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Posted (edited)

Hello Everyone!.

 

Below are a few screens of the progress of the next EFM build release and what's coming, i will announce when i am ready to release it.

Clickable Systems already implemented on first build 01.

Right engine on
Left engine on
Right engine off
Left engine off
Radar: on/off
gear lever
landing gear: down/up
Canopy Lever: Canopy/open/close
Eject: Click Ejection handle/3 Times.


 

 

 

New systems implemented coming to SU-57 EFM build 02.

These are now implemented in the Clickable Cockpit.

Radar Modes
Bay doors 
AA modes
Hook ( Disabled). Replaced with Bay doors Option.
RWR on/off.
RWR volume levels.
RWR modes.
Refueling probe.
Flaps Up/Down. 

AL41F1 Engine and EFM updated also added Super cruise Wiki states 800 knots.

Keep in mind everything i am creating is with public findings and in terms of the FM is done via CFD Studie thanks to VSP Aero, also the cockpit modeling and textures are totally virgin and nowhere near complete along with dials, knobs placement is all guess work, I have not yet sat in the cockpit of the SU-57 and like i have said many times this is a learning project for me but I chose to share it with the whole DCS Community.

 

 

 

Digital_Combat_Simulator_6_8_2022_5_48_0


DCS.openbeta_6_10_2022_8_33_10_AM.png

 

DCS.openbeta_6_10_2022_8_31_48_AM.png

 

 

DCS.openbeta_6_10_2022_8_35_49_AM.png

 

 

DCS.openbeta_6_10_2022_8_35_55_AM.png

 

Digital_Combat_Simulator_6_9_2022_10_28_

 

Digital_Combat_Simulator_6_9_2022_10_29_

 

Digital_Combat_Simulator_6_9_2022_10_23_

 

 

 

Edited by cubanace
Adding
  • Like 4
  • Thanks 4
  • BIGNEWY changed the title to SU-57 Felon EFM Build
Posted
11 hours ago, cubanace said:

Hello Everyone!.

 

Below are a few screens of the progress of the next EFM build release and what's coming, i will announce when i am ready to release it.

Clickable Systems already implemented on first build 01.

Right engine on
Left engine on
Right engine off
Left engine off
Radar: on/off
gear lever
landing gear: down/up
Canopy Lever: Canopy/open/close
Eject: Click Ejection handle/3 Times.


 

 

 

New systems implemented coming to SU-57 EFM build 02.

These are now implemented in the Clickable Cockpit.

Radar Modes
Bay doors 
AA modes
Hook ( Disabled). Replaced with Bay doors Option.
RWR on/off.
RWR volume levels.
RWR modes.
Refueling probe.
Flaps Up/Down. 

AL41F1 Engine and EFM updated also added Super cruise Wiki states 800 knots.

Keep in mind everything i am creating is with public findings and in terms of the FM is done via CFD Studie thanks to VSP Aero, also the cockpit modeling and textures are totally virgin and nowhere near complete along with dials, knobs placement is all guess work, I have not yet sat in the cockpit of the SU-57 and like i have said many times this is a learning project for me but I chose to share it with the whole DCS Community.

 

 

 

Digital_Combat_Simulator_6_8_2022_5_48_0


DCS.openbeta_6_10_2022_8_33_10_AM.png

 

DCS.openbeta_6_10_2022_8_31_48_AM.png

 

 

DCS.openbeta_6_10_2022_8_35_49_AM.png

 

 

DCS.openbeta_6_10_2022_8_35_55_AM.png

 

Digital_Combat_Simulator_6_9_2022_10_28_

 

Digital_Combat_Simulator_6_9_2022_10_29_

 

Digital_Combat_Simulator_6_9_2022_10_23_

 

 

 

 

yay, no more tailhook, now it looks like a real serial production plane

Feel the Rush of Superior Air Power

[sIGPIC][/sIGPIC]

Posted (edited)

Hello Everyone here is BUILD 02,

 

AL-41F1 and FM Improved (More work in progress).

 

what's not added yet: Oxygen systems and TVC/Fadec digital computer ( More research needed ).

Again keep in mind that this is still an early release and more needs to be added and fixed.

 

New systems implemented coming to SU-57 EFM build 02.

These are now implemented in the Clickable Cockpit.

Radar Modes
Bay doors 
AA modes
Tail Hook ( Disabled). Replaced with Bay doors Option.
RWR on/off.
RWR volume levels.
RWR modes.
Refueling probe.
Flaps Up/Down.

Bugs Fixed:

# 1 Canopy ejection animation.

#2 Added Airframe detection while hitting ground without landing gear. ( SU-57 no longer sinks into the ground).
 

Digital_Combat_Simulator_6_12_2022_7_22_

 

Digital_Combat_Simulator_6_12_2022_9_20_

 

Movies__TV_6_13_2022_8_39_13_AM.png

 

Fixed Ejection canopy ( used to stay on).

Digital_Combat_Simulator_6_12_2022_8_21_

 

 

Download Link : Build 02

https://drive.google.com/file/d/1bkcJdF9IgDrLQrUoxSjXfIp8Oy4dYFGX/view?usp=sharing

 

My facebook (1) Cubanace | Facebook

My discord: https://discord.gg/WVm6Mw7m

Edited by cubanace
Info
  • Like 2
  • Thanks 3
Posted
1 hour ago, VR Flight Guy in PJ Pants said:

Thanks and sorry, still cannot fly this thing for some reason, may be a conflict with other mods.

If you install it in saved games folder and beta build of DCS and if you own ether SU-27 or FC3 you should be good.

 

Also check the historical filter in mission editor.

Posted
5 hours ago, cubanace said:

If you install it in saved games folder and beta build of DCS and if you own ether SU-27 or FC3 you should be good.

 

Also check the historical filter in mission editor.

Ouch! This explains everything...

I Fly, Therefore I Am.

One cannot go around not saying "Thank you" every time these days, can't you?

YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA

Posted

thanks cubanace for your hardwork are you aware of any way to bypass the oxygen issue ?

my pilot loose conciousness everytime i climb above 4000 meters

  • Like 1
Posted
4 hours ago, Redounet said:

thanks cubanace for your hardwork are you aware of any way to bypass the oxygen issue ?

my pilot loose conciousness everytime i climb above 4000 meters

I am working on the Oxigen systems and I will include them once finished.

  • Like 6
Posted

Hello Everyone..

My goal is to bring you guys the most realistic simulation of a SU-57 that you guys can get your hands on.
Today i started adding Normals to simulate the SU-57 Rivets and screws, more will follow.
This will be included on next build along other new systems in the cockpit and improvements to the AL-41F1 and FM.
 
Digital_Combat_Simulator_6_19_2022_10_06
 
 
Digital_Combat_Simulator_6_19_2022_10_09
 
 
Digital_Combat_Simulator_6_19_2022_10_07
 
 
Digital_Combat_Simulator_6_19_2022_10_05
 
 
 
  • Like 9
  • Thanks 2
  • 4 weeks later...
Posted

Now that normal maps are being included for exteriors I'm wondering if you'll them to the cockpit's textures so they stop looking so flat. I've no idea but every single youtube video I've seen of ANY DCS mod, the cockpit's interior is always flat.

  • Like 2
  • 2 weeks later...
Posted

Hello everyone..

I finally figured out how to change thrust direction in the EFM.

This is WIP and more tunning is needed to get it to behave realistically but the logic is finally there.

 

As promised slowly I will make this project better.

 

Enjoy this preview.

 

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