Jump to content

Recommended Posts

Posted (edited)

Firstly, designating using the TDC in EXP/DBS doesn't work yet. It always assumes the radar is in RBM mode and will designate a completely different area than what you see in EXP. Also the TDC sensitivity does not scale correctly in EXP, it's too sensitive and moves way faster than in MAP, making it difficult to select a specific point.

 

Second, the way the radar renders the DBS image and doppler mask is completely wrong. When you designate a point way off-boresight from the aircraft's heading and switch to EXP, the image will set the antenna's heading as the "up" reference, when in reality it should still be using the aircraft's heading as "up". This is incorrect; only the area within 10° left or right from the aircraft's nose should be masked, and the aircraft heading should always be "up".This is why we always get that 20° cone mask in EXP no matter or offset heading to the target.

 

Thirdly, the AG radar will always magically detect ground vehicles and display their exact positions on the HSD with datalink even in MAP mode. Really only GMTI and SEA1/2 should be the only modes that display contacts on the HSD, since these modes are the only ones capable of detecting moving vehicles and ships.

 

One more thing, using S2 Left to enter EXP just brings up a blank radar scope, nothing is shown.

Edited by J20Stronk
Posted

+1 Thought this was a bad file or install on my end. Was reading the changelog and appeared that some was implemented or changed yesterday however blank scopes also with S2-Left, even tried with and without a soft lock using the TDC over a portion of the ground. Tried off center outside of the mask like in the F-18 and also pressing and releasing TDC over area, Nothing.

 

Is EXP and DBS supposed to be just a black screen with no render ?

Screen_200827_142110.thumb.png.0de40598268f842c34525280d783d57a.png

Screen_200827_142123.thumb.png.72dd003075ac3be4587aabd9947b6a17.png

Screen_200827_142336.thumb.png.2978856e4e494f18202114f94a37701f.png

Posted

Thirdly, the AG radar will always magically detect ground vehicles and display their exact positions on the HSD with datalink even in MAP mode. Really only GMTI and SEA1/2 should be the only modes that display contacts on the HSD, since these modes are the only ones capable of detecting moving vehicles and ships.

+1

CPU: AMD Ryzen 5 1600X

GPU: AMD RX 580

Posted
You got any link to the statement? Getting vehicles on the DL page, just from having the radar pointed somehwere in map mode does not sound right to me.

If the radar detects something, then should be in the HSD with the location. I see that normal and realistic

Posted (edited)
You got any link to the statement? Getting vehicles on the DL page, just from having the radar pointed somehwere in map mode does not sound right to me.

 

I currently work on a type of surveillance aircraft with modern ground/surface tracking radar. I’m not going into much details but our radars do actually do this sort of, I can not explain it too much but it comes down to the Doppler (movement) and anti clutter circuits. Imagine the F-16 radar in air to air mode where your not actually getting the raw radar like I do in real life but your actually getting a tracker which is something the radar has determined through a lot of processing that it is a moving object that is not weather. However for the ground radar movement can simply be rocking side to side. The movement only has to be small not actually travelling over the earths surface. I can’t speak for the JF-17 but I’m just saying radars can actually do this but the one I use is much bigger and much more powerful and it has a very unique modulation in it which is what actually makes this possible due to clutter. As for the data link, we’ll if the radar has determined it to be a contact and it creates a tracker then that tracker can be sent over datalink. Remember the radar see everything but it’s up to the processing technic and the operator to cut out what is irrelevant and what needs to be displayed to the operator as something useful.

 

But you can simply just have too much clutter around where the radar just simply can’t make out the contact or your just coming from a bad angle but I think this would be very hard to program into DCS. Of course there is so much more science and work to it then just simply just point the radar in the right direction but again I don’t think DCS could account for all the science involved so we have what we have.

Edited by Blinky.ben
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...