Jump to content

Do you think the BS should add options to use other units not air?  

101 members have voted

  1. 1. Do you think the BS should add options to use other units not air?

    • YES, give more options to play.
      22
    • NO, never, it must use all resources in the air aspect.
      30
    • Perhaps in the future, when the simulator this very advanced.
      49


Recommended Posts

Posted

Do you think the BS should add options to use other units by the player, infantry, land vehicles, boats ... As do other simulators currently (Armed Assault, Battlefield 2 (not is sim), WWII Online). Or on the contrary it should remain in its role of exclusive simulator air?

 

I mean that the issue is not the level of complexity of AI in the series DCS, the question is about manageable units that are not air.

[sIGPIC][/sIGPIC]

 

Cavallers del Cel - Comunintat Catalana de Simulació http://www.cavallersdelcel.cat

Posted

Personally I think it should never added this option. Allocating resources to many other aspects of what should be exclusively a simulator air would rather lower the overall quality of the product.

 

We are talking about a high-level simulator and realism, which focuses on the aircraft for the player, it is best to respect their nature and not to fall into the clutches of the trade.

 

Perhaps in a very distant future, when the series DCS has put up for sale most of its products, it could give rise further. But even then my answer is NO.

[sIGPIC][/sIGPIC]

 

Cavallers del Cel - Comunintat Catalana de Simulació http://www.cavallersdelcel.cat

Posted

what about mission planning?

 

I'm not real clear on what you're asking, but I think you're asking if dissimilar military assests should be in the control of the BS pilot on the battlefield. Is this correct? If so, and I have to command dissimilar AI units in a fluid battle situation I don't think flying the KA-50 is the best bird to be in. It's the best single-seat helicopter gunship atfer all. Maybe when the AWACS is modelled? :P

Flyby

The U.S. Congress is the best governing body that BIG money can buy. :cry:

Posted

Sorry for my english, is very bad and i use online translator.

 

What I wanted to say is if you give the BS was able to play with ground units. So in the same cooperative mission, some might use helicopters and other tanks for example.

[sIGPIC][/sIGPIC]

 

Cavallers del Cel - Comunintat Catalana de Simulació http://www.cavallersdelcel.cat

Posted

It certainly would be an interesting concept. However, i'd like the emphasis to be purely on air operations. First of all, it would take even more resources from ED to develop a realistic ground war simulation. Also, how this would work in multiplayer. who would want to be sitting in a tank when there's a Ka-50 or Apache headed towards him..:)

Posted

I do not want to confuse the focus of my question. Therefore attempts to clarify if possible.

 

What I say is that if you make a simulator for Ka50, another A-10, another Apache, etc. .. There is also the possibility of making another eg M1A1 Abrams, another Rangers, etc. ..

 

I mean that the issue is not the level of complexity of AI in the series DCS, the question is about manageable units that are not air.

[sIGPIC][/sIGPIC]

 

Cavallers del Cel - Comunintat Catalana de Simulació http://www.cavallersdelcel.cat

Posted

No, better concentrating only on air aspect of combat. Such ideas could be made in far far future but I can not imagine how big studio should be able to handle such an enterprise - lots of men (programists, graphic designers, qualified testers) will be needed to try finish it as quickly as possible and still keep realism on the highest level. Impossible IMHO.

Posted

Oh! I see now

 

Sorry for my english, is very bad and i use online translator.

 

What I wanted to say is if you give the BS was able to play with ground units. So in the same cooperative mission, some might use helicopters and other tanks for example.

That would be quite a sim. I think it will come some day along with increased computing power, and greater bandwidth. I can see the new motherboards that, with only a bios tweak, handle several cpus. Can you see "three quads in a drawer"? :P

Flyby

The U.S. Congress is the best governing body that BIG money can buy. :cry:

Posted

it would be great to have human controlled ground vehicles, especially for us groundpounders. Not that i personally would jump into a tank or a AAA, i will stick with the hog :thumbup: focus should remain however on realistic simulation and not become something like an FPS.

:pilotfly:

NotiA10

 

CoolerMaster HAF RC-932 - Intel Core i7 950 - Arctic Cooling Freezer 7 Pro - Gigabyte GA-X58A-UD3R - Kingston DDR3 6GB - Gigabyte Radeon HD 5870 EF 6 Edition - Western Digital 640GB SATA-III - CoolerMaster 700W - TrackIR Pro 4 - Saitek X52 - Saitek Rudder Pedals - Hotas Warthog

Posted

But if ground units also get uber physics and systems modeling then it wouldn't be like all those FPS. I'd love to blow ur hog outta the sky with my stinger. Will make for quite interesting on line play.

ED have been taking my money since 1995. :P

Posted

I’d say nice one, to the idea of having player controlled ground units as it could be fun to be in command of 10 AI units or so and have similar control to that of AI wingman and let’s say in a multiplayer mission it could be some thing like 3clients x10units=30 smart units that don’t just sit there waiting to be killed, that could be more fun for those in the air as well, especially with the ground control/units liaisons once in a reception range:thumbup:(CAS).

A ground units player could have 10 lives with the jumping cockpit option.

Just like playing cards if you know the game.

