 2020 Share Posted May 21, 2020 1. I do not quite understand what is needed 2. these parts are included in the common piece https://gyazo.com/b95f1cac6ee40cf3a1604f7cfe3b9881 The scratches, dirt, and weathering layers do not cover that area in the texture template, since originally that spot was mapped elsewhere. The same goes for roughmet. Link to comment Share on other sites More sharing options...
ED Team DGambo Posted May 21, 2020 ED Team Share Posted May 21, 2020 (edited) file editing 1. three blocks change the name of the material F16_bl50_NOUSE_1_DECAL in the name F16_bl50_MAT1_BORT_NUMBER_DECAL F16_bl50_NOUSE_1_BORT_NUMBER_001 in the name F16_bl50_MAT1_BORT_NUMBER F16_bl50_NOUSE_1_BORT_NUMBER_010 in name F16_bl50_MAT1_BORT_NUMBER_X100 2. add block F16_bl50_INTAKE_BORT_NUMBER from my file to your file 3. block F16_bl50_FIN_DECAL unchanged 4. change the material name F16_bl50_FIN_BORT_NUMBER_001 to F16_bl50_FIN_BORT_NUMBER 5. add a block with arguments Edited May 21, 2020 by DGambo " Умное выражение лица - это еще не признак ума. Все глупости на Земле делаются именно с этим выражением лица..." Link to comment Share on other sites More sharing options...
Santus Posted May 21, 2020 Share Posted May 21, 2020 I would have really liked if the tail numbers of this option [1000] = 0.1, were both placed where the left one of this option is [1000] = 0.0, @DGambo If what I just wrote does not make sense, I can show you with screenshots - Livery Catalog - Youtube channel Link to comment Share on other sites More sharing options...
ED Team DGambo Posted May 21, 2020 ED Team Share Posted May 21, 2020 I would have really liked if the tail numbers of this option [1000] = 0.1, were both placed where the left one of this option is [1000] = 0.0, @DGambo If what I just wrote does not make sense, I can show you with screenshots ??? " Умное выражение лица - это еще не признак ума. Все глупости на Земле делаются именно с этим выражением лица..." Link to comment Share on other sites More sharing options...
Leadnap Posted May 21, 2020 Share Posted May 21, 2020 That's pretty easy with the new system now, really: 1. Say you don't want to show *any* custom numbers, then you delete the whole bort no. wall of text and add custom_args = { [1000] = 1.0, -- change of type of board number (0.0 -default USA, 0.1, 0.2, 0.3, 1.0 not drawn) [1001] = 1.0, -- vis refuel board number (0.0 drawn, 1.0 not drawn) [1002] = 1.0, -- change of type intake board number (0.0 two digits, 0.1 three digits, 1.0 not drawn) [1003] = 1.0, -- vis nouse board number (0.0 drawn, 1.0 not drawn) } Poof, all custom numbers are gone. Thanks so much for explaining this! For those who are not LUA masters (like myself) here is what the total Description LUA should look like as an example for the default names with this code: livery = { {"F16_bl50_Main_1", 0, "f16_bl50_main_1", false}; {"F16_bl50_Main_1", ROUGHNESS_METALLIC, "F16_bl50_Main_1_RoughMet", false}; {"F16_bl50_Main_2", 0, "f16_bl50_main_2", false}; {"F16_bl50_Main_3", 0, "f16_bl50_main_3", false}; {"F16_bl50_Kil", 0, "f16_bl50_kil", false}; {"F16_bl50_Kil", ROUGHNESS_METALLIC, "f16_bl50_kil_roughmet", false}; {"F16_bl50_wing_L", DIFFUSE, "f16_bl50_wing_l", false}; {"F16_bl50_wing_R", DIFFUSE, "f16_bl50_wing_r", false}; {"pilot_F16_patch", 0, "pilot_f16_patch", false}; } custom_args = { [1000] = 1.0, -- change of type of board number (0.0 -default USA, 0.1, 0.2, 0.3, 1.0 not drawn) [1001] = 1.0, -- vis refuel board number (0.0 drawn, 1.0 not drawn) [1002] = 1.0, -- change of type intake board number (0.0 two digits, 0.1 three digits, 1.0 not drawn) [1003] = 1.0, -- vis nouse board number (0.0 drawn, 1.0 not drawn) } name = "NAME" countries = {"USA",} ((You could in theory take out the --text but I left it so it was clear where this went. Feel free to correct the hell out of that as I am not a LUA editor but making this adjustment made it work!)) --- AJS37 Viggen, F-16C Viper, Adobe Premier. X56 HOTAS, Ryzen 7, GTX 2070S youtube.com/leadnapgaming Link to comment Share on other sites More sharing options...
Ala12Rv-watermanpc Posted May 21, 2020 Share Posted May 21, 2020 Tyres seem to look weird/too darks too in the new update. Take a look at my MODS here Link to comment Share on other sites More sharing options...
PunchOut Posted May 22, 2020 Share Posted May 22, 2020 I have an issue with the nose and intake numbers now. (At work so can’t post screens unfortunately). But I’ve followed the updated lua coding but I can’t eliminate the “background” of the intake BORT nor the bottom half of the nose BORT numbers. Rig: intel i9-9900kf @ 1.21 gigawatts of electricity | Gigabyte Z390 Aorus Pro | EVGA 1080 Ti SC2 Gaming Link to comment Share on other sites More sharing options...
