flyingsonofagun Posted April 22, 2020 Posted April 22, 2020 Turning off health bars in map view make my FPS go right back up. Something is taking a lot of resources to render those health bars.
ED Team NineLine Posted April 22, 2020 ED Team Posted April 22, 2020 Turning off health bars in map view make my FPS go right back up. Something is taking a lot of resources to render those health bars. Interesting, I will check that out as well, thanks. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Santi871 Posted April 22, 2020 Posted April 22, 2020 Turning off health bars in map view make my FPS go right back up. Something is taking a lot of resources to render those health bars. Yes, unit labels as well when there are a lot of units.
wilbur81 Posted April 23, 2020 Author Posted April 23, 2020 Just tried the health bars 'off' idea... it had no apparent effect for me in game. i7 8700K @ Stock - Win11 64 - 64gb RAM - RTX 3080 12gb OC
hreich Posted April 23, 2020 Posted April 23, 2020 (edited) On the start of mission i have 8 fps...I have RTX 2060super, i7 2700k, 32 gb ram, ssd disk...And that is when i use LOW graphic option I am on lates OP 2.5.6 patch Edited April 23, 2020 by hreich [sIGPIC][/sIGPIC] Pilot from Croatia
wilbur81 Posted April 23, 2020 Author Posted April 23, 2020 (edited) Yeah, I did some more testing with other missions (with moving ground units) and the FPS drops are still pretty bad after yesterday's (4-22) patch. I'm getting sudden drops from about 40 fps to about 16 fps (and then sticking at 16 for 5 or 10 seconds) when vehicles start moving... which is pretty jarring. So, on my end, yesterday's patch gave me about a 10 fps improvement over how it was in the previous 2.5.6 with moving ground units. Edited April 24, 2020 by wilbur81 i7 8700K @ Stock - Win11 64 - 64gb RAM - RTX 3080 12gb OC
ED Team NineLine Posted April 24, 2020 ED Team Posted April 24, 2020 Just tried the health bars 'off' idea... it had no apparent effect for me in game. Here is another graph for you guys, for the health bars, thanks! Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
overalien Posted April 24, 2020 Posted April 24, 2020 Yeah, I did some more testing with other missions (with moving ground units) and the FPS drops are still pretty bad after yesterday's (4-22) patch. I'm getting sudden drops from about 40 fps to about 16 fps (and then sticking at 16 for 5 or 10 seconds) when vehicles stop moving... which is pretty jarring. So, on my end, yesterday's patch gave me about a 10 fps improvement over how it was in the previous 2.5.6 with moving ground units. same for me: Baltic Dragon Enemy Within 3.0 last mission as soon as the camp capture starts - ground units and infantry moving here as well. Drop from 60 FPS to 16 -19 FPS. __________________ overalien Hog Driver starting to really like the Tomcat System specs: Intel i7-8700k - OC to 5.0 GHz | 32 GB RAM 3600 MHz | Nvidia 1080ti SLi | Mixed Storage - Win 10 and DCS on Samsung SSD 970 Pro Flightgear: 7 Displays (3 x 1440p, 1 X 1080p, 3 X Lilliput Touch) | 3 x Cougar MFDs | Warthog HOTAS | Thrustmaster TPR Pedals | iBEAM Shaker + Simshaker for Aviators w. Sound Module | Helios | VAICOM Pro + AIRIO | TrackIR 5
wilbur81 Posted April 24, 2020 Author Posted April 24, 2020 Here is another graph for you guys, for the health bars, thanks! Thanks, NL. :thumbup: i7 8700K @ Stock - Win11 64 - 64gb RAM - RTX 3080 12gb OC
wilbur81 Posted April 24, 2020 Author Posted April 24, 2020 Curious: Are you guys making sure that you are in full screen mode when you test the health bar on/off performance? Again, when i use the "LargeTest1" mission with ground unit movement, alt+entered to fullscreen mode, the health bars on or off don't seem to have any marked effect on my PC. Just curious. i7 8700K @ Stock - Win11 64 - 64gb RAM - RTX 3080 12gb OC
VirusAM Posted April 24, 2020 Posted April 24, 2020 Here are my graphs R7-5800X3D 64GB RTX-4090 LG-38GN950 N/A Realsimulator FFSB MKII Ultra+F-16 grip+F/A-18 grip, VKB Stecs Max, VKB T-Rudder MKV, Razer Tartarus V2 Secrets Lab Tytan, Monstertech ChairMounts
Gryzor Posted April 24, 2020 Posted April 24, 2020 Here is another graph for you guys, for the health bars, thanks! What is the graph for "Rev. 167603"? a developer version not launched?
ED Team NineLine Posted April 24, 2020 ED Team Posted April 24, 2020 Yes, it's our dev branch, now it will be merged to an Open Beta Release candidate and I will test again in there. Thanks. Everything has a revision number, you can even see this in your own DCS.log files I believe. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
VirusAM Posted April 24, 2020 Posted April 24, 2020 [REPORTED]FPS Performance Test Mission Yes, it's our dev branch, now it will be merged to an Open Beta Release candidate and I will test again in there. Thanks. Everything has a revision number, you can even see this in your own DCS.log files I believe. Whch settings do you use to achieve 120fps in this mission? R7-5800X3D 64GB RTX-4090 LG-38GN950 N/A Realsimulator FFSB MKII Ultra+F-16 grip+F/A-18 grip, VKB Stecs Max, VKB T-Rudder MKV, Razer Tartarus V2 Secrets Lab Tytan, Monstertech ChairMounts
hreich Posted April 25, 2020 Posted April 25, 2020 Whats the status of this? [sIGPIC][/sIGPIC] Pilot from Croatia
VirusAM Posted April 27, 2020 Posted April 27, 2020 Waiting for the next update to continue testing R7-5800X3D 64GB RTX-4090 LG-38GN950 N/A Realsimulator FFSB MKII Ultra+F-16 grip+F/A-18 grip, VKB Stecs Max, VKB T-Rudder MKV, Razer Tartarus V2 Secrets Lab Tytan, Monstertech ChairMounts
fab.13 Posted April 29, 2020 Posted April 29, 2020 Hello, Perhaps it could be interesting to test this mission with a dedicated server on the same machine ? A way to benefit of multi core machine we have ? And a true multiplayer test over internet too.
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