I know the human being and fish can coexist peacefully.

Posted

Personally, I think that this idea has interested Eagle for quite a while now.. I'm certainly in favour of it myself... I think that this would make a more interesting simulator...

 

To be able to control Tanks, Triple A and other vehicles would be cool... isn't that what Digital Combat Series stands for ???

 

 

Blaze

intel Cor i7-6700K

ASUS ROG MAX VIII Extreme

G.Skill TridentZ Series 32 GB

Samsung 850 Pro 1TB SATA II

ASUS GTX 1080/DIRECTX 12

Windows 10 PRO

Thrustmaster Warthog

Oculus Rift VR

Posted

Who wants to wait let say 6 month to get AAA mod? I won't buy it. Maybe if i get it with other flyable. You need to show detail on ground to enhance playability for players in tripleA. It would be not easy to manage such a quantity of textures, 3d models for the fast-movers. DCS is about to show a multi view of air combat. Triple A maybe is connected with these operations but from a different view. Dreams may come true some day but it's not the time.

Posted
Who wants to wait let say 6 month to get AAA mod? I won't buy it. Maybe if i get it with other flyable. You need to show detail on ground to enhance playability for players in tripleA. It would be not easy to manage such a quantity of textures, 3d models for the fast-movers. DCS is about to show a multi view of air combat. Triple A maybe is connected with these operations but from a different view. Dreams may come true some day but it's not the time.

 

Not the time?

Not the time for what?

3D?

Ideas?

Development?

May be fliying the actual sim?

I know the human being and fish can coexist peacefully.

Posted

I think a digital combat simulation - online & offline - that offered the chance to use both air & ground units at study sim levels & forcing the player into using correct tactics would be a great idea - a more detailed version of games that already exist & are popular because of their perceived 'realism'.

 

I think adding human controlled AAA & SAM systems would remove the degree of predictability that people complain about with the present AI AAA & SAM systems & add immensely to the realism of the ground pounding aspect of the game, at the same time as it opened up new territory for simmers.

 

How to manage it would be tricky - no-one's going to want to sit for an hour & a half with a stinger on the off chance that someone is careless enough to fly into range. The obvious solution would be to have something like the code for two seaters off line - where the player can move between controlling assets & 'kick the AI out' while they use them (think Mr Smith in the matrix, but the AI come back when the player leaves the host).

Once realistic radar modelling is included, a player playing air defence could watch a radar screen (map) view, then select & give them instructions (radar off, radar on & open fire at such & such a range), or occupy units & take a place on the battle field, using the controls that that particular unit has as for the flight sim part of the game, much as a player will swap between pilot & wso in the AH-64, while at the same time giving orders to the rest of his flight.

 

Perhaps release the general control capability & one unit (Tunguska for arguments sake) together in an initial module (no air defence modules bought - no human air defence capability) & then add other units after as modules.

 

All this is a lot of coding though & as I've said before - I think that this is a good route to follow, but that ED would be best off finding a partner (again for arguments sake say steel beast's developers) and collaborating to find a way to let the two different scales of world & levels of detail needed mesh to gether seamlessly.

 

(Tanks would probably come a long way down the road after air defence units - anybody fancy playing a human controlled tank when the air defences are all AI controlled & you have a flight of player controlled A-10 or Su-25T heading your way ?)

Cheers.

Posted

I know what's gonna happen to me if I see (visually) a flight of A-10's or Su-25's coming my way and I am in a tank... either I'd get out and start running or, if sim allows, hide somewhere and start praying they don't see me/my tank :D

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted

:-)

Exactly

 

So if SOMETHING on the ground became Human playable, I'd want it to be something that can vaguely take care of itself against air borne threats & maybe against ground forces too - a Tunguska or a Marder or something ...

Cheers.

Posted

I know what would happen too: I'd pop smoke and put some .50's in the air along with my buddies :D

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

The first person shooter is the biggest market out there right now. My brother in law go one of the hot games this year for x-mass Call Of Duty Modern Warfare, cool game pretty difficult. If there was a way that a game like that could work with DCS and all the players were networked together some how then you would get many more people interested in flight simulators. Add the fact that you dont have to always be a grunt on the ground, jump into a hummer fire some rockets or call your buddies in for an air strike.

 

The Online Community and Support for DCS would grow. This makes sense from a purely business standpoint.

  • Like 1
Posted
But if ground units also get uber physics and systems modeling then it wouldn't be like all those FPS. I'd love to blow ur hog outta the sky with my stinger. Will make for quite interesting on line play.

 

u would have some 30mm up your .... before you could even think about grabing this stinger from the backseat of your truck :lol:

 

but on a serious note, yes it would make for very interesting gameplay if everything is on a study sim level.

:pilotfly:

NotiA10

 

CoolerMaster HAF RC-932 - Intel Core i7 950 - Arctic Cooling Freezer 7 Pro - Gigabyte GA-X58A-UD3R - Kingston DDR3 6GB - Gigabyte Radeon HD 5870 EF 6 Edition - Western Digital 640GB SATA-III - CoolerMaster 700W - TrackIR Pro 4 - Saitek X52 - Saitek Rudder Pedals - Hotas Warthog

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...