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Posted

In single player, when I am coming back to the carrier, and my wingman is in close, before entering the patern and telling them to kiss off, they are warping about, and hitting me.

 

It looks exactly like in MP when players have a rubbish ping and are rubber banding about.

 

Don't know if it has been reported.

Posted

Ye someone reported this ages ago in the ED discord. Trynna find the clip. Ive seen it a few times in SP as well

Eagle Enthusiast, Fresco Fan. Patiently waiting for the F-15E. Clicky F-15C when?

HP Z400 Workstation

Intel Xeon W3680 (i7-980X) OC'd to 4.0 GHz, EVGA GTX 1060 6GB SSC Gaming, 24 GB DDR3 RAM, 500GB Crucial MX500 SSD. Thrustmaster T16000M FCS HOTAS, DIY opentrack head-tracking. I upload DCS videos here https://www.youtube.com/channel/UC0-7L3Z5nJ-QUX5M7Dh1pGg

 

  • 5 months later...
Posted (edited)

AI Rubber Band.trk

 

Besides this rubber band / warping / slingshot effect AI also:

- start/end turns/climbs/descents abruptly (having wingmen flying in formation);

- overshoot the desired heading and must immediately correct it (abruptly - twice);

- unrealistically slow down when starting a big turn (big heading change) and starting a big climb/descent (big altitude change) to the point of being impossible to keep formation (for human players with WWII aircraft, at least) and after a short while climb at also an unrealistic performance being almost impossible for an human player to keep up;

- keep the leader's plan during turns (as opposed to the earth's plan or a slight altitude stack - high on the outside or low on the inside) when flying close but not tight formation also in an unrealistic (aerodynamically impossible) way. If the human player is flying as #3 or #4 it is impossible to keep formation. This accumulates with the big drop of speed when starting a big turn (looking from behind it is as if #2 and #3 are attached/soldered to #1 with big sticks).

 

All this renders proper formation flying impossible and kills the immersion on paid DLC campaigns.

Especially bad on WWII mass formations when the human player flies as wingmen.

 

 

Cheers!!!

 

 

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Edited by Shrimp
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  • ED Team
Posted

Hi, 

 

you are lead in the flight, if you pull hard manoeuvres the AI will do their best to keep the close formation, with the simple flight model for the AI this can look odd. 

 

It is best to spread your flight out, or use trail, it is much easier for the AI to keep formation if you are doing very tight turns. 

 

thank you

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

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  • BIGNEWY changed the title to Wingman rubber banding all over the place...
Posted

Would that be possible to update the AI FM so that it doesn't do that as much? New AI is all well and good, but if it still doesn't play by the same rules as the player, or at least something reasonably close, it will always have such oddities, both in combat and when flying close formation. Computers today should be powerful enough to accommodate it.

Posted
6 minutes ago, BIGNEWY said:

I have added your track to a report for our AI dev to take a look at,

 

thank you

the BF109K flying backwards when vertical is back again also.

"any failure you meet, is never a defeat; merely a set up for a greater come back",  W Forbes.

"Success is not final, failure is not fatal, it is the courage to continue that counts",
"He who never changes his mind, never changes anything," Winston Churchill.

MSI z690 MPG DDR4 || i9-14900k|| ddr4-128gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Asus||

  • ED Team
Posted
3 minutes ago, 71st_Mastiff said:

the BF109K flying backwards when vertical is back again also.

Please post in a new thread with a track replay we will take a look

 

Edit: it has not been fixed yet we have a report open already

 

thanks

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Posted (edited)
4 hours ago, BIGNEWY said:

Hi, 

 

you are lead in the flight, if you pull hard manoeuvres the AI will do their best to keep the close formation, with the simple flight model for the AI this can look odd. 

 

It is best to spread your flight out, or use trail, it is much easier for the AI to keep formation if you are doing very tight turns. 

 

thank you

 

The track has me as Lead.

 

The remaining description occurs with an AI as Lead.

Edited by Shrimp
Typo
  • ED Team
Posted

Spoken with the team, 

 

You have to consider your wingmen when pulling tight turns, the AI are not going to be able to do acrobatics,

 the best work around currently is to increase the spacing or use trail formation. 

With any AI, no matter how much we tune it there is a limit to what they will be able to do. 

 

thanks

  • Thanks 1

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

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Posted
2 hours ago, BIGNEWY said:

Please post in a new thread with a track replay we will take a look

 

Edit: it has not been fixed yet we have a report open already

 

thanks

that's weird it was in one of the update readme fixed listed.

 

a couple of months ago.

"any failure you meet, is never a defeat; merely a set up for a greater come back",  W Forbes.

"Success is not final, failure is not fatal, it is the courage to continue that counts",
"He who never changes his mind, never changes anything," Winston Churchill.

MSI z690 MPG DDR4 || i9-14900k|| ddr4-128gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Asus||

  • ED Team
Posted
Just now, 71st_Mastiff said:

that's weird it was in one of the update readme fixed listed.

 

a couple of months ago.

maybe I am thinking of something else. Do you have a track replay, if so please make a new post I will be happy to check it. 

 

thanks

  • Thanks 1

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Posted

Can confirm, ive been trying to make a formation flight mission, where you 'follow your lead', but if you go near him he takes off into the air like he's on a bungee, if he was pulling away, id get it. But its like someones hiking the AI up with a string.

Keep an eye on the F15 at the end, As he pushes his nose down, he flies straight and true. then continues to bounce around..
 

 

Posted (edited)

bounce.trk Track, This wasnt the mission, i ended up scrapping it as it couldnt work..
This was just something i made that i know causes the bounce.

The bounce also happens the longer the mission goes on, If im flying in a '4', by the end of the mission, my wingman are all dead from crashing into each other or they are quite literally spinning and bouncing around my cockpit like theyre laser beams. Its that bad.

This was the mission i was trying to recreate 'Following a lead', but it doesnt work as the AI bounces if you get too close. Its as if the AI doesnt see me on his wing, despite him turning his head every two seconds, and gets an 'Altitude!' Warning and pulls up, despite me being on his 4 o'clock in formation..

Edited by StevanJ
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