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Posted

I've been doing some experiments with the wet deck effect. There is a texture map that controls the amount of reflection when deck is wet. Currently it's a very soft fractal noise that makes causes the reflection to be very uniform and a bit flat.

 

 

I've added water coming from the padeyes because of the wind, given some structure to the acumulated water and some wind created structures. I think the effect looks kind of cool and over the weekend I'll post a link. I'm also experimenting with the deck roughness and bightness.

 

 

Supercarrier is a masterpiece and it has a lot of potential for growth, both coming from ED and user mods, I'm really impressed!!

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  • Like 1
Posted

Some nice pics there Jafergon!

 

I know it might not be "there" just yet, but I already really like the current wet deck :thumbup:

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Posted (edited)

I was trying to figure out what settings need to be configured to get the deck to look like what's shown in this video. Mine looks pretty bland.

Edited by Buznee
broken link
Posted

Object reflections are currently broken, so we can't get exactly what it's shown in the video. I'm sure it wil be fixed soon, but I'd expect a FPS price for that effect...

Posted

I haven't had time to check the SC myself yet, but in your screenshots it looks like you have SSLR set to off. I expect that in order to get good object reflections, you'd have to turn in on and pay the associated performance price.

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Posted
I haven't had time to check the SC myself yet, but in your screenshots it looks like you have SSLR set to off. I expect that in order to get good object reflections, you'd have to turn in on and pay the associated performance price.

 

 

At this point, you don't get reflections even with SSLR on.

Posted
At this point, you don't get reflections even with SSLR on.
Ah, good to know, thanks. Anyway, I'll keep an eye on this thread. I'm a sucker for good reflections and your pics looks pretty good.

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Posted
I've been doing some experiments with the wet deck effect. There is a texture map that controls the amount of reflection when deck is wet. Currently it's a very soft fractal noise that makes causes the reflection to be very uniform and a bit flat.

 

 

I've added water coming from the padeyes because of the wind, given some structure to the acumulated water and some wind created structures. I think the effect looks kind of cool and over the weekend I'll post a link. I'm also experimenting with the deck roughness and bightness.

 

 

Supercarrier is a masterpiece and it has a lot of potential for growth, both coming from ED and user mods, I'm really impressed!!

 

Nice work. Looking forward to seeing it when you share. I will see what I can learn from what you've done.

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Posted

Eager to try your work! Thank you. Keep up.

 

Best regards,

F.

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Posted

It looks very impressive.

 

 

Incidentally, you can get a good idea of various deck effects looking around Navysite.de. Here is how the icing looked like on the USS Enterprise in the sea of Okhotsk IIRC.

109.jpg

Posted
can we try ??? :) your rain drop mod saved my life already

 

What rain drop? :)

About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

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Posted
Just uploaded it to userfiles. I'll let you know when it's published.

Thanks!

Thanks for taking the time! Today, I saw how the wet deck looks by default and I look really forward to getting your mod.

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Posted
this fix for the issue with rain at night on the deck of the carrier:

 

https://forums.eagle.ru/showthread.php?t=274716

 

Thank you.

About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

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Posted

can you also mod normal runways like that? looks good

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Posted

Thanks, I'm not sure, I'd have to have a looj and see if there is a wet map for runways as well, but my mind is stuck on SC for now :) I'm really enjoying it!

  • 2 months later...
Posted
I've been doing some experiments with the wet deck effect. There is a texture map that controls the amount of reflection when deck is wet. Currently it's a very soft fractal noise that makes causes the reflection to be very uniform and a bit flat.

 

 

I've added water coming from the padeyes because of the wind, given some structure to the acumulated water and some wind created structures. I think the effect looks kind of cool and over the weekend I'll post a link. I'm also experimenting with the deck roughness and bightness.

 

 

Supercarrier is a masterpiece and it has a lot of potential for growth, both coming from ED and user mods, I'm really impressed!!

 

 

This looks brutal and greatly improves what is seen by default. The default wet track looks horrible.

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