Tailhook Posted May 23, 2020 Share Posted May 23, 2020 There's now a material issue with the nose bort numbers. NOUSE 1 used main_1 diffuse and NOUSE 2 used main_2 diffuse for background. Now the supposed-to-be clear background on both sides is messed. This is only noticeable on a fully painted jet. Intel i9-13900K : ASUS TUF RTX 4080 : 32GB G.Skill RipjawsV 4000 : TM HOTAS Warthog : HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team DGambo Posted May 23, 2020 ED Team Share Posted May 23, 2020 There's now a material issue with the nose bort numbers. NOUSE 1 used main_1 diffuse and NOUSE 2 used main_2 diffuse for background. Now the supposed-to-be clear background on both sides is messed. This is only noticeable on a fully painted jet.thank. I will check. aircraft numbers are at the junction of two materials and not everything is simple with them Отправлено с моего MI 6 через Tapatalk " Умное выражение лица - это еще не признак ума. Все глупости на Земле делаются именно с этим выражением лица..." Link to comment Share on other sites More sharing options...
Zaneboy Posted May 23, 2020 Share Posted May 23, 2020 2. these parts are included in the common piece https://gyazo.com/b95f1cac6ee40cf3a1604f7cfe3b9881 What do you mean with the common piece? Clearly something has changed since before this patch my paint scheme was perfect and now this piece is grey. Is there an updated template file or ... ? Link to comment Share on other sites More sharing options...
BarTzi Posted May 23, 2020 Share Posted May 23, 2020 What do you mean with the common piece? Clearly something has changed since before this patch my paint scheme was perfect and now this piece is grey. Is there an updated template file or ... ? It was changed. You will have to move the piece at the top and have it cover the 'holes' below. See attached pic: Link to comment Share on other sites More sharing options...
Zaneboy Posted May 23, 2020 Share Posted May 23, 2020 Okay I understand now. Thank you for the clarification. Link to comment Share on other sites More sharing options...
Funkysak Posted May 25, 2020 Share Posted May 25, 2020 How do I hide the Bort numbers from the default F-16 skin when changing to custom skins? With the new changes the old lua setting to hide them no longer work. "Now how do I land this thing?" *Sound of pages turning* Link to comment Share on other sites More sharing options...
Santus Posted May 25, 2020 Share Posted May 25, 2020 How do I hide the Bort numbers from the default F-16 skin when changing to custom skins? With the new changes the old lua setting to hide them no longer work. Start reading this thread from post #72 - Livery Catalog - Youtube channel Link to comment Share on other sites More sharing options...
Funkysak Posted May 25, 2020 Share Posted May 25, 2020 Start reading this thread from post #72 I have read and editing the lua of the skins I've gotten from the user section does nothing. The default f-16 is imposing itself on all other skins. Which is why I asked where is the path to the lua for the original default so I can edit the 1.0's on it. "Now how do I land this thing?" *Sound of pages turning* Link to comment Share on other sites More sharing options...
PunchOut Posted May 25, 2020 Share Posted May 25, 2020 I have read and editing the lua of the skins I've gotten from the user section does nothing. The default f-16 is imposing itself on all other skins. Which is why I asked where is the path to the lua for the original default so I can edit the 1.0's on it. you dont need to edit the default lua. you need to make the correct bort changes in the luas for the other skins. as well as adding the 'custom args' lines Rig: intel i9-9900kf @ 1.21 gigawatts of electricity | Gigabyte Z390 Aorus Pro | EVGA 1080 Ti SC2 Gaming Link to comment Share on other sites More sharing options...
Funkysak Posted May 26, 2020 Share Posted May 26, 2020 (edited) I've used all the examples given and still the bort boards show. Can someone post a full Lua and explain to me how to edit to use with existing skins? Either they don't work for me or the planes don't show up in the tab. I imagine I am missing something simple. I've tried using the example Lua from post #72 I've tried adding the custom args and no joy. I'm sure it is something simple but I am no expert at writing Lua's If there is a thread about them I would love to read it as well. Edited May 26, 2020 by Funkysak "Now how do I land this thing?" *Sound of pages turning* Link to comment Share on other sites More sharing options...
Eight Ball Posted May 26, 2020 Share Posted May 26, 2020 I assume you don't want any bort numbers to show on that livery. If so, all you have to do is add this at the very bottom of your description.lua: custom_args = { [1000] = 1.0, [1001] = 1.0, [1002] = 1.0, [1003] = 1.0, } Find The Links To All My Mods And Liveries Here (in the gallery) Link to comment Share on other sites More sharing options...
Zer07 Posted May 26, 2020 Share Posted May 26, 2020 (edited) Hey, I'm thinking about using the new board numbers. Can one of you tell me if these numbers can go from three to four digits? Edited May 26, 2020 by Zer07 My Liveries Link to comment Share on other sites More sharing options...
Santus Posted May 27, 2020 Share Posted May 27, 2020 And paste the code eight proposed AFTER the livery {} not inside the livery {} because that breaks the code and the livery does not show up in game or the model viewer I assume you don't want any bort numbers to show on that livery. If so, all you have to do is add this at the very bottom of your description.lua: custom_args = { [1000] = 1.0, [1001] = 1.0, [1002] = 1.0, [1003] = 1.0, } Hey, I'm thinking about using the new board numbers. Can one of you tell me if these numbers can go from three to four digits? I don't think you can have a 4th digit - Livery Catalog - Youtube channel Link to comment Share on other sites More sharing options...
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